Naomi -> RE: How do you...? (11/12/2005 8:03:05 AM)
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Sure. Grand and I started a year 1796 scenario, with him playing France and me Britain. In the first three months, I sent the Hanoverian corps to Gothenburg; besides, a fleet of mine was ordered to head there to transport it to England. After the fleet was there - and it yet had taken as long as 3 months for it to reach the port from the English Channel - it kept being stranded for at least four months, no matter how I clicked on it and moved it out of there, and regardless of how the weather in the Coast of Zealand fared. Then I figured out it might be the case that the AI couldn't digest so many steps in a single order; under this order, the fleet should move to the North Sea bordering York and disembark the corps on English soil. So I reduced my order to merely a single step - simply traveling to the North Sea; however, the fleet still defied it. Next, I further trimmed my order to just one sea zone per turn for the fleet, which eventually executed it. ~,~" I consumed a total of nine months for the fleet to carry a corps to my main isle. Second, about the inertia in my provincial management. I kick-started my economy with cranking out as much food as possible. Half of the year into the scenario, I changed my tack and instructed two of my provinces - Kent and England - to focus on producing textiles. Nonetheless, they reverted to the previous food-oriented order in the next turn. Till my double determination to re-scale the production bars, i.e. to modify two to three times before the new values could really stick and come into play, I put the provinces into line with my policy. I am pleased that nobody else than I was handicapped this way so the game played online is still a widely enjoyable boon.
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