rtrapasso
Posts: 22653
Joined: 9/3/2002 Status: offline
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quote:
ORIGINAL: niceguy2005 quote:
ORIGINAL: rtrapasso quote:
ORIGINAL: niceguy2005 quote:
ORIGINAL: fabertong Judging by the house rules being put forward ...this will not be a Lunacy game........Mike's top two house rules see to that....... As for PDUs.....I do take Robert's point that if we are playing CHS .......it seems a bit of a contridiction to have them.....(sniff sniff....weep weep)........ As for timescale......we should aim for Early Feb.......but for us Jap players.......doing turn 1 ....using CHS...which none of us have used before........we could go badly wrong.......so I need a little research time....... Bruce/Mike....what thoughts on command............Burma......rather than being lumped together with China.......fits more naturally with the Malaya Command....two wings of a shared offensive..........China stands alone......I suspect even more with CHS.............also if you lump it with China....some poor bugger gets stuck with just a land war in Asia........and we all know that is wrong........we should discuss the actual breakdown of command in private.........as to spread as much confusion among the allies as possible..... I agree with Faber, I could use a little time to digest CHS...at least a week As to Mike's #1 house rule, I saw this more as a guideline than house rule. To me a house rule is something that a player agrees to do 100% of the time. A guideline would be more of a code of honor sort of thing. Let me give an example: Japan has just taken Dutch Harbor and Anchorage is threatened. I would have no problem sending the 1st USMC Div there to reinforce defences without paying any political point cost. The allies may pay the political points, should pay the political points if they have them, but don't have to. On the other hand if the Allies wanted to conduct offensive missions in the Aelutians, before the could use the 1st USMC to do so, they must first pay to transfer it to North Pac. So maybe the rule is you have to pay to move LCU and air units to a new area for the purposes of offensive actions, but not for defence, at least not an emergency defensive action...thoughts? i am with you... by limiting people on the defense from such transfers, i think it might SPEED UP the game by hampering defrensive movements (as you have pointed out). it could also get tricky (and silly) in some cases: I.e. - you want to put some Aussie troops into DEI or PI to help defend - you would have to first convert them a non-linited HQ (say SWPAC) and then land them, and convert them to ABDA or USAAFE, and then if you needed to evac them, reverse the process, using 4X the number of PPs that you'd otherwise need... Yes, I know that this would work well from an Allied perspective. I haven't played Japan enough to know if it would unfairly hamstring them. Well, i would think during the retreat phase, similar problems would arise for the IJA/IJN... you want to defend the Home Islands, but you have no political points... could end things abrubtly...
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