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All Forums >> [Current Games From Matrix.] >> [Sports] >> Maximum-Football 2.0 >> Maximum-Football Support >> Random Players Page: [1]
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Random Players - 3/14/2006 10:41:38 PM   
skippy2006

 

Posts: 6
Joined: 3/14/2006
Status: offline
First, sorry for my english, I'm a french speaking

My problem

When I want to create players via "Edit TEAM" and "Rnd Roster", no player does appear when I click on "Done"

When I want to create a player via "create player", clic on "Random Player" and it is created. But when I want to save it, I have the following message: "There was has problem verifing player information".

When I want to play "League Game" and "View TEAM", there is 40/40 in "Active Player" but I do not see any in "roster of it". I cannot thus simulate (League Game) or play (Quick Game) and I receive the following message: "Variable object or variable block with not dfinie in continuous ModQuickSimulate.PlaySimGame procedure" and "Press F9 to attempt".

I have all space necessary on my hard disk and I have DirectX9. The graph works well but all freeze after a few seconds.

What' happen? Can you help me?

Post #: 1
RE: Random Players - 3/15/2006 12:48:32 AM   
Sonny

 

Posts: 2008
Joined: 4/3/2002
Status: offline
When I got the problem verifying player message I put a zero in the age box and this solved the problem.

The rest I can't help with, sorry.

_____________________________

Quote from Snigbert -

"If you mess with the historical accuracy, you're going to have ahistorical outcomes."

"I'll say it again for Sonny's sake: If you mess with historical accuracy, you're going to have
ahistorical outcomes. "

(in reply to skippy2006)
Post #: 2
RE: Random Players - 3/15/2006 5:57:22 AM   
skippy2006

 

Posts: 6
Joined: 3/14/2006
Status: offline
I have another problem perhaps connected to that described above

After having created a new league and six teams, I select "League Game" and Start New Season. The players are generated. But the function "Draft" does not work nor "Training Camp". I believe that it is the heart of the problem here.

(in reply to skippy2006)
Post #: 3
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