FlashfyreSP
Posts: 1193
Joined: 7/6/2002 From: Combat Information Center Status: offline
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IBTYRONE I sent Dragoon45 a suggestion on how to handle the breakdown issue, and I'll restate it here for anyone else who might be thinking of something similar: Design the campaign using only the A0 unit as the core force. Basically, design each battle as if it was a stand-alone scenario, but make all the player's units AUX except for the A0. Set the Campaign Purchase points to 200 (the typical cost of an HQ unit not using Historical Ratings/True Troop preferences) and then load the individual scenarios into the campaign matrix. Now you have a campaign that only allows the HQ unit, and one or two other minor units, if there are points left over due to True Troop being ON, to gain experience. This method gives you, the designer, the option to put as many, or as few, units at the player's disposal as you want. Think only 4 Tigers were operational for the second battle? Then only put 4 in the scenario. Maintenance worked around the clock before the next battle? Fine. Now there are 9 Tigers. Breakdowns during the road march to the next theater knocks out 5 of the 10 Tigers making the trip? No problem; only 5 tigers show up in Scenario 4. And so on. The beauty of this method is that you can put the player in an historical setting without having to recommend a core force composition. It works extremely well on small-scale campaigns, the kind that maybe took a few days or weeks to play out in real life. My next project release was made this way: a small 4-battle campaign that looks at the defense of Baraque de Fraiture in Belgium during the Battle of the Bulge; it covers the 4-day attack by the 2nd SS Panzer against a mixed US Army force of 87th Cavalry, 82nd Airborne, and 3rd Armoured units. Playtesting has indicated that it works rather well for this type of battle, where the time between battles isn't enough to warrant repair/replacement/upgrades to the forces at hand. This method eliminates that problem, as the player will usually protect their HQ unit, and so should not lose it. There is no need, then, to provide points to repair anything, since none of the core should be damaged. However, some few points can always be assigned in case of disaster or bad decisions regarding the use of the A0 unit.
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