AI reinforcing (Full Version)

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LeBaron -> AI reinforcing (10/25/2005 7:48:47 PM)

Mostly when using detailed combat I can whip the enemy, but in my recent game the AI is cheating me of victory by starting whith a smaller army thus going to quick mode and at the same time reinforcing to higher numbers (making me lose).
Is this a bug ? I'd rather still have the possibility to kill him in detailed. Something to change ?




Naomi -> RE: AI reinforcing (10/25/2005 8:09:41 PM)

Didn't you have your own reinforcement to cheat them back?




ericbabe -> RE: AI reinforcing (10/26/2005 12:05:56 AM)

It is true that small battles that don't qualify for detailed combat can call reinforcements and thus turn into big battles that are fought out via quick combat. It's not really cheating, per se, as this is how the rules work. I had contemplated disallowing reinforcements in battles too small for detailed combat to avoid this situation (it happens to me too...) -- I don't think that would be too hard a change to implement for the next patch.

Also, I'm thinking of changing the size of the battle that must be fought in quick combat to be a function of the number of divisions rather than a function of the strength of the divisions. At the beginning of the 1792 scenario in particular there are a few key battles that can't be fought in detailed combat that ought to be.





LeBaron -> RE: AI reinforcing (11/6/2005 6:32:13 PM)

Certainly I can but I've never achived kill ratios in quick battles that are anywhere nere those I can get in detailed. The chance to win vs high morale (ie england/sweden) is also much smaller , I find it annoying to kick their asses in the beginning but when their army is small enough thet start winning ??!




Naomi -> RE: AI reinforcing (11/8/2005 3:38:52 AM)

Winning out on your rivals is not hard in land QBs. Nonetheless, there are often quirks (or wide deviations from an average person's expectation) in naval battles, only quick-resolution versions of which can be fought now.

Let me raise an example. When one of my merchants encountered a privateer, and I called for an adjacent fleet of 10 vessels composed mainly of ships to its succour. The fleet reached with half of it entering in the battle on the defensive portion. The enemy privateer stationed itself - and would do so invariably - on the brink of my line of vessels, in the thought it would challenge its opponents one after one. I tended to place my toothless merchant beside the line of the reinforcement fleet, or simply let it stay on the routed portion as it had started there. Most of the time, my fleet lost to this mere privateer, and an almost-certain defeat happened if my fleet was facing a headwind.

Having drawn a series of lessons, I decided I should place the merchant to the frontline of the battlesea, far ahead of my reinforcement, to brave the menace. And a victory on my side resulted, without any bomb exchange as would occur when my merchant was huddling itself on the backbench. I think it is time to surf archives of military theory and methods for possible explanations. [:'(]




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