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RE: Original "slow" sim option

 
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RE: Original "slow" sim option - 4/30/2006 4:49:04 AM   
Scott_WAR

 

Posts: 1020
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Yeah really, I have seen some very odd results with the sim method in game right now. This is REALLY needed.

(in reply to GlennN)
Post #: 31
RE: Original "slow" sim option - 4/30/2006 7:35:19 AM   
Deltadog


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Joined: 2/27/2006
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Some have said that a 60 minute sim would be of no benefit. There is one benefit. Unless that is a change when one watches a game, he must go click a button at the end of each quarter. A slow sim that took just as long would allow the simmer to start the game and come back an hour later and find a finished game instead of a game that ran for 15 minutes and sat on the first quarter stat screen for 45 minutes.

(in reply to Scott_WAR)
Post #: 32
RE: Original "slow" sim option - 4/30/2006 8:36:17 AM   
Scott_WAR

 

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Ive been thinking about this, and what I have seen in the game when simming a game. Most games dont seem to sim a game play by play, as this game does, but uses an abstract sytem based on stats alone. This game seems to be getting the results from individual plays, just really, really fast. If thats the case, then simming it slower really shouldnt make any diffeerence as far as results go, UNLESS the speeded up method has a flaw somewhere, which we cant really tell for sure, unless we have a slower verison to compare results with.

I could be wrong, and please correct me if I am.

(in reply to Deltadog)
Post #: 33
RE: Original "slow" sim option - 5/1/2006 10:15:59 PM   
frunky

 

Posts: 208
Joined: 11/14/2005
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The results are different

when playing out a game cpu vs. cpu as opposed to simming it

It's very noticeable in arena
I haven' tried it much lately because I let the games play out so ths might've changed in the last patch dunno.

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(in reply to Scott_WAR)
Post #: 34
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