Uncle_Joe
Posts: 1985
Joined: 8/26/2004 Status: offline
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From what I understand, what you are seeing is not 'bugs' per se, but incomplete information. For better or worse, the econ system operates under a kind of 'black box' format with many factors unseen by the player and thus the numbers given are only estimates. This was a design decision made early on so its not likely to change at this date. I believe the feeling was that the econ system was better if the players could not micromanage every last drop of efficiency out of it (much like the historical leaders could not). Consequently, many players who desire more complete information have not been happy with the econ system (although it is apparently more or less working as designed). FWIW, the designer has indicated that in a possible follow on project that he would strive to make the econ system more transparent and easier to follow. He mentioned that while he prefers an econ system like the current game has, he has received a lot of feedback from players and reviewers that many people prefer the other option. For my part, I like complex systems to a degree, but I want to be able to understand the mechanics at work. To me EU2 has a fairly complex economic system, but I can see where everything derives from and that helps me make decisions as to what to do to improve it. Without that feedback to my actions, I lose a little interest in that aspect of the game...its just not worth the constant trial and error in computation IMO. When I play CoG now, I just 'ball park' my econ and hope for the best. I know what things are supposed to help what, but I no longer concern myself with the exact numbers. I believe this is the 'intended' way to play it and after considerable effort, I've just accepted it.
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