bradfordkay
Posts: 8683
Joined: 3/24/2002 From: Olympia, WA Status: offline
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"Just to weigh in on my "geekiness", I personally own AH's The Longest Day, SPI's War In The Pacific, War In Europe, GDW's The Third World War & Assault series and VG's Pacific War & the Fleet Series (all 5 volumes). That's it as far as monsters go, but I do have another 25-30 boxed wargames laying around. I recently removed them from storage, as I was getting nostalgic! Computer games in my book, only offer a few advantages over board games and that is ease of setup, space issues and the ability to comeback when ready (i.e. save). Board games however (especially the monsters) are simply awesome, the counters, the maps, no computer game can truly convey how massive say the War In The Pacific truly was, quite like seeing those "acres" of maps from SPI's WitP. Also, the face to face gaming is incredible, you truly get to know your partner and can actually socialize. Computers are nice, but I see them as the "lazy" way to game. Rick " Rick, did you ever try to join all the fleet games together into one monster? I had it set up in the guest room some years ago, but it had to come down when christmas guests needed the room. I was playing it solitare, anyway. Another one I tried to set up was a combined GCACW. Those are among my favorite maps of all time. They took the army survey maps of the late-war post-war area, colored them, and laid a hex grid on them. The combined version covers from somewhere south of Petersburg to a little north of Gettysburg. I never finished setting it up (my adapted scenario) because I couldn't spare the space longer than the afternoon I messed around with it. " quote: ORIGINAL: bilbow Agree generally with this, but there is one area where computer games are far better simulations, and that is FOW. Board games have never come up with a good way of handling FOW, and it is especially important in situations like those represented in WIP. Generally you are correct, but - Have you ever played Avalon Hill's original Midway ... with the screen deviding the search board.. " Another game which handled Fog of War pretty well was Flattop. You tracked you ships on a paper map with pencil and only placed the sighted ones on the mapboard. Victory Games' Tokyo Express and Carriers were both solitaire games that had a pretty good method of creating a FOW effect. The wargamers club back in college was into refereed games. Each player had his own mapboard and the referee moved the units once they came within sight (either by the game rules as in Squad Leader or by house rules). WE had one referee who was very animated. I think he was a duingeonmaster on non-wargamersclub weekends...
< Message edited by bradfordkay -- 2/25/2006 7:17:48 AM >
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fair winds, Brad
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