ericbabe -> RE: Crash during TCP/IP play - HELP (11/8/2005 4:05:36 PM)
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ORIGINAL: garoco Napi Yesterday, Mogami and Me was playing near of 11 hours TCPIP, during these hours, our file had crashed in three diferents ocasions, this occurs after of play 6 hours of game, I think is probably that the program is become to saturated of orders and this is the reason that I believe that crashed. I suggest you while Ericbabe work in that, save always after of 1 turn[:(] In our long in-house testing sessions we too experience one inexplicable crash on an average of about 5-6 hours. So far we haven't had a crash from which we couldn't recover simply by rebooting and reloading the autosave, but it's still quite annoying. My best guess is that it's a multithreading issue -- something on the client becomes changed by the server in the midst of being used by the client (we do have semaphores in place, naturally, but it's possible we've missed some place where they are required). It does seem only to happen after several hours of play, so may be related to some internal object used by DirectPlay. As for the bug Napi is reporting, we typically don't play human vs. AI detailed-battles during our TCP/IP games -- though we have tested this case to make sure everything was working; so it's quite possible we just haven't encountered the bug Napi reported.
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