Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Allied Aircraft (Soviet DC-3s)

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> Scenario Design >> RE: Allied Aircraft (Soviet DC-3s) Page: <<   < prev  3 4 5 6 [7]
Login
Message << Older Topic   Newer Topic >>
RE: Allied Aircraft (Soviet DC-3s) - 2/20/2006 7:20:04 AM   
CobraAus


Posts: 2322
Joined: 8/23/2004
From: Geelong Australia
Status: offline
tempest mark II
Cobra Aus




Attachment (1)

(in reply to Hipper)
Post #: 181
RE: Allied Aircraft (Soviet DC-3s) - 2/20/2006 9:00:46 AM   
el cid again

 

Posts: 16922
Joined: 10/10/2005
Status: offline
I am still confused. Endurance is on the order of six hours - so where does this 54 minutes and an extra 30 minutes come from? If it IS less than 90 minutes, the stated ranges must be very exaggerated.

I also wonder why RAF materials say the top speed is 390 mph and ROC 1500 ft/min? The same book gives the D model at 442 mph - which is rather higher than you say. Might it be that there is mixed data here?
Say P-51A data and some B data on speed listed for the D? Can you define the B and D data side by side as you think is more or less average for warload situations?

Finally, why is the D described as "long range, high altitude" but the B only as "long range"? You seem to be saying there is a turbosupercharger on the B. Is there some OTHER reason it cannot be used at altitude? [Say a lack of oxygen equipment]? Or is it a performance thing? Or are both more or less the same, except for weapons.

Right now the big difference in weapons seems to be the addition of rockets (for the D).


(in reply to Hipper)
Post #: 182
RE: Allied Aircraft (Soviet DC-3s) - 2/20/2006 4:34:18 PM   
keeferon01


Posts: 334
Joined: 6/18/2005
From: North Carolina
Status: offline
For Cobra

Tempest II





Attachment (1)

_____________________________


(in reply to CobraAus)
Post #: 183
RE: Allied Aircraft (Soviet DC-3s) - 2/20/2006 4:35:31 PM   
keeferon01


Posts: 334
Joined: 6/18/2005
From: North Carolina
Status: offline
Tempest Mk V






Attachment (1)

_____________________________


(in reply to keeferon01)
Post #: 184
RE: Allied Aircraft (Soviet DC-3s) - 2/20/2006 11:09:37 PM   
Hipper

 

Posts: 254
Joined: 6/15/2004
Status: offline


Posts: 1315
Joined: 10/10/2005
Status: offline I am still confused. Endurance is on the order of six hours - so where does this 54 minutes and an extra 30 minutes come from? If it IS less than 90 minutes, the stated ranges must be very exaggerated.


That data is from a flight simulation site I suspect he is talking about flying around at full power rather than cruse speed


I also wonder why RAF materials say the top speed is 390 mph and ROC 1500 ft/min? The same book gives the D model at 442 mph - which is rather higher than you say. Might it be that there is mixed data here?

The RAF tended to give their max speed using worst case conditions that 390 mph may be with full fuel and ammo load and with drop tanks attached ( on the other hand the quoted figure for the D model may be on internal fuel and in a clean configuration.


Say P-51A data and some B data on speed listed for the D? Can you define the B and D data side by side as you think is more or less average for warload situations?

Ill work on this

Finally, why is the D described as "long range, high altitude" but the B only as "long range"? You seem to be saying there is a turbosupercharger on the B. Is there some OTHER reason it cannot be used at altitude? [Say a lack of oxygen equipment]? Or is it a performance thing? Or are both more or less the same, except for weapons.


The main differences between the B & D models were the increase in guns from 4 to 6 and the bubble canopy also I think an extra fuel tank was added in the d to increase range.

Cheers

Jim

Right now the big difference in weapons seems to be the addition of rockets (for the D). [/quote]

(in reply to keeferon01)
Post #: 185
RE: Allied Aircraft (Soviet DC-3s) - 2/21/2006 12:37:13 AM   
Hipper

 

Posts: 254
Joined: 6/15/2004
Status: offline
Hi Cid here is some stuff culled from zenoswarbirdvideos.com

Basic Data

P51 B P51D

Max speed 440 437
Climb rate 2770 2400

See the following links for P51D climb data, note that with drop tanks rate of climb drops to 1950 ft/min

http://www.zenoswarbirdvideos.com/Images/P-51/P-51MPC.gif

you can get other maximum climb rates for the P 51D including 3475 ft/min initial climb I suspect that this is in clean conditions with emergency boost

it depends what you mean by maximum climb rate


_____________________________

"Gefechtwendung nach Steuerbord"

(in reply to Hipper)
Post #: 186
RE: Allied Aircraft (Soviet DC-3s) - 2/21/2006 12:48:46 AM   
el cid again

 

Posts: 16922
Joined: 10/10/2005
Status: offline
quote:

The main differences between the B & D models were the increase in guns from 4 to 6 and the bubble canopy also I think an extra fuel tank was added in the d to increase range.


Are you saying the B has only four guns? I see the CHS listing has it this way. The RAF book is backwards - so maybe they got a lot of things reversed.

< Message edited by el cid again -- 2/21/2006 12:49:00 AM >

(in reply to Hipper)
Post #: 187
RE: Allied Aircraft (Soviet DC-3s) - 2/21/2006 12:52:51 AM   
el cid again

 

Posts: 16922
Joined: 10/10/2005
Status: offline
quote:

it depends what you mean by maximum climb rate


Yes it does and it is a problem. Whatever definition we use, it should be the same for all machines. But regretfully data is not always recorded the same way for all machines. Usually you get initial rate of climb - and it is usually clean - or you get minutes x to altitude y - and it is usually loaded. But not both. I would love someone to tell me EITHER ONE for ALL 249 slots! But in that case I must sent them my file - since I have a score of new planes.


(in reply to Hipper)
Post #: 188
Allied Air OB - 2/21/2006 12:58:55 AM   
el cid again

 

Posts: 16922
Joined: 10/10/2005
Status: offline
This is in mixed condition. Almost no units have upgrades defined (and Joe said "always define upgrades"). That is a chance to help a unit stay historical too. Quite a few have the wrong plane or date or location. And it varies by nation. I have little data on RCAF - except for units that went to Alaska - but the rest of the Commonwealth is lovingly done - and better than US units are. There is also a problem with names - and it is historical. Is a fighter squadron a fighter squadron or a pursuit squadron?
CHS SAID (when doing the Japanese) "use the first name if it is in theater" - but that is not what they did with the USAAC! I decided to be strictly historical - so if a unit begins as Pursuit and never changes - it is Pursuit - if it begins as Fighter and never changes it is Fighter - and if it is the majority case, it begins as Pursuit and changes to Fighter - I use Pursuit/Fighter. But a few units don't stay with fighters - they get bombers - or night fighters - and other variations (like mixed types - often transports and bombers or recon and bombers). No matter what choices you make someone will not be happy I am sure!

(in reply to el cid again)
Post #: 189
Any new plane requests? - 2/21/2006 3:33:16 PM   
el cid again

 

Posts: 16922
Joined: 10/10/2005
Status: offline
I am about to submit the aircraft files for testing. These include certain device slots, the aircraft file and the air group file. They form a set and about 240 of the 249 slots are filled. Most of the rest of the lines are comments to help modders find planes - and most of the planes are in alphanumeric order by country - so you can find them easily.

But in principle something very interesting could be added. If you have any request submit it now. [Sorry - no carrier slots. I tried to kill the Sea Hurricane - only one squadron uses it - but I failed - so there are no slots - unless you have a nomination for a plane to kill.]

One more thing - you may thing of a blimp as an aircraft - but I have concluded it isn't in our game. Planes cannot patrol more than 24 hours, and there are other issues - so while we will have two airship stations on the US West Coast (Los Angelus and Tillimook Oregon) - they will be using "airships" that are literally ships - not airplanes! This means adding a blimp class does not require a valuable plane slot.

Generally, I have added most of the more interesting planes, and tried to get rid of planes almost duplicated by others in the list. Thus there are heavy transports on both sides, gliders on both sides, and critical function planes are added (a submarine bomber for I-12 and I-400 classes, the G8N1 heavy bomber - because the G5 was really a heavy transport after it failed to develop bomber performance - and the very strange IJA carrier planes! are examples).


(in reply to el cid again)
Post #: 190
RE: Any new plane requests? - 2/21/2006 3:51:53 PM   
m10bob


Posts: 8622
Joined: 11/3/2002
From: Dismal Seepage Indiana
Status: offline
quote:

One more thing - you may thing of a blimp as an aircraft - but I have concluded it isn't in our game. Planes cannot patrol more than 24 hours, and there are other issues - so while we will have two airship stations on the US West Coast (Los Angelus and Tillimook Oregon) - they will be using "airships" that are literally ships - not airplanes! This means adding a blimp class does not require a valuable plane slot.


I have always wanted blimps included in the game, but due to the 'time" thing, they were not included as a/c.
If used as "ships", they might get "sunk".
If they were instead treated as a land unit, exerting a ZOC, it might fill the bill and still give the intended results?(Maybe a zoc extending out a few hexes??)
If so, the picture of a blimp could be put on the box for the "land unit".
I believe Cobra did a blimp last year?
I included a blimp page in that "Research" thread recently, showing several stations.

http://www.bluejacket.com/usn_avi_ww2_blimps.html

http://www.lompocrecord.com/articles/2004/05/15/news/news12.txt

< Message edited by m10bob -- 2/21/2006 4:22:01 PM >


_____________________________




(in reply to el cid again)
Post #: 191
RE: Any new plane requests? - 2/21/2006 5:18:25 PM   
el cid again

 

Posts: 16922
Joined: 10/10/2005
Status: offline
quote:

I have always wanted blimps included in the game, but due to the 'time" thing, they were not included as a/c.
If used as "ships", they might get "sunk".


Actually, we know from airship accidents and combat that if an airship is shot down at sea it DOES get sunk!

(in reply to m10bob)
Post #: 192
RE: Any new plane requests? - 2/21/2006 5:21:49 PM   
el cid again

 

Posts: 16922
Joined: 10/10/2005
Status: offline
quote:

If they were instead treated as a land unit, exerting a ZOC, it might fill the bill and still give the intended results?(Maybe a zoc extending out a few hexes??)
If so, the picture of a blimp could be put on the box for the "land unit".


I do not think you understand the nature of an airship on this scale: at 90 knots it moves 18 hexes every 12 hours! Also - how can we put a "land unit" at sea? Finally, how can we influence the "zone of control" size of a land unit? Or change what it means so it affects things naval - things like reporting or even attacking them? I don't see any way to go down this road, technically speaking. Unless your vision is clearer than mine. [Got any code?]

(in reply to m10bob)
Post #: 193
RE: Any new plane requests? - 2/21/2006 5:23:25 PM   
el cid again

 

Posts: 16922
Joined: 10/10/2005
Status: offline
quote:

I believe Cobra did a blimp last year?



Yes he did - and he gratiously has shared his art. As he has for many planes and ships I have added. Cobra is the fastest art creater I know - but never faster than when he did it even before I asked!


(in reply to m10bob)
Post #: 194
RE: Any new plane requests? - 2/22/2006 3:43:41 AM   
m10bob


Posts: 8622
Joined: 11/3/2002
From: Dismal Seepage Indiana
Status: offline

quote:

ORIGINAL: el cid again

quote:

I have always wanted blimps included in the game, but due to the 'time" thing, they were not included as a/c.
If used as "ships", they might get "sunk".


Actually, we know from airship accidents and combat that if an airship is shot down at sea it DOES get sunk!


LMAO



_____________________________




(in reply to el cid again)
Post #: 195
Plane List Postings - 2/23/2006 4:14:07 AM   
el cid again

 

Posts: 16922
Joined: 10/10/2005
Status: offline
I have just posted the Japanese plane list as it is. Every slot in used -
75 out of 75 permitted. However, there are some low usage types.

I will presently post a larger list for Allied planes. There are a few unused slots - and again there are some low usage types.

If any significant type is missing, please say so. For example, it appears there may have been a Naval torpedo version of the IL-2 not in the present OB. Investingting.

(in reply to CobraAus)
Post #: 196
RE: Allied List (Rev 0.05) - 3/1/2006 12:13:34 AM   
el cid again

 

Posts: 16922
Joined: 10/10/2005
Status: offline
This is the list of Allied Planes:

Anything we don't need? Anything vital missing?

Designation Type Maneuverability Durability FerryRange NormRange ExtRange OpCeiling FwdFirepower RearFirepower Payload [=Bombload+Rockets+Droptanks or Cargo]
RN CARRIER AIRCRAFT
Albacore Torpedo-Bomber 10 6 34 13 13 16560 1 1 2000 Carrier Aircraft; 1xTorpedo
Avenger I/II Torpedo-Bomber 16 6 20 8 8 17920 1 2 1600 Carrier Aircraft; 1xTorpedo; 8xRockets = 304
Barracuda Torpedo-Bomber 13 7 20 8 8 17707 0 1 1800 Carrier Aircraft; 1xTorpedo
Corsair III/IV Fighter 26 7 16 6 6 28587 12 0 2000 Carrier Aircraft
Firefly I Fighter 20 7 22 8 8 22560 28 0 2480 Carrier Aircraft; 8xRockets = 304
Fulmar Fighter 16 7 14 5 5 27733 16 0 500 Carrier Aircraft
Hellcat II Fighter 25 8 11 4 4 29840 12 0 2000 Carrier Aircraft; 6xRockets = 228
Martlet I/II/III Fighter 20 6 14 5 5 24640 8 0 200 Carrier Aircraft
Seafire I/II Fighter 26 6 8 3 3 34133 18 0 500 Carrier Aircraft
Seafire III/XV Fighter 27 6 12 4 4 35200 18 0 500 Carrier Aircraft; 1xDrop Tank
Sea Hurricane Fighter 20 6 17 6 6 26160 8 0 660 Carrier Aircraft; 1xDrop Tank
Swordfish II/III Torpedo-Bomber 8 5 9 3 3 8560 1 1 1500 Carrier Aircraft; 1xTorpedo; 8xRockets = 304
Wildcat/Martlet IV+ Fighter 20 7 14 5 5 27200 12 0 200 Carrier Aircraft; 6xRockets = 228
USN CARRIER AIRCRAFT
F2A-3 Buffalo Fighter 21 6 16 6 6 26560 8 0 200 Carrier Aircraft
F4F-3 Wildcat Fighter 21 5 14 5 5 24640 8 0 200 Carrier Aircraft
F4F-4 Wildcat Fighter 20 6 13 5 5 27920 12 0 200 Carrier Aircraft
F4U-1D Corsair Fighter 26 7 16 6 6 28587 12 0 2000 Carrier Aircraft
F4U-2 Corsair (NF) Night Fighter 26 7 16 6 6 28800 8 0 100 Carrier Aircraft
F4U-4 Corsair Fighter 30 7 17 6 6 39840 12 0 2000 Carrier Aircraft
F6F-5 Hellcat Fighter 25 7 17 6 6 29840 12 0 2000 Carrier Aircraft
F6F-5N Hellcat [NF] Night Fighter 24 7 14 5 5 29000 22 0 2000 Carrier Aircraft
F7F Tigercat Fighter-Bomber 28 9 26 10 10 41600 36 0 2000 Carrier Aircraft; 1xTorpedo
F8F-1 Bearcat Fighter 29 7 23 9 9 40832 8 0 2000 Carrier Aircraft
SB2C Helldiver Dive-Bomber 18 7 20 8 7 31040 14 4 2000 Carrier Aircraft
US LAND AIRCRAFT
A-20B Boston Level-Bomber 11 8 38 15 15 22880 4 4 2600
A-20G Havoc Level-Bomber 10 9 45 18 18 20640 12 6 4000
A-24 Dauntless Dive-Bomber 14 7 19 7 7 21680 4 2 1200
A-26B Invader Level-Bomber 10 10 30 12 12 25040 12 8 6000
A-36A Apache Fighter-Bomber 23 7 23 9 9 25600 12 0 1000
B-17D Fortress Level-Bomber 4 16 57 22 22 33300 6 4 10496
B-17E/F Fortress Level-Bomber 5 16 57 22 22 32400 6 8 17600
B-17G Fortress Level-Bomber 4 16 57 22 22 32040 10 8 17600 1xH2X Navigation Radar
B-18A Bolo/B-23 Level-Bomber 6 10 20 8 8 19120 1 1 6500
B-24D Liberator Level-Bomber 4 16 77 30 30 25600 6 8 8800
B-24J Liberator Level-Bomber 4 16 63 25 25 25200 8 8 16200 1xH2X Navigation Radar; 1xASV Radar
B-25C/D Mitchell Level-Bomber 8 11 50 20 20 16900 4 4 3000
B-25H Mitchell Level-Bomber 8 10 45 18 18 19040 166 8 5200 1x75mm Gun; 8xRockets = 192
B-25J Mitchell Level-Bomber 8 10 45 18 18 19100 20 8 5200 8xRockets = 192
B-26A Marauder Level-Bomber 9 11 19 7 7 18800 6 6 5200 1xTorpedo
B-26G Marauder Level-Bomber 8 11 18 7 7 15840 14 8 5200
B-29 Superfortress Level-Bomber 5 18 93 37 37 31850 8 12 20000 1xAPQ-13 Radar; 1xH2X Navigation Radar
C-46A/R5C Commando Transport 8 10 20 8 8 22080 0 0 10000
C-47/C-53 Skytrain Transport 7 9 25 10 10 18560 0 0 10000
C-54A Skymaster Transport 4 13 65 26 26 17600 0 0 10000 1xH2X Navigation Radar
C-60A Lodestar Transport 8 8 28 11 11 21040 0 0 5726
C-87/LB-30 Liberator Transport 4 14 48 19 19 27900 0 0 8800 1xH2X Navigation Radar
2xCG-4 Glider & C-47 Transport 4 18 29 11 11 18000 0 0 17600
F-4 Lightning Recon 12 9 24 9 9 35100 0 0 0 1xDrop Tank
F4U-1 Corsair Fighter 27 7 17 6 6 29520 6 0 200
F-5C Lightning Recon 13 9 38 15 15 39600 0 0 3200 1xDrop Tank
F-6A Mustang Recon 24 7 37 14 14 28800 0 0 1000 2xDrop Tanks
F-6D Mustang Recon 29 7 39 15 15 38300 0 0 1500 2xDrop Tanks
OS2U-3 Kingfisher Float-Plane 9 4 19 7 7 10400 1 1 650
P-26A Fighter 16 4 6 2 2 21920 2 0 200
P-35A Hawk Fighter 19 5 19 7 7 24480 3 0 350
P-36A Mohawk Fighter 22 5 14 5 5 26400 3 0 400
P-38G Lightning Fighter-Bomber 14 9 24 9 9 31200 15 0 2000
P-38J Lightning Fighter-Bomber 14 9 38 15 15 35200 15 0 3200 10xRockets = 240
P-38L Lightning Fighter-Bomber 15 9 38 15 15 37594 15 0 4000 10xRockets = 240
P-39D Airacobra Fighter 22 6 10 4 4 23200 18 0 500 1x37mm Gun
P-39Q Airacobra Fighter 26 6 11 4 4 27733 20 0 500 1x37mm Gun
P-40B Tomahawk Fighter 22 6 16 6 6 26027 8 0 100
P-40E Warhawk Fighter 22 7 15 6 6 30933 12 0 250
P-40N Warhawk Fighter 22 6 23 9 9 32000 12 0 500
P-43A Lancer Fighter 23 5 24 9 9 28800 6 0 200
P-47C Thunderbolt Fighter 27 7 21 8 8 44800 16 0 500
P-47D Thunderbolt Fighter 28 7 30 12 12 44800 16 0 2000 10xRockets = 240
P-47N Thunderbolt Fighter 28 7 38 15 15 44800 16 0 2000 10xRockets = 240
P-400 Airacobra Fighter 22 6 13 5 5 14933 15 0 500
P-51B Mustang Fighter 28 7 37 14 14 37800 8 0 2000 2xDrop Tanks
P-51D Mustang Fighter 27 7 38 15 15 38250 12 0 2000 2xDrop Tanks; 6xRockets = 144
P-61A Black Widow Night Fighter 11 10 50 20 20 26480 36 0 6404 1xMark X AI Radar
P-63A Kingcobra Fighter 27 7 37 14 14 34400 15 0 2500 1x37mm Gun
P-66 Vanguard Fighter 22 5 14 5 5 22560 8 0 0
P-70A Havoc (NF) Night Fighter 10 9 45 18 18 20640 16 0 4000 1xAI Mk VII Radar
P-80A Shooting Star Fighter 18 8 10 4 4 42750 12 0 0
PBM Mariner Patrol 5 11 36 14 14 13520 8 5 2100 1xASV Radar
PBN Nomad/GST Patrol 6 9 43 17 17 17280 2 0 4000
PBY-5 Catalina Patrol 6 9 50 20 19 17280 1 0 4000
PB2Y-3 Coronado Patrol 3 16 25 10 9 16720 8 8 8000 1xASV Radar
PB4Y-1 Liberator Patrol 4 16 49 19 19 25440 6 8 12800 1xASV Radar
PBJ-1J Mitchell Patrol 8 10 45 18 18 19100 20 8 5200 1xASV Radar
PV-1 Ventura Level-Bomber 10 9 28 11 11 21040 8 4 3500 1xTorpedo; 1xASV Radar
PV-1 Ventura (NF) Night Fighter 10 9 28 11 11 21040 16 4 3000 1xAI Mk VII Radar
R4D-5 Skytrain Transport 7 9 33 13 13 18000 0 0 6000
R5D-1 Skymaster Transport 4 13 65 26 26 17600 0 0 10000 1xH2X Navigation Radar
SOC/SO3C Seagull Float-Plane 10 5 16 6 6 11920 1 1 650

UK LAND AIRCRAFT
Beaufighter VIF (NF) Night Fighter 10 9 25 10 10 23120 34 0 500
Beaufighter Mk X Fighter-Bomber 9 9 25 9 9 12000 32 0 2127 1xTorpedo
Beaufort VII Torpedo-Bomber 8 10 27 10 10 13200 8 4 1548 1xTorpedo
Blenheim I Level-Bomber 8 7 19 7 7 21824 2 1 2000
Blenheim IF (NF) Night Fighter 8 8 18 7 7 21500 6 1 1000 1xAI Mk IV Radar
Blenheim IV Level-Bomber 8 8 24 9 9 19680 4 2 1320
Boomerang II Fighter 21 6 27 10 10 27200 18 0 66
Brewster 339D Fighter 21 5 16 6 6 26560 8 0 200
Buffalo Fighter 20 6 11 4 4 24400 8 0 0
Catalina I Patrol 6 9 50 20 19 17280 1 0 4000 2xTorpedo; 1xASV Radar
CIXV-W Float-Plane 9 4 10 3 3 14176 2 2 200
Corsair I Fighter 27 7 17 6 6 29520 8 0 200
CW-21B Demon Fighter 22 5 10 4 4 27440 3 0 0
Dakota I (C-47) Transport 7 9 25 10 10 18560 0 0 10000 Cargo
Do 24K-2 Patrol 5 11 14 5 5 14439 8 8 2642
Empire Patrol 5 12 25 7 10 16000 4 8 6429 Cargo
F.K.51 Recon 9 4 8 3 3 14696 1 1 0 4xDC
Hawk 75A Fighter 20 5 10 4 4 23012 4 0 400
Hudson IV Level-Bomber 9 8 36 14 14 19600 4 2 1000
Hurricane I Fighter 21 6 9 3 3 26560 8 0 0
Hurricane IIc Fighter 22 6 16 6 6 28480 28 0 1660 1xDrop Tank
Hurricane IV Fighter 19 6 14 5 5 26200 2 0 1660 1xDrop Tank; 8xRockets = 388
Kittyhawk I Fighter 22 7 15 6 6 29867 12 0 200
Kittyhawk III Fighter 22 7 24 9 9 32000 12 0 500
Lancer Fighter 23 5 24 9 9 28800 8 0 200
Lancaster VII(FE) Level-Bomber 4 16 45 18 18 19600 8 8 18000
Liberator VI Level-Bomber 4 16 55 22 24 28800 29 5 12800 1xASV Radar
Lockheed 212 Transport 7 6 13 5 5 17840 0 0 1326
Lysander I Recon 14 5 11 4 4 27733 1 1 400
Martin 139 (B-10) Level-Bomber 7 7 19 7 7 20160 1 1 2260
Mitchell III Level-Bomber 8 10 45 18 18 19100 20 8 5200 8xRockets = 192
Mohawk IV Fighter 22 6 11 4 4 35947 4 0 400
Mosquito B.XVI Level-Bomber 12 7 76 22 30 36000 0 0 4760 2xDrop Tank
Mosquito FB.VI Fighter-Bomber 12 7 28 11 11 31200 32 0 2140 1xDrop Tank; 8xRockets = 192
Mosquito PR.XVI Recon 12 7 77 23 31 36000 0 0 660 2xDrop Tank
Spitfire VB Fighter 24 7 19 7 7 31680 18 0 830 1xDrop Tank
Spitfire VIII Fighter 26 7 20 7 7 38700 18 0 1330 1xDrop Tank
Spitfire XIVE Fighter 28 7 14 5 5 39150 18 0 1000
Sunderland III Patrol 3 16 50 19 19 14320 8 8 4960 3xDC; 1xASV Radar
Tempest V Fighter 31 7 26 10 10 32400 28 0 2000 1xDrop Tank; 8xRockets = 388
T-IVa Torpedo-Bomber 10 6 19 7 7 20651 2 1 1764 1xTorpedo
Thunderbolt II Fighter 25 7 33 13 13 36416 16 0 2000 1xDrop Tank
Vengeance I Dive-Bomber 17 6 38 15 15 17840 4 2 2000
Ventura V Level-Bomber 10 9 18 7 7 27520 8 4 3500 1xTorpedo; 1xASD Radar
Vildebeest IV Torpedo-Bomber 9 5 11 4 4 13600 1 1 1000 1xTorpedo
Walrus Float-Plane 9 5 10 4 4 14800 2 1 760 3xDC
Wellington IC Level-Bomber 7 11 67 26 11 14400 2 4 4500
Wirraway CA-1 Fighter 14 5 12 4 4 18400 2 1 1000
Spitfire PR.XI Recon 27 7 33 10 13 36000 0 0 0
USSR LAND AIRCRAFT
I-153c Fighter 20 4 9 3 3 28084 4 0 220
I-16 Type 4 Fighter 17 5 8 3 3 19614 16 0 100
I-16 Type 24 Fighter 23 6 11 4 4 27900 16 0 660 6xRockets = 144
KOR-1 Float-Plane 11 5 5 2 2 18373 2 1 221
IL-2 Shturmovik Dive-Bomber 15 8 8 3 3 15704 16 0 1321 2x23mm Guns
IL-2M Shturmovik Dive-Bomber 15 9 7 2 2 15753 16 4 1321 2x23mm Guns
IL-4C/DB-3F Level-Bomber 9 9 39 15 15 25459 4 2 5512 1xTorpedo
LaGG-3 Fighter 23 5 10 4 4 25200 11 0 590 6xRockets = 144
La-5FN Fighter 27 6 12 4 4 24893 14 0 662 6xRockets = 144
La-7 Fighter 28 6 7 2 2 31005 21 0 441
Li-2VP (C-47) Cub Transport 6 9 26 10 10 14696 8 8 6504 Cargo
MiG-3 Fighter 26 6 13 5 5 35433 4 0 440
Pe-2 Dive-Bomber 11 9 16 6 6 32882 3 2 2645
Pe-2R Recon 11 9 16 6 6 33000 2 1 2645
R-12 [Yak-4] Recon 11 5 13 5 5 23096 1 1 1323
SB-2 Level-Bomber 8 8 24 9 9 20000 2 1 2205
SB-2C Level-Bomber 9 8 24 9 9 20472 2 1 2205
Tu-2S Level-Bomber 10 10 21 8 8 24936 14 4 6614
Yak-1 Fighter-Bomber 25 6 10 4 4 26248 9 0 440
Yak-3 Fighter 28 6 9 3 3 31887 11 0 0
Yak-9D Fighter 24 5 15 5 5 27820 9 0 0
Yak-9UF Recon 26 5 15 6 6 31500 0 0 0

USN CARRIER AIRCRAFT 0 0 0 0
SB2U-2 Vindicator Dive-Bomber 15 6 19 7 7 18880 1 1 1000 Carrier Aircraft
SBD-3 Dauntless Dive-Bomber 14 7 19 7 7 23125 4 2 1200 Carrier Aircraft
SBD-5 Dauntless Dive-Bomber 15 7 18 7 7 20736 4 2 2250 Carrier Aircraft
TBD Devastator Torpedo-Bomber 12 6 12 4 4 16640 1 2 1000 Carrier Aircraft; 1xTorpedo
TBF/TBM-1 Avenger Torpedo-Bomber 16 7 20 8 8 19115 1 2 1600 Carrier Aircraft; 1xTorpedo
TBF/TBM-3 Avenger Torpedo-Bomber 18 7 17 6 6 25685 4 2 2000 Carrier Aircraft; 1xTorpedo





< Message edited by el cid again -- 3/6/2006 12:28:53 PM >

(in reply to el cid again)
Post #: 197
RE: Plane List Postings/Beaufighters - 3/1/2006 5:30:42 PM   
Iron Duke


Posts: 529
Joined: 1/7/2002
From: UK
Status: offline
Hi,

Beaufighter Vif as far as i can find never carried or was equipped to carry a torpedo.
Beaufighter VIF's in FE/Burma used as NightFighters or Night Interdiction role.

60 Beaufighter VIC's were modified to carry torpedoes and designated MK VIC [ ITF ] 'Interim torpedo fighters ' to make beau's more suitable for low altitute work new engines were fitted , with these engines fitted they were designated Beaufighter TF.MK X [or 'Torbeau']

Why no Beaufighter Ic 's for RAAF

why no Beaufighter MK 21's for RAAF

Why so many Transports when missing or incorrect combat aircraft?

cheers

_____________________________

"Bombers outpacing fighters - you've got to bloody well laugh!" Australian Buffalo pilot - Singapore

(in reply to el cid again)
Post #: 198
RE: Plane List Postings/Beaufighters - 3/1/2006 10:27:42 PM   
Black Mamba 1942


Posts: 510
Joined: 12/7/2005
Status: offline
The torp carrying Beaufighter never served in the PTO.
It was originally included in UV, but too many Fanboys cried foul.
So it was removed from UV, and discluded from WITP.

(in reply to Iron Duke)
Post #: 199
RE: Plane List Postings/Beaufighters - 3/2/2006 12:07:55 AM   
el cid again

 

Posts: 16922
Joined: 10/10/2005
Status: offline
quote:

Beaufighter Vif as far as i can find never carried or was equipped to carry a torpedo.
Beaufighter VIF's in FE/Burma used as NightFighters or Night Interdiction role.

60 Beaufighter VIC's were modified to carry torpedoes and designated MK VIC [ ITF ] 'Interim torpedo fighters ' to make beau's more suitable for low altitute work new engines were fitted , with these engines fitted they were designated Beaufighter TF.MK X [or 'Torbeau']

Why no Beaufighter Ic 's for RAAF

why no Beaufighter MK 21's for RAAF

Why so many Transports when missing or incorrect combat aircraft?


OK - I know most gamers are more Japanese in attitude than American (that is, sexy combat planes are chic, but mere logistics is for bean counters). But I am somewhat logistic oriented. My several additions of transports (there were NO heavy transports on EITHER side - I added C-54 and C-83 for the allies and G5M1 as a transport and H8K2-L for the Japanese; I also added another Japanese less than heavy transport because of range issues - it could not be represented by any other type and was used in real airborne ops; and I added gliders to both sides) are due to that. They will radically change the game (according to Joe) - and I am about to convert the Empire flying boat to a transport too (neatly balancing the Japanese flying boat transports I think, although that isn't why). It will greatly improve flexability of strategic movement and - combined with airborne which we have studied in great detail - also change some minor ops (airborne won't take anything but lightly defended hexes or undefended ones).

As for combat types, my philosophy is that one type can represent several similar ones. I would rather have a whole new plane than two similar ones of the same name. That said, I have just freed up several slots: if you have a request now is the time to post it. I am not particularly interested in one squadron/group planes - but if many units used it I am very interested. This thread is for that purpose. Note I have one available Allied carrier slot and NO requests to fill it, but quite a few non-carrier slots.

(in reply to Iron Duke)
Post #: 200
RE: Plane List Postings/Beaufighters - 3/2/2006 12:38:44 AM   
Iron Duke


Posts: 529
Joined: 1/7/2002
From: UK
Status: offline
Hi,

your right if you are excluding India/Burma but as these areas are in the game then a torp. carrying Beaufighter did serve,the TF.MK X was used by RAF sqdns as an upgrade from the VIF and the Mosquito [ due to problems with the glue used in the manufacture of the mossy- did not like the humidity]


_____________________________

"Bombers outpacing fighters - you've got to bloody well laugh!" Australian Buffalo pilot - Singapore

(in reply to Black Mamba 1942)
Post #: 201
RE: Plane List Postings/Beaufighters - 3/2/2006 12:43:30 AM   
Iron Duke


Posts: 529
Joined: 1/7/2002
From: UK
Status: offline
Hi ,

Ok you like logistics no problem ,your mod , but are you creating a Historical mod? a Beaufighter VIF carring a torpedo is fantasy.

_____________________________

"Bombers outpacing fighters - you've got to bloody well laugh!" Australian Buffalo pilot - Singapore

(in reply to el cid again)
Post #: 202
RE: Plane List Postings/Beaufighters - 3/2/2006 12:48:40 AM   
Black Mamba 1942


Posts: 510
Joined: 12/7/2005
Status: offline

quote:

ORIGINAL: Iron Duke

Hi,

your right if you are excluding India/Burma but as these areas are in the game then a torp. carrying Beaufighter did serve,the TF.MK X was used by RAF sqdns as an upgrade from the VIF and the Mosquito [ due to problems with the glue used in the manufacture of the mossy- did not like the humidity]



Jap Fanboys didn't think it was fair for the Allies to have them.
So they were left out on purpose.

Sorry, it wasn't me who made that decision.

(in reply to Iron Duke)
Post #: 203
RE: Plane List Postings/Beaufighters - 3/2/2006 12:54:12 AM   
el cid again

 

Posts: 16922
Joined: 10/10/2005
Status: offline
quote:

Ok you like logistics no problem ,your mod , but are you creating a Historical mod? a Beaufighter VIF carring a torpedo is fantasy.



In my database the VIF is a night fighter without a torpedo. Did I post something different? If so it is an error. Possibly you have skipped lines and confused it with the next one below - a X model.

(in reply to Iron Duke)
Post #: 204
RE: Plane List Postings/Beaufighters - 3/2/2006 4:08:20 AM   
Hipper

 

Posts: 254
Joined: 6/15/2004
Status: offline
quote:

Beaufighter VIF (NF) Night Fighter 10 9 25 10 10 23120 34 0 500 1xTorpedo


sorry Cid the nightfighter seems to have a torpedo !

Great work btw I'm very impressed with you working out the maneuver formula

have you given any thought to making the Fulmar a fighterbomber rather than a fighter !

Dunno how much difference that makes but thats as close as we can get using the rules to its role


Cheers Hipper


_____________________________

"Gefechtwendung nach Steuerbord"

(in reply to el cid again)
Post #: 205
RE: Plane List Postings/Beaufighters - 3/2/2006 4:16:43 AM   
el cid again

 

Posts: 16922
Joined: 10/10/2005
Status: offline
quote:

have you given any thought to making the Fulmar a fighterbomber rather than a fighter !


A fighter bomber is not very effective (in game code according to the manual and experienced players). I do this for twin engine planes UNLESS like P-38 they are exceptionally maneuverable -
and I do NOT do it for single engine planes - UNLESS very ineffective (there are a few of these).

< Message edited by el cid again -- 3/2/2006 4:17:25 AM >

(in reply to Hipper)
Post #: 206
RE: Plane List Postings/Beaufighters - 3/2/2006 4:20:15 AM   
el cid again

 

Posts: 16922
Joined: 10/10/2005
Status: offline
quote:

sorry Cid the nightfighter seems to have a torpedo !


You are right - in the report it is a typo - but it is right in the database and I corrected the report above. Thanks.

(in reply to Hipper)
Post #: 207
Page:   <<   < prev  3 4 5 6 [7]
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> Scenario Design >> RE: Allied Aircraft (Soviet DC-3s) Page: <<   < prev  3 4 5 6 [7]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.109