Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Initial Draft

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [Sports] >> Maximum-Football 2.0 >> Initial Draft Page: [1]
Login
Message << Older Topic   Newer Topic >>
Initial Draft - 12/26/2005 8:43:00 PM   
CPTBrown

 

Posts: 65
Joined: 1/18/2005
Status: offline
In anticipation of the (ever) impending release of what seems to be a great game, I have been thinking about my opening moves in my initial draft for my new league. I want to avoid the mistakes that my dear Detroit Lions (PLEASE fire Matt Millen and sell the team, Mr. Ford!) have repeated over and over again. I think Mike Ditka said it best on a post game show after the Thanksgiving debacle, "It's time that they drafted for what plays good, instead of what looks good." In this light, and in a spirited attempt to turn discussion away from the "when is this thing coming out?" and "Please David, add this new idea to the game", I am putting out my list of most important positions. Keep in mind that I want to draft for a run-to-set-up-the-pass type offense and run-stopping defense.

Position Focus
1. OT Run Blocking
2. HB Agility
3. QB Intelligence
4. MLB Tackling
5. FS Hitting/Tackling
6. G Run Blocking
7. WR Speed
8. DT Strength/Tackling
9. C Run Blocking
10. OLB Speed
11. DE Agility/Strength
12. OT Run Blocking
13. FB Run Blocking
14. CB Hands
15. DT Tackling
16. G Run Blocking
17. SS Intelligence
18. OLB Speed
19. WR Hands
20. DE Tackling
21. CB Speed
22. TE Run Blocking
23. K Accuracy
24. P Kicking Strength

I think this sets up well for an over powering running game that can stretch the field with a long pass 4-5 times a game for the big play. Also, with speed at the corners and strength in the middle, the defense should limit big plays and occasionaly produce game changing situations. Genius or Knuckle-Head...I'm thick skinned!

_____________________________

CPT B
FLY ARMY!
Post #: 1
RE: Initial Draft - 12/26/2005 11:10:45 PM   
Dirtdog20


Posts: 213
Joined: 1/17/2003
Status: offline
Capt.

I agree with your list for the most part but would swap 1-4, and 14-18. May even pick my linebackers earlier if there was a run on them.

For me I ran a 4-3 in Sierra and so most likely will do that here. Big smart uglies up front in the 4 and mean smart uglys in the 3.

Offensively give me a Christian Okoye and an Eddie George backfield and the TE I can swap out. I agree with you that an intelligent QB is the key to the offense. They will have to be picked early to avoid having to pick an immoble vet or not ready youngster.

I like the running empasis as it keeps the opponents offense off the field and eats the clock. The downside is if you get burned early and have to play catch up.

Sitting waiting patiently, no seriously I am, for the release.

_____________________________

You mean that we gotta take a test after we read this stuff?!?

(in reply to CPTBrown)
Post #: 2
RE: Initial Draft - 12/27/2005 1:37:07 AM   
Breeze

 

Posts: 324
Joined: 12/3/2005
From: Cherry Hill, NJ, USA
Status: offline
I have always run a 3-4 in football games and will do so again here. I make sure that I have speedy outside linebackers, as they are my main pass rushers. The linemen are run stuffers. I agree with the offensive line being key but the real key will be, can we actually run the ball in this game? Most games it's very difficult to run the football with success.

(in reply to Dirtdog20)
Post #: 3
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [Sports] >> Maximum-Football 2.0 >> Initial Draft Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.813