nmleague
Posts: 2361
Joined: 1/14/2006 Status: offline
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I was able to edit the MainData skill attribute ranges. Then I created a new league, but also set the player level to college instead of Pro and I got much better results after the initial draft. I need too do more tweaking, I put the speed ranges for each of the positions edited at a size of about 10, and as a result got a fairly narrow distribution. I think I will make the range more like 15-20, so for example the speed range for WR will probably be 70-85, same for DB, RB about 65-80 and LB about 60-75. One problem, I think with 480 players generated for each position for the draft the variance of player ability is minimal. For example the computer may generate a bell curve type of distribution, however there are so many players that the teams drafting have no problem filling there rooster with WR with outstanding speed, thus teams with 4-5 WR with speed of 97-99 , and that is at the pro level, not all pro. That is also before my edits. Is there anyway to adjust the factor that the game uses to modify the set ranges for each player level (peewee-allpro). I think the difference between college and pro, and pro and all pro, might be to great.
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