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RE: Royal Navy Admirals - 1/1/2006 9:35:06 PM   
Ron Saueracker


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quote:

ORIGINAL: Tom Hunter

Captain Ed

Though you won the Japanese did extremely well. You have to look at the numbers of like types, total numbers of ships and think of the ships firing on opposite numbers as per doctrine.

This line up actually looks somewhat like the battle between Oldendorfs slow BBs and the two doomed Japanese BBs in the Phillipines, the US BBs did not even get hit.

It is still a major British victory but the Japanese really took a pound of flesh. I'm not saying there is any problem with the result, I have seen more lop sided results in other AARs with similar correlations of force and this result is certainly within the realm of possibility. I am just staying the Brits got beat up pretty bad in the course of winning the fight.


Anyone can see there is a problem with this result! ****, these kind of bloodlettings were rare during Nelson's day and earlier. This is utterly ridiculous and it just further highlights how leaders don't do anything as they should IRL but may or may not do something in the design. Who knows? All I know is this result is complete ****ing ****.

Anyone, please try to rationalize the above mentioned surface battle. A weaker force with superior speed ops to NOT use its speed advantage to withdraw, despite having a "better" leader most likely. Trust me, like most other combat models in this game, the surface combat model makes no sense whatsoever. I said it 3-4 years ago and I'm saying it now. Absolute childsplay. Why not just play "war" with a deck of cards?

Seriously, surface combat is sad. How many times do we see surface combat TFs break off when attacking an undefended transport TF, leaving 80%+ of the enemy unscathed after only a round or two and have loads of ammo left. But the same SC TF get's pummelled because he can't break off from an enemy BB TF with slower speed and has to endure round after round of silliness. The entire model is suspect.


< Message edited by Ron Saueracker -- 1/1/2006 9:52:05 PM >


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Post #: 31
RE: Royal Navy Admirals - 1/1/2006 9:41:11 PM   
dereck


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From: Romulus, MI
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quote:

ORIGINAL: Tom Hunter

"The leadership numbers are not well done and the RAF is especially bad. But Tom, what major Japanese warship was sunk by the British Navy? What major amphibious landing accomplished and when were they done. "

Aside from Pearl Harbor the Japanese navy never sunk a US BB, does that mean they should not be able to?

The game is either about using the capabilities of the forces you have or it is not. I think there is a real argument for making a WitP type game with no China and no India, or a highly abstract version of them.

I don't buy either the play balance arguement or the "historically the (insert country) did not do X so in the game they should not be able to." argument either because the whole game is fun because you don't have to do what the actaul participents did.

It is very easy to imagine the RN playing a different role in the war, and if it does the RN in the game ought to reflect the real Royal Navy not some imagined force with similar names.


It may be true that the British didn't do much in Burma (both Army and Navy) until late in the war but that does not reflect on the non-aggressiveness or ability of the British Generals and Admirals in the Southeast Asia command but rather, I think, the POLITICAL leadership of the British which were hell bent on defeating Germany first. The British once proposed to the US to fight defensively against Japan until Germany was defeated but the Americans balked when the British plans didn't even start offensive operations against Japan until 1946.

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(in reply to Tom Hunter)
Post #: 32
RE: Royal Navy Admirals - 1/1/2006 10:25:29 PM   
Sneer


Posts: 2654
Joined: 10/29/2003
Status: offline
quote:

ORIGINAL: Ron Saueracker

quote:

ORIGINAL: Tom Hunter

Captain Ed

Though you won the Japanese did extremely well. You have to look at the numbers of like types, total numbers of ships and think of the ships firing on opposite numbers as per doctrine.

This line up actually looks somewhat like the battle between Oldendorfs slow BBs and the two doomed Japanese BBs in the Phillipines, the US BBs did not even get hit.

It is still a major British victory but the Japanese really took a pound of flesh. I'm not saying there is any problem with the result, I have seen more lop sided results in other AARs with similar correlations of force and this result is certainly within the realm of possibility. I am just staying the Brits got beat up pretty bad in the course of winning the fight.


Anyone can see there is a problem with this result! ****, these kind of bloodlettings were rare during Nelson's day and earlier. This is utterly ridiculous and it just further highlights how leaders don't do anything as they should IRL but may or may not do something in the design. Who knows? All I know is this result is complete ****ing ****.

Anyone, please try to rationalize the above mentioned surface battle. A weaker force with superior speed ops to NOT use its speed advantage to withdraw, despite having a "better" leader most likely. Trust me, like most other combat models in this game, the surface combat model makes no sense whatsoever. I said it 3-4 years ago and I'm saying it now. Absolute childsplay. Why not just play "war" with a deck of cards?

Seriously, surface combat is sad. How many times do we see surface combat TFs break off when attacking an undefended transport TF, leaving 80%+ of the enemy unscathed after only a round or two and have loads of ammo left. But the same SC TF get's pummelled because he can't break off from an enemy BB TF with slower speed and has to endure round after round of silliness. The entire model is suspect.


I can only write under this with both hands

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Post #: 33
RE: Royal Navy Admirals - 1/1/2006 10:35:47 PM   
madmickey

 

Posts: 1336
Joined: 2/11/2004
From: Calgary, Alberta
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quote:

ORIGINAL: Ron Saueracker

Trust me, like most other combat models in this game, the surface combat model makes no sense whatsoever. I said it 3-4 years ago and I'm saying it now.

What combat model in this game make sense?

(in reply to Ron Saueracker)
Post #: 34
RE: Royal Navy Admirals - 1/1/2006 10:42:12 PM   
Sneer


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Why do we play this game if we find combat models highly inadequate ????
intresting isn't it

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Post #: 35
RE: Royal Navy Admirals - 1/1/2006 10:43:37 PM   
madmickey

 

Posts: 1336
Joined: 2/11/2004
From: Calgary, Alberta
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quote:

ORIGINAL: Tom Hunter

"The leadership numbers are not well done and the RAF is especially bad. But Tom, what major Japanese warship was sunk by the British Navy? What major amphibious landing accomplished and when were they done. "

Aside from Pearl Harbor the Japanese navy never sunk a US BB, does that mean they should not be able to?

The game is either about using the capabilities of the forces you have or it is not. I think there is a real argument for making a WitP type game with no China and no India, or a highly abstract version of them.

I don't buy either the play balance arguement or the "historically the (insert country) did not do X so in the game they should not be able to." argument either because the whole game is fun because you don't have to do what the actaul participents did.

It is very easy to imagine the RN playing a different role in the war, and if it does the RN in the game ought to reflect the real Royal Navy not some imagined force with similar names.

The only problem was that there was a de facto defensive policy by the British empire that would restrict movement of all SE Asia forces land and naval to defending India until late in the war. Even Churchill complained about the lack of aggressiveness in even recapturing Rangoon.

(in reply to Tom Hunter)
Post #: 36
RE: Royal Navy Admirals - 1/1/2006 10:44:13 PM   
rtrapasso


Posts: 22653
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quote:

ORIGINAL: madmickey


quote:

ORIGINAL: Ron Saueracker

Trust me, like most other combat models in this game, the surface combat model makes no sense whatsoever. I said it 3-4 years ago and I'm saying it now.

What combat model in this game make sense?



Uh, well, there's the, uh...., um, and the um...

Actually possibly the atoll attack model.

(in reply to madmickey)
Post #: 37
RE: Royal Navy Admirals - 1/1/2006 11:11:44 PM   
madmickey

 

Posts: 1336
Joined: 2/11/2004
From: Calgary, Alberta
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quote:

ORIGINAL: rtrapasso


quote:

ORIGINAL: madmickey


quote:

ORIGINAL: Ron Saueracker

Trust me, like most other combat models in this game, the surface combat model makes no sense whatsoever. I said it 3-4 years ago and I'm saying it now.

What combat model in this game make sense?



Uh, well, there's the, uh...., um, and the um...

Actually possibly the atoll attack model.


As long as you have not run a bunch of naval bombardment in a short period of time.


< Message edited by madmickey -- 1/2/2006 12:13:35 AM >

(in reply to rtrapasso)
Post #: 38
RE: Royal Navy Admirals - 1/1/2006 11:57:18 PM   
rtrapasso


Posts: 22653
Joined: 9/3/2002
Status: offline
quote:

ORIGINAL: madmickey

quote:

ORIGINAL: rtrapasso


quote:

ORIGINAL: madmickey


quote:

ORIGINAL: Ron Saueracker

Trust me, like most other combat models in this game, the surface combat model makes no sense whatsoever. I said it 3-4 years ago and I'm saying it now.

What combat model in this game make sense?



Uh, well, there's the, uh...., um, and the um...

Actually possibly the atoll attack model.


As long as you have nit run a bunch of naval bombardment in a short period of time.



i was only referring to the land combat model... and of course you'd have to exclude "overstacking" stuff...

(in reply to madmickey)
Post #: 39
RE: Royal Navy Admirals - 1/2/2006 4:58:27 AM   
Ron Saueracker


Posts: 12121
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From: Ottawa, Canada OR Zakynthos Island, Greece
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quote:

ORIGINAL: Sneer

Why do we play this game if we find combat models highly inadequate ????
intresting isn't it


Well, I still consider this game in development considering the state it is still in. Seeing as there are copious bugs and matching beta releases, perhaps instead of saying we a playing it, we should say we are play testing it. Hopefully through constant playtesting the devs will finally realize the error of their ways on many issues and alter the models to more adequately reflect just what they are trying to model (like ASW).


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Post #: 40
RE: Royal Navy Admirals - 1/2/2006 1:44:50 PM   
Andrew Brown


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I think that, in general, people should be wary of concluding that the naval combat model is broken because of various seemingly weird results. In real life there were "weird" results all the time in naval combat. At least that is the way it seems to me. There are so many factors that predicting a result is difficult to say the least.

(in reply to Ron Saueracker)
Post #: 41
RE: Royal Navy Admirals - 1/2/2006 3:42:21 PM   
madmickey

 

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quote:

ORIGINAL: Ron Saueracker


Hopefully through constant playtesting the devs will finally realize the error of their ways on many issues and alter the models to more adequately reflect just what they are trying to model (like ASW).


Ron is either an eternal optomistic or we can make a fortune out of what he is drinking.

(in reply to Ron Saueracker)
Post #: 42
RE: Royal Navy Admirals - 1/2/2006 5:11:11 PM   
Ron Saueracker


Posts: 12121
Joined: 1/28/2002
From: Ottawa, Canada OR Zakynthos Island, Greece
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quote:

ORIGINAL: madmickey


quote:

ORIGINAL: Ron Saueracker


Hopefully through constant playtesting the devs will finally realize the error of their ways on many issues and alter the models to more adequately reflect just what they are trying to model (like ASW).


Ron is either an eternal optomistic or we can make a fortune out of what he is drinking.


I think this has become a moral issue. Integrity is beginning to be questioned. And it is not mine that is under the looking glass...I don't sell recycled beer...know what I mean?


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Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan

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Post #: 43
RE: Royal Navy Admirals - 1/2/2006 5:15:39 PM   
Ron Saueracker


Posts: 12121
Joined: 1/28/2002
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quote:

ORIGINAL: Andrew Brown

I think that, in general, people should be wary of concluding that the naval combat model is broken because of various seemingly weird results. In real life there were "weird" results all the time in naval combat. At least that is the way it seems to me. There are so many factors that predicting a result is difficult to say the least.


I'm drawing this from 3-4 years of watching surface combats. They are woefully bizarre in the majority of cases. What are they (ships) doing being surprised when they are initiating the combat? Why is the flagship unable to participate...or any random number of ships in any random number of rounds? Why do Transport TFs manage to outperform SC TFs on a regular basis? Endless questions are raised with each example of surface combat.


_____________________________





Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan

(in reply to Andrew Brown)
Post #: 44
RE: Royal Navy Admirals - 1/2/2006 5:42:29 PM   
madmickey

 

Posts: 1336
Joined: 2/11/2004
From: Calgary, Alberta
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quote:

ORIGINAL: Ron Saueracker


I think this has become a moral issue. Integrity is beginning to be questioned. And it is not mine that is under the looking glass...I don't sell recycled beer...know what I mean?


Your integrity is definitely not in question. Your ability to constantly play this game while exposing all the bug is awe-inspiring.

(in reply to Ron Saueracker)
Post #: 45
RE: Royal Navy Admirals - 1/2/2006 11:05:08 PM   
Andy Mac

 

Posts: 15222
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From: Alexandria, Scotland
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quote:

ORIGINAL: dereck


quote:

ORIGINAL: Tom Hunter

"The leadership numbers are not well done and the RAF is especially bad. But Tom, what major Japanese warship was sunk by the British Navy? What major amphibious landing accomplished and when were they done. "

Aside from Pearl Harbor the Japanese navy never sunk a US BB, does that mean they should not be able to?

The game is either about using the capabilities of the forces you have or it is not. I think there is a real argument for making a WitP type game with no China and no India, or a highly abstract version of them.

I don't buy either the play balance arguement or the "historically the (insert country) did not do X so in the game they should not be able to." argument either because the whole game is fun because you don't have to do what the actaul participents did.

It is very easy to imagine the RN playing a different role in the war, and if it does the RN in the game ought to reflect the real Royal Navy not some imagined force with similar names.


It may be true that the British didn't do much in Burma (both Army and Navy) until late in the war but that does not reflect on the non-aggressiveness or ability of the British Generals and Admirals in the Southeast Asia command but rather, I think, the POLITICAL leadership of the British which were hell bent on defeating Germany first. The British once proposed to the US to fight defensively against Japan until Germany was defeated but the Americans balked when the British plans didn't even start offensive operations against Japan until 1946.


Partly Political but also the lack of training and especially logistics in the Indian Army until; late 43 (roads needed to be built, men trained and equipment obtained) India wasnt really short of Infantry but any type of arty/armour etc more or less had to be imported and India was the reserve not just for the Burma front but of vital importance for the Caucasus Front even in mid 43 Iraq/Iran front was more importants than Burma front especially as US wanted to support China not really Indian Army, the lack of a monsoon allows both sides to accelerate operation in Burma so there are lots of reasons why an allied player can do more than the real Chiefs of Staff would have ever countenanced.

Re the RN and RAF the number and quality (stats) of leaders is pitifull but its not a game breaker. Again the forces covering the Bay of Bengal were also covering the Gulf down to the Cape and the RN especially didnt have any replacements and was therefore incredibly sensitive to losses so I just view the poor ratings especially aggression as sop sort of Admiralty oversight modifier !!!

(in reply to dereck)
Post #: 46
RE: Royal Navy Admirals - 1/3/2006 12:26:27 AM   
Ron Saueracker


Posts: 12121
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From: Ottawa, Canada OR Zakynthos Island, Greece
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quote:

ORIGINAL: madmickey


quote:

ORIGINAL: Ron Saueracker


I think this has become a moral issue. Integrity is beginning to be questioned. And it is not mine that is under the looking glass...I don't sell recycled beer...know what I mean?


Your integrity is definitely not in question. Your ability to constantly play this game while exposing all the bug is awe-inspiring.


Thanks but I think awe inspiring might be a bit much! I would hazard more think it tiresome.




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Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan

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Post #: 47
RE: Royal Navy Admirals - 1/3/2006 5:18:46 AM   
Tom Hunter


Posts: 2194
Joined: 12/14/2004
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quote:

Re the RN and RAF the number and quality (stats) of leaders is pitifull but its not a game breaker. Again the forces covering the Bay of Bengal were also covering the Gulf down to the Cape and the RN especially didnt have any replacements and was therefore incredibly sensitive to losses so I just view the poor ratings especially aggression as sop sort of Admiralty oversight modifier !!!
- Andy Mac

But if this is true it is really bad design. Personally I am very aware of the fact that my Royal Navy ships are gone for good when lost Vs. US Navy ships returning later in game. The problem with giving poor ratings is that it encourages the Japanese to attack the British, and it weakens any British defense if they are attacked.

When your designing a game you don't make a highly skilled navy unskilled to make it less agressive, you penalize agression in some way. Lots of options exist for that, including programming the game so that the Royal Navy cannot leave the Bay of Bengal or putting higher vicotry point values on British ships.

Switching topics to Ron's comments: I agree that there are big problems with the surface combat model, and it is likely as broken as the air combat model. But I don't agree that a battle like this is outside the realm of possibility. Imagine this as a version of the short range action off Guadalcanal that sunk a number of American and Japanese ships, or as something similar to what Oldendorfs battle line did. It is not hard to find ships either getting murdered or pounding the crap out of eachother. Even in the action between South Dakota and Haruna? (maybe it was Hiei or Kirishima I forget) South Dakota took a great many hits before Washington blew the crap out of the Japanese.

The naval combat model falls down in the ways Ron suggests, ships not firing when they should have, ships that cause the engagement being suprised, and especially in actions where surface ships are fighting merchant shipping where the model is an abject failure. But this battle is something that could have happened and in fact battles like it did happen with similar results.

(in reply to Andy Mac)
Post #: 48
RE: Royal Navy Admirals - 1/3/2006 7:01:30 AM   
Ron Saueracker


Posts: 12121
Joined: 1/28/2002
From: Ottawa, Canada OR Zakynthos Island, Greece
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quote:

ORIGINAL: Tom Hunter

quote:

Re the RN and RAF the number and quality (stats) of leaders is pitifull but its not a game breaker. Again the forces covering the Bay of Bengal were also covering the Gulf down to the Cape and the RN especially didnt have any replacements and was therefore incredibly sensitive to losses so I just view the poor ratings especially aggression as sop sort of Admiralty oversight modifier !!!
- Andy Mac

But if this is true it is really bad design. Personally I am very aware of the fact that my Royal Navy ships are gone for good when lost Vs. US Navy ships returning later in game. The problem with giving poor ratings is that it encourages the Japanese to attack the British, and it weakens any British defense if they are attacked.

When your designing a game you don't make a highly skilled navy unskilled to make it less agressive, you penalize agression in some way. Lots of options exist for that, including programming the game so that the Royal Navy cannot leave the Bay of Bengal or putting higher vicotry point values on British ships.

Switching topics to Ron's comments: I agree that there are big problems with the surface combat model, and it is likely as broken as the air combat model. But I don't agree that a battle like this is outside the realm of possibility. Imagine this as a version of the short range action off Guadalcanal that sunk a number of American and Japanese ships, or as something similar to what Oldendorfs battle line did. It is not hard to find ships either getting murdered or pounding the crap out of eachother. Even in the action between South Dakota and Haruna? (maybe it was Hiei or Kirishima I forget) South Dakota took a great many hits before Washington blew the crap out of the Japanese.

The naval combat model falls down in the ways Ron suggests, ships not firing when they should have, ships that cause the engagement being suprised, and especially in actions where surface ships are fighting merchant shipping where the model is an abject failure. But this battle is something that could have happened and in fact battles like it did happen with similar results.


Even at the bitch slapping at Savo (one of the reference points for rating the Japanese so highly) many Allied ships involved were spared utter destruction. The thread example is a good example of just how bad the model is. The is absolutely no cause/effect element at all.


_____________________________





Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan

(in reply to Tom Hunter)
Post #: 49
RE: Royal Navy Admirals - 1/3/2006 5:38:21 PM   
madmickey

 

Posts: 1336
Joined: 2/11/2004
From: Calgary, Alberta
Status: offline

quote:

ORIGINAL: Tom Hunter

quote:

Re the RN and RAF the number and quality (stats) of leaders is pitifull but its not a game breaker. Again the forces covering the Bay of Bengal were also covering the Gulf down to the Cape and the RN especially didnt have any replacements and was therefore incredibly sensitive to losses so I just view the poor ratings especially aggression as sop sort of Admiralty oversight modifier !!!
- Andy Mac

But if this is true it is really bad design. Personally I am very aware of the fact that my Royal Navy ships are gone for good when lost Vs. US Navy ships returning later in game. The problem with giving poor ratings is that it encourages the Japanese to attack the British, and it weakens any British defense if they are attacked.

When your designing a game you don't make a highly skilled navy unskilled to make it less agressive, you penalize agression in some way. Lots of options exist for that, including programming the game so that the Royal Navy cannot leave the Bay of Bengal or putting higher vicotry point values on British ships.


You are using an argument for changes in the games similar, to my argument for having fatigue for sub crews and not allowing them to be used constantly from forward bases. US sub caused the majority of Jap maritime losses and sunk a far greater number of CV, BB and CA loses than the RN. Allowing them to constantly be on patrol is unrealistic and I play the Allies.

(in reply to Tom Hunter)
Post #: 50
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