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Some small buggs and some questions

 
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Some small buggs and some questions - 1/15/2006 5:35:00 PM   
Iceclouds

 

Posts: 6
Joined: 1/15/2006
Status: offline
I started playing CoG 3 Weeks ago and after some games i have some questions.

1. I are unable to produce Lancers they simple do not show in the build menue after you selected them is that a know bug ?

2. The prussians do not get "Landwehr" troops even as that sort troops was the core of the prussian army in that timeframe is that intented or a bug?

3. Is there a way to disband Armys or Corps?

4. do the difficult level affect the detailed Combat AI?

5. from time to time i get a C++ Error do that happend to others too?

I hope my english is not too bad and you can read my questions and maybe have some answers for me


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Post #: 1
RE: Some small buggs and some questions - 1/15/2006 5:54:10 PM   
carnifex


Posts: 1295
Joined: 7/1/2002
From: Latitude 40° 48' 43N Longtitude 74° 7' 29W
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quote:

1. I are unable to produce Lancers they simple do not show in the build menue after you selected them is that a know bug ?


Yes and this is the workaround:
quote:

the build order must do it by the main map, clicking in the blank space on the right side of the name of province selected, if i try to build through "province management" it doesn't work,


quote:

2. The prussians do not get "Landwehr" troops even as that sort troops was the core of the prussian army in that timeframe is that intented or a bug?


they do get the landwehr troops just not that many - most of their army is regular infantry

quote:

3. Is there a way to disband Armys or Corps?


No, and Fleets either. Keep them inside cities to save on support.

quote:

4. do the difficult level affect the detailed Combat AI?


The harder difficulty levels give the AI some bonuses in combat but not sure which levels or what bonuses.




(in reply to Iceclouds)
Post #: 2
RE: Some small buggs and some questions - 1/16/2006 3:40:31 PM   
ericbabe


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Joined: 3/23/2005
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On harder difficulty levels the AI does get bonuses in combat (both detailed and quick). The bonuses are in several different areas: particularly combat damage, formation checks, disorder checks.

(in reply to carnifex)
Post #: 3
RE: Some small buggs and some questions - 1/16/2006 10:18:20 PM   
Iceclouds

 

Posts: 6
Joined: 1/15/2006
Status: offline
thanks for this fast answers carnifex and ericbabe the workaround for the lancers did help mutch

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proudly following the Evil Henchman Guide

http://www.thalia.org/henchman.html

(in reply to Iceclouds)
Post #: 4
RE: Some small buggs and some questions - 1/21/2006 10:17:41 PM   
1LTRambo


Posts: 313
Joined: 8/31/2004
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OK, the AI recieves bonuses for combat on the harder levels, but does it receive some sort of bonus to making smart political and economic decisions or are they the same?

(in reply to ericbabe)
Post #: 5
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