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RE: What good is a Walrus

 
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RE: What good is a Walrus - 2/20/2006 11:00:53 AM   
herwin

 

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From: Sunderland, UK
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quote:

ORIGINAL: Hipper

quote:

For while the Fulmar was Zero bait, how did it fair against the Italian AF. Better I suspect.


The Fulmar was the most successfull FAA fighter in terms of numbers of aircraft shot down (claimed)

not bad for a dive bomber !




Actually a two-seated fighter-bomber. At the beginning of the war, over-water flight in single-seaters was dangerous due to the chance of getting lost. The USN was still into 2-seater fighters with a dive bombing capability in the early thirties. The second set of hands was to help navigate, scout, and run the radio.

_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to Hipper)
Post #: 31
RE: What good is a Walrus - 2/20/2006 4:01:40 PM   
tsimmonds


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Joined: 2/6/2004
From: astride Mason and Dixon's Line
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quote:

ORIGINAL: String

quote:

ORIGINAL: Mogami

Hi, Base them at an island with an AV. Japanese AV can't operate unless they are at a base with supply they just get to carry the ac to the new location. It's best to off load them before using them. Japanese CS can operate while underway. There are a number of Japanese AV with a load value of 1. These are best used to support Patrol planes or float planes the only difference is they can't carry a group to the base. (1 float plane is not much use)


Um are you QUITE sure? I seem to recall operating japanese AV (the ones with 8-12 capacity) based floatplanes out in the open sea many times.

String, you are correct, the large AVs are indeed able to operate their floatplanes while at sea.

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Fear the kitten!

(in reply to String)
Post #: 32
RE: What good is a Walrus - 2/20/2006 8:07:06 PM   
Mynok


Posts: 12108
Joined: 11/30/2002
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quote:

ORIGINAL: String

quote:

ORIGINAL: Mogami

Hi, Base them at an island with an AV. Japanese AV can't operate unless they are at a base with supply they just get to carry the ac to the new location. It's best to off load them before using them. Japanese CS can operate while underway. There are a number of Japanese AV with a load value of 1. These are best used to support Patrol planes or float planes the only difference is they can't carry a group to the base. (1 float plane is not much use)


Um are you QUITE sure? I seem to recall operating japanese AV (the ones with 8-12 capacity) based floatplanes out in the open sea many times.


I had this discussion a few months ago and ran some tests. AV planes will fly while underway.

(in reply to String)
Post #: 33
RE: What good is a Walrus - 2/20/2006 8:29:25 PM   
Herrbear


Posts: 883
Joined: 7/26/2004
From: Glendora, CA
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quote:

ORIGINAL: herwin

Take a look at my rating for the Fulmar. That was based on operational statistics.


Where can one find your rating of the Fulmar?

Thanks.

(in reply to herwin)
Post #: 34
RE: What good is a Walrus - 2/21/2006 12:17:22 AM   
herwin

 

Posts: 6059
Joined: 5/28/2004
From: Sunderland, UK
Status: offline

quote:

ORIGINAL: Herrbear


quote:

ORIGINAL: herwin

Take a look at my rating for the Fulmar. That was based on operational statistics.


Where can one find your rating of the Fulmar?

Thanks.


Fighter factors were assigned to aircraft and pilots with a factor difference of 2 corresponding to an exchange ratio of 2-1. Operational experience showed that the pilot factor increased by about 0.5 per combat survived for the first eight combats. After that, there was no significant change.

Top speed was most important, with a 90% ratio of top speeds corresponding to a 2 point factor difference. Manueverability (maximum turn rate) generally made a difference of less than 2 points. The following values were based on a detailed analysis, but as they say, cum grano salis.

0: Roc, Skua
1:
2: Sea Gladiator
3: SBD
4: Bf110F, A6M as kamikazi, A6M2N, Fulmar, Val, F2A, A5M
5: N1K1
6: Ki-43, A6M2, FM2, P70, De520, F4F3, F4F4, Sea Hurricane, BTD
7: P40B, P40E, A6M3, A6M6c, Hurricane IIB
8: Spitfire I, II, Bf109E, P40N20, A6M5, P39Q, Bf109T, LaGG3, Ki-100
9: Seafire IB, Bf109F, Spitfire V, Ki-84, A6M8, Ki-45, N1K1J, J2M, Ar240A, F6F3, Ki-44, P61A
10: Bf109G, Yak9T, F6F5
11: Fw190A, Spitfire 9, P38L, A7M, P47D, F4U1, F4U4, F7F, La5FN, MiG3, He100D
12: Typhoon, P51D, Fw190D, F4U5, F8F
13: Tempest V, Ta152, Ar240C
14:
15: He162 (speed alone)
16: Me262A (speed alone)

_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to Herrbear)
Post #: 35
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