Erik Rutins
Posts: 37503
Joined: 3/28/2000 From: Vermont, USA Status: offline
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Hi all, We decided to make the v1.0.106 Beta update available while we finish up internal testing. Our current goal is to release v1.0.106 as the second official update by the middle of this week. We will then take stock and see what needs doing in the next update and decide on a release date for that, most likely in two or three weeks . The v1.0.106 Beta update is now available in the Members' Club. Please note that this is not an official release update and if you would like to try it, it is provided "as is" and with no guarantees or support. Feel free to stay with the release version and wait for the official update if you prefer to play it safe. Here's a list of what the v1.0.106 Beta addresses: v1.0.106 – March 23rd, 2006 (Second Update) Fixed: 1. Fixed a bug importing leagues. The importing of leagues from outside sources works again. 2. Fixed a problem with league standings being wiped away after a certain period of time. This only occurred if the league had divisions with no teams assigned to it. 3. Added some code to the create new season routines to remove any empty divisions and/or conferences. Empty Divisions and Conferences were causing a lot of problems with schedule generation as well as the game resetting standings. Now, once you start a new season, if any divisions or conferences are blank, they're removed before the rest of the season is generated. 4. Fixed the accumulation of statistics over the course of a season as well as career. Two very small typos in one small area of code were causing a tremendous amount of problems! Users are encouraged to reset their leagues so that these changes can properly take effect. 5. The game clock no longer runs during any point after TD attempts (single or two point). 6. Fixed a bug with the PDS that would prevent it from opening plays for edit if the computers regional settings were not set to North America. The game is not localized and this is a known issue detailed in the readme file. Customers are encouraged to read the readme file and set their regional settings to North America. 7. Addressed a couple of issues with field goals. a. That missed field goals caught in the end zone but not returned were not giving a single point when that rule was in place. b. On strange occasions, when a single point rule was not in place, a single point would still be awarded. 8. Addressed the problem of the clock not stopping at the end of a quarter, kick offs and punts not happening as the clock runs out, etc... lots of game clock problems have hopefully been solved. 9. Added some code to ensure that when teams are created they have default uniforms created. 10. Adjusted the RB logic a little bit so that they will run more north south when going through the gaps in the line. Previously sometimes the RB would get up to the line and immediately try to evade an oncoming LB and wind up going no place. Now an RB will at least try to move forward as much as they can. 11. Made some changes to the QB sack code that addresses the 'incomplete pass/tackled by' issue. Now an incomplete pass is only recorded when the QB is hit and his arm is moving forward. As well, no tackle is recorded in this event any more. 12. Fixed a bug in the DBEngine.DLL that would not load the teams for imported leagues into the PDS for use. 13. Fixed a bug in arcade mode and fielding punts. What was happening is that the user was in arcade mode and moving the KR toward the ball, this was causing problems because the non-human controlled player and the human controlled player were conflicting with each other as to which one was supposed to field the kick. 14. Fixed a bug with arcade mode and moving the selected player on the cover team. 15. Fixed bug with Canadian rule set in Quick play giving a team 3 time outs in a half, whereas it should be only a single time out in Canadian rules. 16. Reduced the chance of a fumble a bit. 17. Fixed a bug with custom leagues/teams not showing up in the utilities properly. This was caused by two (or more) teams in different leagues sharing the same internal ID number. This has been adjusted to use a combination of league ID and Team ID when displaying in the tree view window. 18. Reduced the punting ability so that punts are in around 40 to 47 yards. 19. Fixed bug with simulated games not advancing the quarter time after having played out a 3D game. 20. Fixed a field goal hang. If the field goal was missed, but the ball landed close enough to the player in the end zone, and the player actually caught the ball, the game would hang if the live field goal option was set to false. 21. At the request of users, I've upped the passing accuracy somewhat. Now the passing completion rate should be most affected by the defense rather than the QB missing the receiver (although, that still happens). The receiver’s ability to catch the ball will also effect this. 22. Fixed a bug that was introduced in build 1.0.100 that would cause the return of a missed, live field goal, to end the process without actually returning the missed kick. 23. Fixed a bug with the logic commands. Snap To was flagged as the last command to be executed and this was causing subsequent blocking commands to be ignored. 24. Fixed the Time Of Possession calculation. 25. Fixed a bug introduced in one of the previous builds that would prevent the safety animation from completing. 26. The accelerated clock should be fully functional now (computer play selection). 27. Made some changes to pass blocking so that there was less collapse on the LOS if the QB rolled out. One play in particular was showing this problem in Indoor rules. 28. From user requests, the arcade mode kicking has been changed. Previous to the change, the player’s skills would affect the kick the user was attempting to make. So even if the user looked like they'd pointed the arrow at the right place, the field goal could still be missed. After the change the kick accuracy and distance is completely up to the user now. The movement of the arcade kicking indicator has been sped up to make it more challenging.
< Message edited by Erik Rutins -- 3/27/2006 5:00:14 PM >
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