CapnDarwin
Posts: 8467
Joined: 2/12/2005 From: Newark, OH Status: offline
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Wodin, From the standpoint as a tester/designer a number of things have changed in the game engine to warrent the dramitic change result. We were able to fix a number of deeply rooted bugs, make a number of changes/refinements within the combat engine, update some graphics and messages, clean up some of the AI issue, and rebalance the scenarios Victory points to make for a better game. One of the biggest changes from 104 in terms of game dynamic is the LOS system. You will notice now that more of the map is "visible" to units and the the spottability of the units is now a functioning item. Recon unit can now "lay low" and spot advancing enemy units until they are practically overrun. Units in built up areas are harder to spot and hit. Air units can be spottted further out and in bad weather by units with radar. All very minor but when added up really make a dramatic change to gameplay and the overall feel of the game. As for the dismounted infantry, no there are no counters for leg units, but yes, if you are unding NATO standard counters you can tell that your forces are "dismounted" by the "1" movement value. Some folks really want the separate counters and we will be working that for the next game in the series. As it stands in 1.10, the Mech Infanrty units are tougher in good cover and are no longer a speed bump in the face of enemy armour. All in all, if you enjoyed the game to this point we feel you will really like what you see in the game now. If you have any other questions or comments please let us know. We will still be supportting FPG (albeit at a lower level) as we work hard on the next game. I'm sure some of the other testers can chime in too.
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OTS is looking forward to Southern Storm getting released! Cap'n Darwin aka Jim Snyder On Target Simulations LLC
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