HMSWarspite
Posts: 1401
Joined: 4/13/2002 From: Bristol, UK Status: offline
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Yes, individual ammo for art units (even if done on the probability basis like other units) would be good (although dedicated ammo count, and ammo limbers for replenishment would be nicer!) Also, I was never happy with the Napoleonic battles artillery - when approached by infantry or cavalry, the battery has to limber up (forgoing fire) and leg it, or be meleed in place, and (being unable to move when deployed) gets wiped out on any retreat result. I want a fuller range of possibilties, with crew eliminated, retreated (as a suitable strength crew counter), with an option they spiked the guns, or not, and also partial gun losses (spiked between 0 and all of the guns). Non artillery units 'holding' guns, but unabe to crew them should be able to spike them if retreated (or on command), but only at low probability (rarely had the spikes, or anything that could be used as such) Without the above, on enclosed battle areas. you often have the choice between using art units and losing them, or not using them effectively at all, due to lack of suitable screened firing positions. Particularly noticable at Waterloo, in the centre, or Allied left. Far less of a problem at Ligny or Borodino IMHO
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