Khornish
Posts: 275
Joined: 5/7/2005 Status: offline
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quote:
ORIGINAL: Hard Sarge I reinvaded England, 3/4 of the troops in England were Mil, they weren't when I had captured them, England ended up losing the War, because there troops were hurt by being POW;s Are you saying that you released infantry and cavalry units from POW status and they changed into militia units? This has not been my experience at all and I've been paying very close attention to this, as you probably gathered, since the day after I purchased COG. quote:
half of the battles, before half of the troops got close to the line of battle, they broke and ran, there morale was too low, again, loss of Morale, due to being POW's These newly changed militia units broke and ran, you mean? quote:
overall, I think the POW rules work well, but to my point of view, it is too easy to take POW's, not every battle is a disaster I agree that units surrender quite easily in many instances. One particularly bothersome instance is where they rout past a static fortess and surrender to the garrison there. I've not seen any regular units changed from POWs into militia, nor have I seen a significant drop in morale in those same units. I think we can all agree that for the duration of a war POWs equate to KIAs for the purposes of not being available to the nation that produced them. This being the case, what is the purpose for the existence of these POW units in SP and MP? I think they should exist, as this would be in line with historical reality, but there should be a cost vs benefit ratio here to each of the involved parties. It is not readily apparent that when a unit surrenders it causes a NML hit against the nation. The combat casualty report seems to not reflect the loss of surrendered units, so I ask whether or not these surrendered units even count towards the NML hit a nation _does_ take for a losing battle and the resulting casualties. I am sure that it would be very easy to create a NML hit for each unit surrendering in the events log, but I am not sure that this one time hit would be a fair way to handle the issue. Reason being that the player gaining the POWs can currently just delete the unit and get rid of it. In my view there should be offsetting reasons to keeping/releasing POWs for both SP and (most especially) for MP games.
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