dtravel
Posts: 4533
Joined: 7/7/2004 Status: offline
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Lifelike graphics and physics are one of the hype points, yes. (And the graphics really are astounding.) The basic engine seems to be the same as Morrowind. They changed the UI a lot but it is handling the same basic info about character stats, inventory, mapping and journal. I haven't played enough to say for sure, but from my glimpse and what I'm hearing the game seems to be basically the same kind as previous Elder Scrolls titles. Use of skills raises them, raise enough skills and your level goes up, a central "main" storyline with lots of side quests and factions to join, a huge game world that you can wander around in freely. Oblivion feels a lot less alien than Morrowind did. The improved graphics are part of it, but they also did some other cosmetic stuff that I like better. The landscape is grassland and woods that look like real world grass and trees instead of the weird super mushroom things growing in a volcanic wasteland. The animals are deer, wolves and the like instead of Alits, Guars and Kagoutis. The city names are more like what you'd see in Europe instead of Europa (Chorrol and Bravil instead of Tel Aruhn and Ald'ruhn) and the road signs are in English instead of some bizarre made-up script, so you can actually read them instead of having to hover your mouse over them to get a translation. Like I said, I haven't played Oblivion for more than a few hours yet so there may be more under the hood that I haven't found out about yet but my first impression is basically a slightly improved Morrowind with massively better graphics in a more familiar setting.
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This game does not have a learning curve. It has a learning cliff. "Bomb early, bomb often, bomb everything." - Niceguy Any bugs I report are always straight stock games. 
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