Khornish
Posts: 275
Joined: 5/7/2005 Status: offline
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quote:
ORIGINAL: bdtj1815 I can assure you I that I have. I have never played the games you have listed. I have, however, played the Europa Series, many other extremely accurate board wargames and on the computer the Talonsoft series and the HPS Panzer Campaign series amongst many others. I did not realise CoG was to be compared to RTS games such as those you mention, I thought it was at a different level to them. I wasn't making a comparison, I was listing games that would better fall under a "worst game" category than would COG. quote:
Actually most games I have purchased YES, because they reflected accurately the history of their period and had understandable procedures. So, you instinctively understood each of these games before reading the rules or after a single read through? I'm not bashing you here, I am trying to show you that there's a lot of depth to COG that isn't readily apparent and since you're not seeing it presented in a manner you are used to, you've become frustrated. quote:
What is the point of assigning commanders to Corps if they are then assigned randomly. Indeed what is the point of going to the bother of organising your armies into Corps etc as they are then seemingly deployed randomly? Incidently all the generals I have so far found available to the French were corps commanders or above so why are they commanding divisions and appear to have no role to play in their proper responsibilities. If you want named divisional commanders I can turn to anyone of about 40+ books I have on the Napoleonic Wars and supply them. You're seeing something that is quite common in miniature wargames rules for the period, a higher level commander "attaching" himself to an element for a benefit. In my view the design considerations were such that a multiple hour detailed combat resolution wasn't desired. So the player doesn't get to place his units on the battlemap at all, this is done randomly (within certain parameters) and this includes leaders. Players, including myself, have asked for more player control over setup, but we'll have to see if it'll be included in a future patch or wait for a sequal. I personally don't mind multiple hour detailed battles, as long as I can save during it. quote:
See my previous comment about corps commanders commanding divisions. I do not understand your point about needing only 1 or 2 leaders per corps. Surely a corps only needs one commander and when that corps deploys on the battlefield he should be commanding IT not a division from another formation!! Leaders are a sub-unit that provides certain bonuses based on rank. I do not look at them as representing the physical location of the leader on the map but more as the influence of the leader named being utilized at a certain location. Since you are able to generate, and lose, leaders over the course of a game, it is very possible that you will have more leaders available than corps or army containers at some point. It would be a waste of resources to NOT use the leaders, so assigning them to a corps/army that already has a leader is a good idea. It is also very possible to not have nearly enough leaders to lead all your container units as well, this depends on combat resolution and how many containers you end up building. The manual will tell you what bonus become available at each leader rank, the bonus is slight, but can be important in any given battle. You can also end up gaining the help of a captured enemy leader, who then chooses to switch sides. This did happen historically, the switching sides, so it was nice to see it represented in COG. Funnily enough, I've had Wellington fighting for the French after thoroughly trouncing Britain for 10 years. quote:
I am going to give this game another chance as so many of you have spoken so passionately in its support. I trully hope I "get it" one day. I think part of the design entails giving the player a lot of information, but not everything. Meaning, you're not going to KNOW every last detail to your satisfaction, you'll be able to identify trends and tendencies, but it won't be a guaranteed outcome each and every time. This is a good thing, IMO, as it helps keep the game slightly more challenging.
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