Cpt.Buckmaster -> RE: Running a successful bomber base (11/22/2005 1:54:19 AM)
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ORIGINAL: niceguy2005 Short answer to your question is I would distribute my air power a little. Long answer = Sounds like your fairly for along in your game. I am going to guess you are playing against the AI, but if not, look out. I don't think you have enough fighter support for that base. If I were the Japs and knew you had that much air power stacked at a base I would raid it for sure. I'd start with airfield raids to reduce the effectiveness of the strip and then I'd move about 4BBs in to clobber the air field. I might follow that up with some carriers or another bombardement task force. If you aren't using all those heavy bombers rotate them to OZ for R&R. Move them forward only a few days before you need them. Otherwise they are just parked on the grass with big bullseyes painted on them. Well as far as the fighters go, we're talking 3x 72-pilot P-38 groups (216 max fighters). The idea behind this base is to rotate the resting BG's so I can hit Rabaul almost every night and still put a good amount of planes in the air per strike. Depending on morale/fatigue levels, I have been able to send an average of 50 bombers every night while keeping fatigue under 10 and morale above 95 for each group. I want to damage/destroy as many damned Bettys and Zeros on the ground as I can, and the airfield hits are nice too. Regarding Japanese threats, I've got hundreds of B-25s, B-26s, A-20s, etc etc stationed at the surrounding New Guinea airbases (Gili-Gili, Dobodura), so I'm HOPING a group of BBs tries to approach PM ;) At any rate, I'm concerned about the impact of the HQs, the COs, the AF size, and the air support numbers. I know that night flying takes a bite out of strike size, so I want to limit anything else that does as well.
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