Tom Hunter
Posts: 2194
Joined: 12/14/2004 Status: offline
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Now I want to answer some of the other comments that have come in over the last day or three. In my answers I want to stick to documented facts, since I believe that drives a healthier discussion. "I've never felt that trying to deconstruct the model from outside this way is really a good way to go. From the few times I've had a peek within, I've been surprised at the number of things that can be considered (which I would not have thought of when trying a process like this). In particular, assumptions about exact ammo usage and corresponding hit %, if incorrect, throw off your entire analysis. It's much more valid, IMHO, too look at the end results which are the one part of the model that _are_ exposed. I understand this started with your disagreement with the end results. However, I think extending that to this level of specific analysis is likely to send you pretty far afield. I think the most likely thing to conclude is that BBs may be underperforming, rather than the whole model being out of whack." - Erik Rutins I'm not actually deconstructing or reverse engineering the model. I am analyzing the results the model produces and comparing them to historical data, and hope to add more comparisons of that type going forward. Looking at end results is really what this is all about, but end results is anything that comes out of the model. Time will tell how far out of wack the model may be, more on that as we go forward. There is one place that I am expressing an opinion though, my opinion is that a combat model for a historical wargame should not produce results that could not happen in history. So for example if naval gunnery doctrine was centered around putting the maximum firepower on the enemies ship, and if no BB ever fired its secondaries while checking fire on its mains then this should not happen in game, even though its theoretically possible. Likewise a model that allowed aircraft to capture enemy cities, or allowed infantry units to board surface warships and capture them is unacceptable in my opinion. If you disagee with this opinion your not going to like my analysis. "I've seen far too many results where the end result - the approximate damage to the ships involved and the ending losses - corresponded very closely to reality, to agree that there's a major problem." Erik again One of the advantages of analysis is that it can give you much clearer view into what is happening. Initially I had the same reaction to naval combat, the end result is very close to reality. But then I began to wonder about this, and as the numbers get crunched the picture is getting muddier. Now I am not sure how close to reality the engine really is. I don't have enough data yet, but the data I have makes me think looking closer could be. "I can also say with certainty that 2 by 3 has an outstanding grasp of the real naval battles in the Pacific and designed their model to reflect them, including both the most common types of results and the improbable ones. As with other models, there are combinations and cases where the designer either didn't anticipate something or the variable range is such that the results do not seem believable. " Erik, I think it is a pretty safe bet that many of the people on this board have an equally good grasp of this, in some cases likely better, in others worse. I am not making any comments on the designers knowledge or biases since I don't know any of them. But I am taking it on faith that the meaningful contributions on the thread are backed by a lot of specialized knowledge and data. Building a complex model is not the same as understanding the subject that your trying to model, I'm interested in understanding where the model reflects the real world and were it does not. I am assuming that the designers wanted to build a model that did reflect the real war in the Pacific, if I am wrong on that then everything I am saying is nonsense.
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