Feinder
Posts: 6589
Joined: 9/4/2002 From: Land o' Lakes, FL Status: offline
|
FWIW, I just ran two tests (so it hardly consitutes a proper sample), but the only thing I could see that LCI(G)s did, was to give the CD guns more targets to shoot at. I took the tutoial scenario, and landed at Wolei. It is lightly defended by a CD unit and a BF with SNFL squads, which actually gives me exactly what I wanted. Do the LCI(G) suppress or disable enemy CD guns before or during the attack, the reducing the amount of damage to other ships in the invasion TF? Do the LCI(G) provide counter-battery fire to suppress the amount of fire against the invasion LCUs (thus reducing the amount of disablements?). === I formed an invasion TF with only LST and LCI (all of them), and then loaded the 2nd USMC Div, then landed at Wolei. Needless to say, it wasn't pretty (2nd USMC Div is 100 prepped for Saipan, and no escorts the CD units pummeled the TF). End result 26 landing craft sunk, or will very soon, and the Div attacked at 10% assault strenght (about 30 AV). [sorry, i forgot to save off the combat.txt]. === Next, same invasion TF, but this time with all the LCI(G)s available (about 15 I think). End result, an even worse slaughter (I was rather surprised at this). 46 landing craft sunk, or will very soon (including all the LCI(G)), and the Div attacked at about 15% assault strenght (about 40 AV). There -were- more disabled guns in the defending CD unit, but it could just as well been from the (slightly) stronger shock attack made by 2nd USMC Div. AFTER ACTION REPORTS FOR 06/14/44 -------------------------------------------------------------------------------- Coastal Guns at Woleai, 57,72, firing at TF 1001 TF 1001 troops unloading over beach at Woleai, 57,72 6072 Coastal gun shots fired in defense. Allied Ships LCI LCI-400, Shell hits 7, on fire, heavy damage LCI(G) LCI-61, Shell hits 77, on fire, heavy damage LCI LCI-402, Shell hits 22, on fire, heavy damage LCI(G) LCI-65, Shell hits 54, on fire, heavy damage LCI LCI-435, Shell hits 9, on fire, heavy damage LCI LCI-436, Shell hits 37, on fire, heavy damage LCI(G) LCI-66, Shell hits 20, on fire, heavy damage LCI LCI-443, Shell hits 22, on fire, heavy damage LCI LCI-444, Shell hits 30, on fire, heavy damage LCI(G) LCI-68, Shell hits 36, on fire, heavy damage LCI LCI-584, Shell hits 61, on fire, heavy damage LCI LCI-585, Shell hits 14, on fire, heavy damage LCI(G) LCI-67, Shell hits 62, on fire, heavy damage LCI(G) LCI-64, Shell hits 43, on fire, heavy damage LCI LCI-586, Shell hits 31, on fire, heavy damage LCI(G) LCI-69, Shell hits 48, on fire, heavy damage LCI LCI-587, Shell hits 28, on fire, heavy damage LCI LCI-621, Shell hits 5, on fire, heavy damage LCI LCI-622, Shell hits 1, on fire LCI(G) LCI-70, Shell hits 1, on fire LCI(G) LCI(G)-76, Shell hits 13, on fire, heavy damage LCI LCI-623, Shell hits 13, on fire, heavy damage LCI(G) LCI(G)-77, Shell hits 27, on fire, heavy damage LCI LCI-625, Shell hits 8, on fire, heavy damage LST LST-179, Shell hits 16, on fire, heavy damage LST LST-180, Shell hits 1, on fire LCI(G) LCI(G)-79, Shell hits 2, on fire, heavy damage LST LST-202, Shell hits 24, on fire, heavy damage LCI(G) LCI(G)-78, Shell hits 26, on fire, heavy damage LST LST-203, Shell hits 12, on fire, heavy damage LCI(G) LCI(G)-81, Shell hits 11, on fire, heavy damage LST LST-204, Shell hits 11, on fire, heavy damage LST LST-205, Shell hits 25, on fire, heavy damage LCI(G) LCI(G)-80, Shell hits 7, on fire, heavy damage LST LST-215, Shell hits 10, on fire, heavy damage LCI(G) LCI(G)-82, Shell hits 7, on fire, heavy damage LST LST-217, Shell hits 11, on fire, heavy damage LST LST-270, Shell hits 7, on fire, heavy damage LST LST-273, Shell hits 16, on fire, heavy damage LST LST-274, Shell hits 10, on fire, heavy damage LST LST-275, Shell hits 3, on fire LST LST-277, Shell hits 5, on fire, heavy damage LST LST-355, Shell hits 19, on fire, heavy damage LST LST-357, Shell hits 4, on fire Japanese ground losses: 10 casualties reported Allied ground losses: 6086 casualties reported Guns lost 94 Vehicles lost 3 -------------------------------------------------------------------------------- Ground combat at Woleai Japanese Bombardment attack Attacking force 1856 troops, 56 guns, 0 vehicles Defending force 5883 troops, 41 guns, 11 vehicles -------------------------------------------------------------------------------- Ground combat at Woleai Allied Shock attack Attacking force 5883 troops, 41 guns, 11 vehicles Defending force 4991 troops, 68 guns, 0 vehicles Allied assault odds: 0 to 1 (fort level 4) Japanese ground losses: 340 casualties reported Guns lost 15 Allied ground losses: 151 casualties reported Guns lost 3 Vehicles lost 2 ==== THIS WAS JUST 1 TEST AND 1 TEST. NEEDS FURTHER TESTING!!!![/B] But it looks like a. LCI(G) give more targets for the CD guns. b. More targets means that fire is spread out against more ships, and thus more troops can come ashore (since fewer troop carying ships are damaged). c. Even more landing ships were sunk tho. I think this MIGHT have been because the LCI(G)s spend an extra round FIGHTING the CD guns. This endagers the other landing craft for an extra round, and they take more damage. Whereas with no LCI(G)s, they MIGHT just be bugging out asap. d. I did not see any significant extra damage to the enemy LCUs by including the LCI(G)s in with the invasion TF. ========= This certainly needs more testing. But that's what ONE landing of each revealed. -F-
_____________________________
"It is obvious that you have greatly over-estimated my regard for your opinion." - Me
|