RE: Your worst game tragedies. (Full Version)

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trajanus -> RE: Your worst game tragedies. (11/14/2005 8:59:26 AM)

Not having played for very long, I lost the enterprise in late Jan 42 as I was trying to sneak up on rabaul and knock out all those juicy transports. My bombers hit 2 really hard, and 2 others weren't damaged to badly...but the Enterprise took 4 torps in her hull and limped her way to the open ocean and succombed to the crypt of Poseidon. Trading a Carrier for 2 AP's...not a good idea.




Tankerace -> RE: Your worst game tragedies. (11/14/2005 9:58:21 AM)

Not really a tragedy, but Off Kwajelein Sara ate 2 torpedoes, and Lady Lex 1. Finally get Sara back after 4 months, and on her first trip she eats two submarine torpedoes.... right back to the dockyard.

My main tragedy was loosing 3 CVs in a fight with 7 Japanese CVs.... hahaha...oops...




Sonny -> RE: Your worst game tragedies. (11/14/2005 7:30:19 PM)

quote:

ORIGINAL: denisonh

Not that many in WitP through 3 PBEMs, but UV on the other hand........


That is only because you are playing a third of those PBEM games agains me! Against a real opponent your mistakes would have been deadly.[:D]




siRkid -> RE: Your worst game tragedies. (11/14/2005 8:00:02 PM)

Well, mine happend in my current game with U2. I moved my entire Dutch Air Force to one base to make an attack on his landing TFs at a nearby base. Two turns later I failed to see that he had moved some tank units onto my base and he wipped out my entire Dutch Airforce in one turn.




denisonh -> RE: Your worst game tragedies. (11/14/2005 8:01:10 PM)

Of course, I could mention the debacle with the USS Wasp in the first PBEM, where she went "exploring" on her own and found the KB near Marcus Island........

Not my best move.

Feel better Sonny[:D]


quote:

ORIGINAL: Sonny

quote:

ORIGINAL: denisonh

Not that many in WitP through 3 PBEMs, but UV on the other hand........


That is only because you are playing a third of those PBEM games agains me! Against a real opponent your mistakes would have been deadly.[:D]





Kenyoshi -> RE: Your worst game tragedies. (11/14/2005 8:17:35 PM)

Just suffered my worst tragedy in my current long running PBM (5months) this evening. May 1942 and invading the Gilbert Islands as Allied player with my remaining three Fleet CVs (lost two earlier in the Bismarck Sea). Fended off LBAs for a week covering the invasion, sunk two of Terminus's CVs that came out to play (damaged all three of my CVs) and then withdrew my CVs to Tarawa to cover the Transports against the LBAs that had already picked off two transports and one destroyer and set all the Wildcat Sqdrns to 80 percent CAP (2-6 fatigue on all of them)....except I did not toggle off the auto refueling option on my Carrier TF and they decide to dock at the size 1 Tarawa port to refuel just as 30 Bettys and Nells out of Kwajelein show up and demolish all the remaining Fleet Carrier strength in the Pacific. :-(

Question now is do I play out the rest of the PBM? I get the Wasp in one month, I start getting CVEs in four months but I don't see another Fleet Carrier until 1943. I hate to stop after 5 months on a game that I intended to play for a year or two and my opponent has been outstanding (I started playing a second PBM against Terminus as the Japaneese and having a BLAST). It would not be a question of continuing if I had lost the Carriers to a legit action and not something 'gamey' (once again, no disrespect to my opponent. Just the TF in real life would have never anchored and grounded all their aircraft within range of enemy bombers after spending a week in a massive air to air campaign against the same foe over the same ground). I would have grinned and gone to trying to figure out how to fight with 3 British CVS and the Long Island and the Wasp for the next several months (I have managed to keep him extremely off-balance the whole game and I have sunk 4 of his carriers to date. He is just now making his big push into DEI). One thing is for certain, I won't be caught by this again.

So what is the consensus? Would you continue after this or would you formally surrender?




niceguy2005 -> RE: Your worst game tragedies. (11/14/2005 8:26:59 PM)

This reminds me also of the Tarawa invasion versus AI. My supply fleet, which was supposed to wait one hex off Tarawa for the transports to catch up, wasn't set to patrol/don't reitre. It went home and the 2nd USMC hit the beaches with zero supply! The AI conveniently waited for me to unload the entire div (didn't realize my error) and then wiped it out in a counter-attack.[:(]

[image]local://upfiles/17264/C095051E76E0477A9913D3E046BB8280.gif[/image]




niceguy2005 -> RE: Your worst game tragedies. (11/14/2005 8:39:51 PM)

Never stop fighting! [sm=sterb020.gif][sm=00000023.gif].

I think this opens up some interesting game possibilities. If you can avoid other massive loss of carriers you still can play on. Even the US CVEs alone are a force to be reckoned with late in the game. Also, you should be starting to build a significant force of LBA. I find that LBA in mass, with surface ships is enough to counter the KB. The KB against massive heavy bomber attacks will take losses.

Your job will be to whittle down the KB and build lots of bases from which to base heavy bombers.

[image]local://upfiles/17264/04AEF2E8EF1A495F9E67344F2773CF3D.gif[/image]




Admiral DadMan -> RE: Your worst game tragedies. (11/14/2005 8:42:48 PM)


quote:

ORIGINAL: Kenyoshi

Just suffered my worst tragedy in my current long running PBM (5months) this evening. May 1942 and invading the Gilbert Islands as Allied player with my remaining three Fleet CVs (lost two earlier in the Bismarck Sea). Fended off LBAs for a week covering the invasion, sunk two of Terminus's CVs that came out to play (damaged all three of my CVs) and then withdrew my CVs to Tarawa to cover the Transports against the LBAs that had already picked off two transports and one destroyer and set all the Wildcat Sqdrns to 80 percent CAP (2-6 fatigue on all of them)....except I did not toggle off the auto refueling option on my Carrier TF and they decide to dock at the size 1 Tarawa port to refuel just as 30 Bettys and Nells out of Kwajelein show up and demolish all the remaining Fleet Carrier strength in the Pacific. :-(

Question now is do I play out the rest of the PBM? I get the Wasp in one month, I start getting CVEs in four months but I don't see another Fleet Carrier until 1943. I hate to stop after 5 months on a game that I intended to play for a year or two and my opponent has been outstanding (I started playing a second PBM against Terminus as the Japaneese and having a BLAST). It would not be a question of continuing if I had lost the Carriers to a legit action and not something 'gamey' (once again, no disrespect to my opponent. Just the TF in real life would have never anchored and grounded all their aircraft within range of enemy bombers after spending a week in a massive air to air campaign against the same foe over the same ground). I would have grinned and gone to trying to figure out how to fight with 3 British CVS and the Long Island and the Wasp for the next several months (I have managed to keep him extremely off-balance the whole game and I have sunk 4 of his carriers to date. He is just now making his big push into DEI). One thing is for certain, I won't be caught by this again.

So what is the consensus? Would you continue after this or would you formally surrender?

You're the Allied player and you want to stop? Do you have ADHD or something? Just because you can't conduct offensive operations, doesn't mean the game isn't worth playing.

Suck it up and Forge on.




denisonh -> RE: Your worst game tragedies. (11/14/2005 8:44:08 PM)

Play it. at least through mid 43.

Remember, that the Allies did not go on the offensive until late july/August in 1942. You have stuff coming. Your little disaster in the Gilberts will delay your next offensive, but you will have the advantage starting in mid 43.


quote:

ORIGINAL: Kenyoshi

Just suffered my worst tragedy in my current long running PBM (5months) this evening. May 1942 and invading the Gilbert Islands as Allied player with my remaining three Fleet CVs (lost two earlier in the Bismarck Sea). Fended off LBAs for a week covering the invasion, sunk two of Terminus's CVs that came out to play (damaged all three of my CVs) and then withdrew my CVs to Tarawa to cover the Transports against the LBAs that had already picked off two transports and one destroyer and set all the Wildcat Sqdrns to 80 percent CAP (2-6 fatigue on all of them)....except I did not toggle off the auto refueling option on my Carrier TF and they decide to dock at the size 1 Tarawa port to refuel just as 30 Bettys and Nells out of Kwajelein show up and demolish all the remaining Fleet Carrier strength in the Pacific. :-(

Question now is do I play out the rest of the PBM? I get the Wasp in one month, I start getting CVEs in four months but I don't see another Fleet Carrier until 1943. I hate to stop after 5 months on a game that I intended to play for a year or two and my opponent has been outstanding (I started playing a second PBM against Terminus as the Japaneese and having a BLAST). It would not be a question of continuing if I had lost the Carriers to a legit action and not something 'gamey' (once again, no disrespect to my opponent. Just the TF in real life would have never anchored and grounded all their aircraft within range of enemy bombers after spending a week in a massive air to air campaign against the same foe over the same ground). I would have grinned and gone to trying to figure out how to fight with 3 British CVS and the Long Island and the Wasp for the next several months (I have managed to keep him extremely off-balance the whole game and I have sunk 4 of his carriers to date. He is just now making his big push into DEI). One thing is for certain, I won't be caught by this again.

So what is the consensus? Would you continue after this or would you formally surrender?





Tom Hunter -> RE: Your worst game tragedies. (11/14/2005 8:49:51 PM)

Kenyoshi,

Keep going, you have not lost by a long shot. In fact your doing fine.

My worst tradgedy was losing a game (as in we could not play any more) to the Zero bug. I had just invaded Malaya in September 42 and we had to stop and start over again.

The invasion was a beautiful thing, I had built up a force of 6 divisions and over 500 aircraft in Sumatra and had complete strategic suprise when I hit Malaya. And it was all for nought.





ChezDaJez -> RE: Your worst game tragedies. (11/14/2005 9:28:01 PM)

quote:

So what is the consensus? Would you continue after this or would you formally surrender?


I would continue. Might be different if it happened to a Japanese player but the Allies will soon have carriers galore. Just set aside any offensive plans you had for awhile and dust them off when the Essex' start to appear.

Even with a Japanese player, his carriers aren't going to be much help against the Allied HB juggernaut to come. IRL, the Japanese didn't quit after Midway!

Chez




niceguy2005 -> RE: Your worst game tragedies. (11/14/2005 9:45:08 PM)

This reminds me. You'll get replacement carriers for the ones lost, so you'll still have plenty o' firepower.

[image]local://upfiles/17264/352EB7097DC548DE8E54E03B370A9084.gif[/image]




Kenyoshi -> RE: Your worst game tragedies. (11/14/2005 9:46:32 PM)

ADHD. Heh, amusing.

I imagine I will play it out. Fact of the matter is that I hung Terminus up for several months in Malaya and Phillipines and wrecked several of his divisions doing it and though I have only sunk 4 carriers and 1 of his Battleships, I seems like I have managed to put a Torpedo or bomb in just about every one of his major warships out there and he is only now getting into the DEI in force. Keeping in line with the current arguments in the forum, this is one of those cases where I got bit my the 'game' portion of the program, not the simulation. Like I told Terminus after this turn of events, If this had happened 5 turns earlier when I had all three CVs split to carry the landings or 2 turns earlier when the Soryu and Junyo showed up or 1 turn and 1 hex later when they were withdrawing or 5 turns later when they linked up with the AO Replenishment TF at Baker Island...or in other words if I had lost to skill, daring, and acumen and not because I didn't hit a toggle off a default setting that resulted in the TF doing something UTTERLY and COMPLETELY unrealistic (read: gamey) like anchoring off a coral atoll and ground their planes in the middle of a damm battlefield then it would not even be an issue. Just it is the mental itch in the back of my mind that every time I look at the sunk ship screen/victory point screen that I got to put an astreisk next to three dead carriers 'killed by War in the Pacific version 1.7x' instead of my 21 inch torp or 500 pound bomb <chuckle>

Of course, I am whining and will bitch slap myself later :-)




denisonh -> RE: Your worst game tragedies. (11/14/2005 10:03:58 PM)

What default setting? The refuel one I take it? Must have used all your ops points.

If you put the TF in the hex, that is a bad idea as thier flight ops are reduced in a base hex - another recipe for disaster.

In the military, we simply call that "attention to detail".



quote:

ORIGINAL: Kenyoshi

ADHD. Heh, amusing.

I imagine I will play it out. Fact of the matter is that I hung Terminus up for several months in Malaya and Phillipines and wrecked several of his divisions doing it and though I have only sunk 4 carriers and 1 of his Battleships, I seems like I have managed to put a Torpedo or bomb in just about every one of his major warships out there and he is only now getting into the DEI in force. Keeping in line with the current arguments in the forum, this is one of those cases where I got bit my the 'game' portion of the program, not the simulation. Like I told Terminus after this turn of events, If this had happened 5 turns earlier when I had all three CVs split to carry the landings or 2 turns earlier when the Soryu and Junyo showed up or 1 turn and 1 hex later when they were withdrawing or 5 turns later when they linked up with the AO Replenishment TF at Baker Island...or in other words if I had lost to skill, daring, and acumen and not because I didn't hit a toggle off a default setting that resulted in the TF doing something UTTERLY and COMPLETELY unrealistic (read: gamey) like anchoring off a coral atoll and ground their planes in the middle of a damm battlefield then it would not even be an issue. Just it is the mental itch in the back of my mind that every time I look at the sunk ship screen/victory point screen that I got to put an astreisk next to three dead carriers 'killed by War in the Pacific version 1.7x' instead of my 21 inch torp or 500 pound bomb <chuckle>

Of course, I am whining and will bitch slap myself later :-)

quote:

imagine I will play it out. Fact of the matter is that I hung Terminus up for several months in Malaya and Phillipines and wrecked several of his divisions doing it and though I have only sunk 4 carriers and 1 of his Battleships




Kenyoshi -> RE: Your worst game tragedies. (11/14/2005 10:47:57 PM)

"attention to detail"...or an interesting programming choice. Seriously, the hexes are modeling like 60 miles per hex. Consider the circumstance. Offloading an RCT and supporting units into Tarawa under the range of LBAs. I could have had the Carriers a hex off and assigned one of the three squadrons available to do long range CAP but that would have reduced the CAP available for the Carriers...or I can have the Carriers in the same hex as the APs and have everyone under the cover of all three Squadrons which I believe would be a better course of action. If a Dev is reading this, I would reccomend that this rule be relooked and possibly only come into play if you actively disband the TF or click the dock button.

..and I myself am in military. I am keeping an active journal of this game in order to write a paper on simulations next year at CGSC (re: my post in looking for opponents). Hence one of the reasons why I am frustrated because of how to do the write-up for this particular op ('after successfully getting troops ashore and defeating Soryu and Junyo, CPT Mitchener inexplicably ordered his TF to drop anchor off Tarawa resulting in the now infamous ' Gilberts Massacre'). Although, I think that this would make for a good blurb on the limitations of your chosen program. :-)

P.S: Just a quick shout-out for my opponent Terminus. Lost in my whining is that my opponent is a real class act. Real considerate and timely in responses and both my PBMs against him have been real enjoyable. Earlier in the war, I sunk the Ryujo off Rabaul with the Enterprise and Saratoga and a few weeks later, he baited me and I bit hard and he sprung a three carrier ambush that sent both of mine to the bottom. He is real cordial in his emails and real helpful in responses. Even though the intergrity of the scenario has been compromised, the caliber of my opponent is the real reason why I am going to continue...plus the more I think about it, the operational reality I am in now is pretty interesting. It is as if I lost Midway.




greg_slith -> RE: Your worst game tragedies. (11/14/2005 11:32:20 PM)

I sent the Essex class Enterprise II and Saratoga II plus a CVL on a raid north of Iwo Jima to rape the shipping there. Kinda forgot that I had ALL my F6F's (as well as all stike a/c) on training. Gee, why are all those Jap planes NOT getting intercepted? Cuz you told them to practice the life boat drill you dumb ass.[sm=00000959.gif]




denisonh -> RE: Your worst game tragedies. (11/14/2005 11:56:39 PM)

The flight ops limitation rule does not apply CVEs, which makes the ideal for providing CAP for invasion TFs.

One thing I have done as the IJN is park a CV TF in the next hext nad put fighters on LRCAP in the CV TF. It provide air protection for the adjoining hex as well as the primary hex. Maybe not the smotheruing level you are looking for.

There is alot of background that generated the rule. CV TFs did not generally work that close, whereas that was a bread and butter mission for CVEs. The tactical difficulties working a fleet that close to an amphibious operation are abstracted into that rule. This prevented a wide range of "abuses" seen with unrealistic ability to cover invasions with CV TFs experienced ad nauseum in UV.


quote:

ORIGINAL: Kenyoshi

"attention to detail"...or an interesting programming choice. Seriously, the hexes are modeling like 60 miles per hex. Consider the circumstance. Offloading an RCT and supporting units into Tarawa under the range of LBAs. I could have had the Carriers a hex off and assigned one of the three squadrons available to do long range CAP but that would have reduced the CAP available for the Carriers...or I can have the Carriers in the same hex as the APs and have everyone under the cover of all three Squadrons which I believe would be a better course of action. If a Dev is reading this, I would reccomend that this rule be relooked and possibly only come into play if you actively disband the TF or click the dock button.

..and I myself am in military. I am keeping an active journal of this game in order to write a paper on simulations next year at CGSC (re: my post in looking for opponents). Hence one of the reasons why I am frustrated because of how to do the write-up for this particular op ('after successfully getting troops ashore and defeating Soryu and Junyo, CPT Mitchener inexplicably ordered his TF to drop anchor off Tarawa resulting in the now infamous ' Gilberts Massacre'). Although, I think that this would make for a good blurb on the limitations of your chosen program. :-)

P.S: Just a quick shout-out for my opponent Terminus. Lost in my whining is that my opponent is a real class act. Real considerate and timely in responses and both my PBMs against him have been real enjoyable. Earlier in the war, I sunk the Ryujo off Rabaul with the Enterprise and Saratoga and a few weeks later, he baited me and I bit hard and he sprung a three carrier ambush that sent both of mine to the bottom. He is real cordial in his emails and real helpful in responses. Even though the intergrity of the scenario has been compromised, the caliber of my opponent is the real reason why I am going to continue...plus the more I think about it, the operational reality I am in now is pretty interesting. It is as if I lost Midway.





ilovestrategy -> RE: Your worst game tragedies. (11/15/2005 9:38:25 AM)

quote:

ORIGINAL: ecwgcx

I sent the Essex class Enterprise II and Saratoga II plus a CVL on a raid north of Iwo Jima to rape the shipping there. Kinda forgot that I had ALL my F6F's (as well as all stike a/c) on training. Gee, why are all those Jap planes NOT getting intercepted? Cuz you told them to practice the life boat drill you dumb ass.[sm=00000959.gif]

ROFLLMAO!!! Im sorry, im not supposed to laugh but that is just funny. Forgive me [&o]




EUBanana -> RE: Your worst game tragedies. (11/15/2005 10:10:46 AM)

quote:

ORIGINAL: Admiral DadMan

Winning a carrier battle, then getting too close to LBA afterward:
"Mogami v DadMan: The Wonder Years" 15FEB42

Using slow BBs on long distance bombardment missions out of CAP range one too many times:
"Mogami v DadMan: The Wonder Years- " 31MAR42


Getting both early RN CVs chewed up by gettng too cute and running through a base hex:
"Mogami v DadMan: The Wonder Years- " 27MAY42

I'm overdue for another brain fart soon...


BB bombardment is so not worth it, IMO. People here argue they are too devastating, it seems to me you are risking a 400= VPs of battleships to flatten an airfield which will fix itself in a few days. A waste.

Even if the BBs get dinged up a bit then they'll be sitting out for months, if not years. I'd rather use them only when supporting invasions and in SCTFs myself.




skrewball -> RE: Your worst game tragedies. (11/15/2005 4:21:02 PM)


quote:

ORIGINAL: EUBanana
BB bombardment is so not worth it, IMO. People here argue they are too devastating, it seems to me you are risking a 400= VPs of battleships to flatten an airfield which will fix itself in a few days. A waste.

Even if the BBs get dinged up a bit then they'll be sitting out for months, if not years. I'd rather use them only when supporting invasions and in SCTFs myself.



Well that depends if you are trying to drain a place of supplies. Or just want to do a nusance attack.

Wow, I don't feel so bad now. Thanks guys you've given me hope! [:D] I just wish I didn't lose the Enterprise. But thank my lucky stars for those brilliant Dutch Subs!




Feinder -> RE: Your worst game tragedies. (11/15/2005 4:27:48 PM)

Well, as a congratulatory nod (with gritted teeth) to my opponent LtFighter, this was my worst defeat thus far (of all my games)...

The circumstances -

It's only January 7th, 1942.

He attempted to invade Palmyra. It had been "somewhat" reinforced. His invasion TF landed 2x Nav Gds and 1x SLNF. I managed to hit it with a motley collection of DDs (and drove off his CL escorting it). Bettween the DDs and CD guns, I really worked it over pretty good. His invasion did land however, and his troops were getting 1-1 odds. KB wasn't on the scope anywhere (I figured it was still trolling east of PH for convoys to West Coast). I sent a large Bombardment Group of CAs, CLs, and DDs to whack the enemy troops, and thus swing the invasion into my favor.

The bombardment succeeded. His troops attacked attacked at 0-1 (and I gambled with the counterattack, supported by the bombardment and some SBDs on ground attack). Worked over his guys pretty good. Invasion thwarted. Huzzah.

KB was then spotted a little SW of Hilo (B-17s actually attacked, and dropped a 500# ping-pong ball into Hei).

My options were to run east, southeast, or back to PH. I figure he'd try to cut me off. But I was within 14 hexes of PH. At full speed, it SHOULD HAVE gone 12 hexes, putting me within 2 hexes of PH and it's CAP-net.

It looks like somebody refueled a DD, or PH was socked-in for the AM. Or maybe just bad luck. But either way, it goes into the "Oh Sh_t. Worst episode of my PBEM carreer thus far." The only saving grace is that it was out of torp range of the Kates, and the TF(s) should be -really- close to PH. And only ONE(!) Kate shot down by Flak? Grr.

Combination of bad luck, and bad decision on my part. Kudos to LtFightr. At least my CVs were nowhere nearby.

CA Astoria, Bomb hits 4, on fire
CA Chester, Bomb hits 1
CA Chicago, Bomb hits 8, on fire, heavy damage
CA Indianapolis, Bomb hits 4, on fire, heavy damage
CA Minneapolis, Bomb hits 5, on fire, heavy damage
CA Northampton, Bomb hits 6, on fire
CA Pensacola, Bomb hits 11, on fire, heavy damage
CA Portland, Bomb hits 7, on fire, heavy damage
CA Salt Lake City, Bomb hits 11, on fire, heavy damage
CA San Francisco, Bomb hits 6, on fire, heavy damage
CL Concord, Bomb hits 9, on fire, heavy damage
CL Detroit, Bomb hits 18, on fire, heavy damage
CL Honolulu, Bomb hits 4
DD Crane, Bomb hits 2, on fire, heavy damage
DD Downes, Bomb hits 2, on fire, heavy damage


-F-




Sonny -> RE: Your worst game tragedies. (11/15/2005 4:43:24 PM)

quote:

ORIGINAL: denisonh

Of course, I could mention the debacle with the USS Wasp in the first PBEM, where she went "exploring" on her own and found the KB near Marcus Island........

Not my best move.

Feel better Sonny[:D]


quote:

ORIGINAL: Sonny

quote:

ORIGINAL: denisonh

Not that many in WitP through 3 PBEMs, but UV on the other hand........


That is only because you are playing a third of those PBEM games agains me! Against a real opponent your mistakes would have been deadly.[:D]




Oh yes, I had forgotten that little tidbit. [;)]




greg_slith -> RE: Your worst game tragedies. (11/15/2005 4:44:43 PM)

Yeah, I laughed too. Well, after I used every swear word in my vocabulary and gave the monitor the flying double finger. That didn't seem to help as the Japanese were expecting it[:)]. They managed to limp into Wake so I didn't need to destroy anything.




steveh11Matrix -> RE: Your worst game tragedies. (11/15/2005 6:35:06 PM)

I collected together all 5 USN CVs, in three task groups, to ambush what I'd detected as a couple of Japanese CVLs in late May 1942. Dang-nab it, it turns out that it was not only the CVLs, but all 7 available CVs as well. Ambush successful, strikes launched from within 1 hex range, hits and severe damage on three of his CVs - but Saratoga, Lexington and Enterprise take up new residence with Davy Jones, Yorktown limps away and I face a nasty fight to keep Port Moresby going. The worst of it was that this was against the much-derided ai!

Note to self: do not go toe-to-toe against the IJN until much later. ;)

Note to Ron: this was one occasion when the super-CAP failed dismally!

Steve.




sanch -> RE: Your worst game tragedies. (11/16/2005 5:45:44 AM)

Feb 42: Prince of Wales, Repulse and escorts south of Java headed for Oz; somewhat beat up after thwarting a Japanese BB bombardment at Batavia. KB lurking about north of Java. I didn't pay close attention for a few turns, and next thing I knew KB jumped and sank just about the entire TF - north of Bali!

"WTF" I said, along with some other choice comments - my TF was headed for Oz! Not Bali, nor anyplace else close to KB.

Then I figured it out - Retirement was on for the TF, and its home port was still Batavia, so it was simply heading back to the ranch, minding its own business.

That turn sucked big time.




RUPD3658 -> RE: Your worst game tragedies. (11/16/2005 9:43:45 PM)

I got cocky in the first week of the war as the Allies. I had my two CVs meet up and try to sink the ships docked at Kwajilane before heading for Oz. There were thunderstorms and the strike was cancelled.

Two days later my scouts show the KB off of PH so I think I am still good and try again. The scouts did not see the 2 Jap CVs that my oppanant had broken off and sent after me. Ended up losing the Lex over the next 10 days due to flooding casued by 5 bomb hit. I did not even get a single hit in return.[:(]

This taught me to be more patient as the Allies.




mogami -> RE: Your worst game tragedies. (11/16/2005 10:49:38 PM)

Hi tragedy is a funny word. Players accept loss in WITP that would have gotten an actual commander beheaded. Normal play is one tragedy after another. We have to have a major disaster before we get exicited.




AmiralLaurent -> RE: Your worst game tragedies. (11/16/2005 11:05:15 PM)

My worst mistakes are usually following my victories.

Worst of all was in UV, in Feb 43 I won a carrier battle in the air. Neither side was able to hit enemy carriers but Allied lost 550 AC and Japan 200 (I had lost most of my carriers in 1942 and the battle was won by LRCAP rather than KB). My opponent had just landed in Irau and my plan was to defeat his CV (done) and then throw 3 divisions to counterland and crush the landing.

During this phase, I notice that the US CV (now under range of the Allied LBA) didn't move and I decide to send my whole fleet against them. A CA TF, a BB TF and KB following with Zeroes aboard.

First the CA went. But it reported an enemy minefield in open sea in a hex it was crossing. So the two next TF didn't sail in this hex but around it... through a Japanese minefield ! And one CV hit one Japanese mine and was heavily damaged.

The CA struck and sank almost all ships of both surface TF covering the CV. And then the BB.. didn't come. But they came later in full daylight some hundred miles of several Allied airfields..... Some hours and 2500 bombers later, the whole TF was gone except one lucky DD and the Yamato, that took more than 100 bombs but no torpedoes and had SYS under 20, FLT under 10 and finally escaped to fight another day.

Another mistake in another UV game was to use a TF of 25 modern DD as an ASW team around Rabaul and then send them south to raid an Allied convoy. I just forgot to change the orders to retire and the TF remined in full range of Dobadura, Gili Gili, PM and US carriers also there. Result 15+ DD sunk, all other damaged and only 2 or 3 reached a Japanese port.




sfbaytf -> RE: Your worst game tragedies. (11/16/2005 11:44:47 PM)

I'm living through a nightmare at this very moment. Playing the 42-46 campaign as the allieds. I've lost the Canton Islands and Samoa and Tonga. I've retaken Tonga, but suffered pretty badly in the process. In my battles with KB I've been soundly whipped. Its mid-43 and so far I've lost 6 fleet carriers, 2 CVE's and a bunch of surface units. Most of my BB's are in port repairing the damage done by airstrikes. One of my huge convoys ferrying troops has just been decimated at sea by KB. I haven't managed to sink any carriers.

It seems to me that my carriers are just not as good as KB in coordinating airstrikes and it will be best to just wait till 44 to re-engage.

I do have some advantages. Long range bombers is one of them My opponent has wisely decided to vacate airbases withing range of my B-24's as I pound occupied airbases into dust. My subs are also beginning to take sink ships as my torpedoes get better.

Should be an interesting game and could easily go to 46...




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