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Chinese Civilization - 12/8/2005 1:06:44 AM   
doktorblood


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How did it ever develop when the whole country has T-storms or rain every single stinking day?

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RE: Chinese Civilization - 12/8/2005 1:22:18 AM   
greg_slith


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I find if I stand down every plane then the weather improves until I give them another misson.. The AI's weather forcasters seem to be better at predicting things than me... lotsa enemy bombers while my guys are bailing out their tents.

(in reply to doktorblood)
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RE: Chinese Civilization - 12/8/2005 1:59:26 AM   
ADavidB


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quote:

ORIGINAL: doktorblood

How did it ever develop when the whole country has T-storms or rain every single stinking day?


It's not the only place. So do India, Alaska, Hawaii, San Francisco, Los Angeles, San Diego...

It would be nice if Mike or Eric could comment on this...

Take care -

Dave Baranyi

(in reply to doktorblood)
Post #: 3
RE: Chinese Civilization - 12/8/2005 2:16:07 AM   
Knavey

 

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Maybe it got Seattle's weather model?



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RE: Chinese Civilization - 12/8/2005 2:25:12 AM   
ADavidB


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quote:

ORIGINAL: Knavey

Maybe it got Seattle's weather model?




Or that of the Queen Charlotte Islands...

Dave Baranyi

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Post #: 5
RE: Chinese Civilization - 12/8/2005 2:27:37 AM   
testarossa


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quote:

ORIGINAL: ADavidB
It would be nice if Mike or Eric could comment on this...

Take care -

Dave Baranyi


Here is some forum lore. I guess some of the mods got drunk or something and they let it out. .

There is no weather model in the game. If you concentrate and use your ac extensively - expect bad weather. There is some adjustment for the cold zone and time of the year but that's about it.

Still it works very well - like in real life, when you need your air support the most - weather is usually bad. When you beg for rain to cover that last supply convoy, the weather is good and you get plastered .

The more aircrafts you have at the base the higher is the chance for bad weather. On average it keeps a stable number of sorties over the time. So if you made 1 sortie with 200 ac and than set under the rain for 5 days or made 40 ac sortie every day, it’s the same number of sorties.

And there is always that magic RND spell.

< Message edited by testarossa -- 12/8/2005 2:29:58 AM >

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RE: Chinese Civilization - 12/8/2005 2:58:22 AM   
ADavidB


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quote:

ORIGINAL: testarossa

quote:

ORIGINAL: ADavidB
It would be nice if Mike or Eric could comment on this...

Take care -

Dave Baranyi


Here is some forum lore. I guess some of the mods got drunk or something and they let it out. .

There is no weather model in the game. If you concentrate and use your ac extensively - expect bad weather. There is some adjustment for the cold zone and time of the year but that's about it.

Still it works very well - like in real life, when you need your air support the most - weather is usually bad. When you beg for rain to cover that last supply convoy, the weather is good and you get plastered .

The more aircrafts you have at the base the higher is the chance for bad weather. On average it keeps a stable number of sorties over the time. So if you made 1 sortie with 200 ac and than set under the rain for 5 days or made 40 ac sortie every day, it’s the same number of sorties.

And there is always that magic RND spell.


I remember the same folklore, but I don't believe it because I don't see that affecting the player who brings large numbers of experienced aircraft to the attack. Look at what Tophat did in Java or has done in China. He has 100s of planes flying almost daily.

Likewise, look what happens once an Allied player gets a lot of twin-engine bombers with high experience; they will fly almost daily if the fatigue stays low enough.

So, in the absence of some explanation from Mike or Eric, I'll stick with my theory of there being experience thresholds that override the RND result.

BTW - I'm also getting continuously stormy weather in bases where I don't have any planes at all.

Thanks -

Dave Baranyi

(in reply to testarossa)
Post #: 7
RE: Chinese Civilization - 12/8/2005 3:41:16 AM   
dtravel


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Well, for one thing weather isn't calculated by hex. It is calculated by unit. I figured this out one time when I was watching my LCUs move across Australia. Watched a stack of three LCUs all moving along the same route at the same time. All three units in the same hex, under a cloud icon. Unit A moves one hex and is now in the clear. Unit B moves and the cloud cover moves with it, now covering A and B while leaving the unmoving C in the clear. C moves and once again all three units are under the cloud icon. And I've seen this (or minor variations of it) happen many times.

If you look at the map you will also notice that the cloud icons only appear in hexes that contain units. Now, I would normally (and for some time, did) assume that was done to save memory and CPU cycles. But if that were the case, then in the example I gave above both hexes would have cloud icons from when A moved until C had moved. (Actually, I would expect weather display to be turned off completely during LCU movement if the intent was to save memory & CPU time, but you get my point.)

This would also explain what some are reporting here. The weather is checked for each unit and the worst weather that any of the multiple units "rolls" is applied to all the units in the hex. The more units, the more chances to get bad weather.

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RE: Chinese Civilization - 12/8/2005 4:50:21 AM   
Mike Scholl

 

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From my experiance, the "weather system" seems to be a total crap-shoot with some bizarre modifiers towards getting continually worse instead of better.
Once it gets bad in an area, it seems to want to stay that way...., for months on end. I have a game where the Indian Ocean must be six feet deeper that at game's start from the 40,000 inches of rain that have fallen there (thunderstorms 75% of the time, rain another 15%).

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RE: Chinese Civilization - 12/8/2005 4:52:59 AM   
ADavidB


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quote:

ORIGINAL: Mike Scholl

From my experiance, the "weather system" seems to be a total crap-shoot with some bizarre modifiers towards getting continually worse instead of better.
Once it gets bad in an area, it seems to want to stay that way...., for months on end. I have a game where the Indian Ocean must be six feet deeper that at game's start from the 40,000 inches of rain that have fallen there (thunderstorms 75% of the time, rain another 15%).


Lucky man - how come its so "dry" for you?

More seriously, I know exactly how you feel. If I bothered to track the weather it would just make me cry.

Dave Baranyi

(in reply to Mike Scholl)
Post #: 10
RE: Chinese Civilization - 12/8/2005 10:08:03 AM   
AmiralLaurent

 

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quote:

ORIGINAL: Mike Scholl

From my experiance, the "weather system" seems to be a total crap-shoot with some bizarre modifiers towards getting continually worse instead of better.
Once it gets bad in an area, it seems to want to stay that way...., for months on end. I have a game where the Indian Ocean must be six feet deeper that at game's start from the 40,000 inches of rain that have fallen there (thunderstorms 75% of the time, rain another 15%).


Have you ever been in the area during monsoon time ? I have, and IMHO the weather in the game is not ENOUGH rainy. And the weather doesn't slow ground operations while in RL it just stopped them.
Actually in Cambodia so much water fall during the monsoon that a major river reverses her course, as the land is too flat for the water to be all evacuated toward the sea.

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RE: Chinese Civilization - 12/8/2005 1:04:45 PM   
ADavidB


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quote:

ORIGINAL: AmiralLaurent


quote:

ORIGINAL: Mike Scholl

From my experiance, the "weather system" seems to be a total crap-shoot with some bizarre modifiers towards getting continually worse instead of better.
Once it gets bad in an area, it seems to want to stay that way...., for months on end. I have a game where the Indian Ocean must be six feet deeper that at game's start from the 40,000 inches of rain that have fallen there (thunderstorms 75% of the time, rain another 15%).


Have you ever been in the area during monsoon time ? I have, and IMHO the weather in the game is not ENOUGH rainy. And the weather doesn't slow ground operations while in RL it just stopped them.
Actually in Cambodia so much water fall during the monsoon that a major river reverses her course, as the land is too flat for the water to be all evacuated toward the sea.


AL - you are missing the point altogether. The issue is not Cambodia, nor present day Bangladesh, nor the Queen Charlotte Islands. It is the problem that the game gives the same weather as those places to:

- All of Australia
- Northern China
- Southern California
- Hawaii

and many other locations. And the game does it day after day, week after week, month after month.

That tells me that the weather model in the game is wrong. It's as simple as that.

Dave Baranyi

(in reply to AmiralLaurent)
Post #: 12
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