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RE: 1.8? - 3/31/2006 5:42:09 AM   
Ron Saueracker


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quote:

ORIGINAL: Curty



VF16 here cant launch until 1.8 comes out..if you have to start the game over again...


They are actually discussing whether or not their morale is up to flying today.


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Post #: 31
RE: 1.8? - 3/31/2006 6:15:29 AM   
rroberson

 

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quote:

ORIGINAL: Ron Saueracker


quote:

ORIGINAL: Curty



VF16 here cant launch until 1.8 comes out..if you have to start the game over again...


They are actually discussing whether or not their morale is up to flying today.



If they are 4E pilots...the answer is no.

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Post #: 32
RE: 1.8? - 3/31/2006 3:20:21 PM   
RevRick


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Sha na na na, Sha na na na na, Bump, Bump.
Sha na na na, Sha na na na na, Bump, Bump.
Sha na na na, Sha na na na na, Bump, Bump.
Sha na na na, Sha na na na na, Bump, Bump.
Yip yip yip yip yip yip, mmm mmm mmm mmm mmm mmm - Up grade now.

I got Bowser on my browser...


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Post #: 33
RE: 1.8? - 3/31/2006 3:52:05 PM   
Curty

 

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The Seafires aboard Victorious are getting pretty niffed at having to stand down as well.........."Either we lauch or the engines overheat whats it going to be!"

< Message edited by Curty -- 3/31/2006 3:56:23 PM >


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Post #: 34
RE: 1.8? - 3/31/2006 10:05:35 PM   
vonmoltke


Posts: 182
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From: Bloomfield, NJ
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quote:

ORIGINAL: ny59giants

Will we be able to upgrade to the 1.8 from either 1.6 or the various Beta's without having to re-start our PBEM games? Too much time invested for players to not have this be possible.

My current PBEM opponent would probably prefer this, considering he just lost two carriers and half the Pacific Fleet's battleships in the course of three days.

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Post #: 35
RE: 1.8? - 3/31/2006 11:24:27 PM   
pad152

 

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Maybe the rummors are true

The new developers have given up trying to fix the WITP code, and started on WITP II!

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Post #: 36
RE: 1.8? - 4/1/2006 2:15:47 AM   
jwilkerson


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quote:

ORIGINAL: vonmoltke

quote:

ORIGINAL: ny59giants

Will we be able to upgrade to the 1.8 from either 1.6 or the various Beta's without having to re-start our PBEM games? Too much time invested for players to not have this be possible.

My current PBEM opponent would probably prefer this, considering he just lost two carriers and half the Pacific Fleet's battleships in the course of three days.


As things stand now, games started under the two previous production releases ( 1.5 and 1.6 ) will be able to run under 1.8 ( "auto-upgrade" ).

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Post #: 37
RE: 1.8? - 4/1/2006 3:16:26 AM   
Black Mamba 1942


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When?

< Message edited by Black Mamba 1942 -- 4/1/2006 3:17:10 AM >

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Post #: 38
RE: 1.8? - 4/1/2006 3:19:20 AM   
Ron Saueracker


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quote:

ORIGINAL: Black Mamba 1942

When?


From what I've read they already sorted the disappearing unit bug. been a problem for two years and they join and solve it in what, two weeks!


< Message edited by Ron Saueracker -- 4/1/2006 3:20:36 AM >


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Post #: 39
RE: 1.8? - 4/1/2006 3:26:57 AM   
Black Mamba 1942


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Been waiting since December 05, since 1.795.
Already lost one opponent because he got tired of waiting.
20 months so far to sort this mess out, somewhat.

Players who say the vanishing leaders and units don't mess their games up are full of BS.

Others who say they've never had these problems are flat out liars.
Sorry if the truth hurts.

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Post #: 40
RE: 1.8? - 4/1/2006 3:29:11 AM   
Ron Saueracker


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quote:

ORIGINAL: Black Mamba 1942

Been waiting since December 05, since 1.795.
Already lost one opponent because he got tired of waiting.
20 months so far to sort this mess out, somewhat.

Players who say the vanishing leaders and units don't mess their games up are full of BS.

Others who say they've never had these problems are flat out liars.
Sorry if the truth hurts.


I hear ya. I'm talking about in the last two weeks Joe and Don apparently sort something which was unsolveable for two years.


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Post #: 41
RE: 1.8? - 4/1/2006 3:30:55 AM   
Black Mamba 1942


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Programing gurus!

Praise the all mighty!!!

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Post #: 42
RE: 1.8? - 4/1/2006 4:07:25 AM   
Nomad


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Actually, I wonder how much of a tip of the hat goes to michelm? He is the one trying to collect and sort saves that can be used to find where the problem lies. Once you can figure out where the problem is being generated it is not that much work to fix it. Unfortunatly, from what I can read into things, there are multiple points where bugs have crept in.

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Post #: 43
RE: 1.8? - 4/1/2006 4:12:41 AM   
Ron Saueracker


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quote:

ORIGINAL: Nomad

Actually, I wonder how much of a tip of the hat goes to michelm? He is the one trying to collect and sort saves that can be used to find where the problem lies. Once you can figure out where the problem is being generated it is not that much work to fix it. Unfortunatly, from what I can read into things, there are multiple points where bugs have crept in.


Can't forget about MichaelM! Jeez, where are my manners! He has taken countless saves from me lately.


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Post #: 44
RE: 1.8? - 4/1/2006 5:58:28 AM   
1EyedJacks


Posts: 2244
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quote:

Been waiting since December 05, since 1.795.
Already lost one opponent because he got tired of waiting.
20 months so far to sort this mess out, somewhat.

Players who say the vanishing leaders and units don't mess their games up are full of BS.

Others who say they've never had these problems are flat out liars.
Sorry if the truth hurts.


Leaders? Leaders?! We don't need no stinkin' LEADERS! This man's army was built from the ground up around the steel-like core of the NCO Brotherhood!

Don't U worry 'bout no Leaders, Troop! You just stay concerned about my steel-toed combat boot meeting the crack of your...

Sorry - I think I had a flashback...




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TTFN,

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Post #: 45
RE: 1.8? - 4/1/2006 6:03:14 AM   
rtrapasso


Posts: 22653
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quote:

From what I've read they already sorted the disappearing unit bug. been a problem for two years and they join and solve it in what, two weeks!


Ron - i never figured you for an optimist!!

Remember - i think they solved this problem (or announced that they solved it) in versions 1.4, 1.5, and 1.6 and 1.7xx...

So, i think i'll wait a bit to see if it has been solved (no offense to Matrix, but i'll withold judgement for now...)

(in reply to Ron Saueracker)
Post #: 46
RE: 1.8? - 4/1/2006 6:07:05 AM   
rtrapasso


Posts: 22653
Joined: 9/3/2002
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quote:

ORIGINAL: 1EyedJacks

quote:

Been waiting since December 05, since 1.795.
Already lost one opponent because he got tired of waiting.
20 months so far to sort this mess out, somewhat.

Players who say the vanishing leaders and units don't mess their games up are full of BS.

Others who say they've never had these problems are flat out liars.
Sorry if the truth hurts.


Leaders? Leaders?! We don't need no stinkin' LEADERS! This man's army was built from the ground up around the steel-like core of the NCO Brotherhood!

Don't U worry 'bout no Leaders, Troop! You just stay concerned about my steel-toed combat boot meeting the crack of your...

Sorry - I think I had a flashback...




Hey, it Fluffy the Psycho Dog (your avatar)!!

(in reply to 1EyedJacks)
Post #: 47
RE: 1.8? - 4/1/2006 6:11:23 AM   
dtravel


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Well, whether they have finally "solved" any of the major bugs or not they need to release it soon. The inmates are getting restless and need something to distract them. *tosses another log on the fire*

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Post #: 48
RE: 1.8? - 4/1/2006 7:29:27 AM   
pad152

 

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Being new guys, I sure they are not going to release anything until they think it's 100%. These problems have been with the game from day-one, you gotta wonder are they really bugs or logic/design issues.

quote:

If the game designers wanted historical results, they would have designed a game that rewards historical play.


No, they would have scripted the AI from a history book, then everyone would be complaining they used the wrong book

(in reply to dtravel)
Post #: 49
RE: 1.8? - 4/1/2006 9:41:10 AM   
dtravel


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quote:

ORIGINAL: pad152

Being new guys, I sure they are not going to release anything until they think it's 100%. These problems have been with the game from day-one, you gotta wonder are they really bugs or logic/design issues.

quote:

If the game designers wanted historical results, they would have designed a game that rewards historical play.


No, they would have scripted the AI from a history book, then everyone would be complaining they used the wrong book



We already know that many of the bugs are the result of design decisions. Disappearing leaders and units are the result of the way they did the "database".

They have gotten somewhat better recently, but much of the bad will is a direct result of the company's refusal to even acknowledge the existance of bugs during the first year or so after release. Sending a bug report with a save game got one of two results. A response saying there is no problem or dead silence.

As for my sig, well, this one is nicer to the designers than some I've had here.

_____________________________

This game does not have a learning curve. It has a learning cliff.

"Bomb early, bomb often, bomb everything." - Niceguy

Any bugs I report are always straight stock games.


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Post #: 50
RE: 1.8? - 4/1/2006 12:42:45 PM   
Black Mamba 1942


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quote:

ORIGINAL: 1EyedJacks

Leaders? Leaders?! We don't need no stinkin' LEADERS! This man's army was built from the ground up around the steel-like core of the NCO Brotherhood!

Don't U worry 'bout no Leaders, Troop! You just stay concerned about my steel-toed combat boot meeting the crack of your...

Sorry - I think I had a flashback...





I would agree if I didn't have LTJG Ito in charge of the 24TH Divison with a land experience of 9.

(in reply to 1EyedJacks)
Post #: 51
RE: 1.8? - 4/1/2006 5:59:05 PM   
1EyedJacks


Posts: 2244
Joined: 3/12/2006
From: The Eastern Sierras
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quote:

ORIGINAL: jwilkerson


quote:

ORIGINAL: vonmoltke

quote:

ORIGINAL: ny59giants

Will we be able to upgrade to the 1.8 from either 1.6 or the various Beta's without having to re-start our PBEM games? Too much time invested for players to not have this be possible.

My current PBEM opponent would probably prefer this, considering he just lost two carriers and half the Pacific Fleet's battleships in the course of three days.


As things stand now, games started under the two previous production releases ( 1.5 and 1.6 ) will be able to run under 1.8 ( "auto-upgrade" ).



Hi Joe,

So if I'm running a game in patch 1.795 there is no upgrade feature?

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TTFN,

Mike

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Post #: 52
RE: 1.8? - 4/1/2006 7:15:16 PM   
jwilkerson


Posts: 10525
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From: Kansas
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quote:

Hi Joe,

So if I'm running a game in patch 1.795 there is no upgrade feature?


Well, I omitted that discussion because the answer is not as simple as the previous answers. We intend to publish some more detailed notes that will more fully answer this question but a short version is that you can upgrade, this is just a 'exe' change .. no "data formats" are changing .. so you can continue existing games. However, some games that have been played under the beta versions of the code have introduced errors into the save game data that are not automatically correctable by the v1.8 patch. The games will play but specifically the leader zapping that occured in some of the 1.7.x beta versions will still reside in those games. Games played under v1.6 or earlier ( the last production patch ) or games started newly under v1.8 will not have these problems, but some games played under some of the 1.7.x beta versions will have these problems carry forward.

So re-stating in summary, you can upgrade 1.7.9.5 beta games and will be no worse off than you are now regarding zapped leaders, but the zapped leaders will not auto-magically come back.




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Post #: 53
RE: 1.8? - 4/1/2006 8:40:32 PM   
treespider


Posts: 9796
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From: Edgewater, MD
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quote:

ORIGINAL: jwilkerson

quote:

Hi Joe,

So if I'm running a game in patch 1.795 there is no upgrade feature?


Well, I omitted that discussion because the answer is not as simple as the previous answers. We intend to publish some more detailed notes that will more fully answer this question but a short version is that you can upgrade, this is just a 'exe' change .. no "data formats" are changing .. so you can continue existing games. However, some games that have been played under the beta versions of the code have introduced errors into the save game data that are not automatically correctable by the v1.8 patch. The games will play but specifically the leader zapping that occured in some of the 1.7.x beta versions will still reside in those games. Games played under v1.6 or earlier ( the last production patch ) or games started newly under v1.8 will not have these problems, but some games played under some of the 1.7.x beta versions will have these problems carry forward.

So re-stating in summary, you can upgrade 1.7.9.5 beta games and will be no worse off than you are now regarding zapped leaders, but the zapped leaders will not auto-magically come back.


So a upgrade from 1.795 -> 1.8... leaders will not continued to be zapped...but those that were zapped will not come back?


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Post #: 54
RE: 1.8? - 4/1/2006 9:20:57 PM   
Black Mamba 1942


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If this is the answer, then I can live with it.
If I can replace them, and they stayed replaced, ok.

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Post #: 55
RE: 1.8?One hell of a question - 4/1/2006 9:44:07 PM   
LargeSlowTarget


Posts: 4443
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From: Hessen, Germany - now living in France
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quote:

ORIGINAL: Sardaukar

Hell freezes !!


OT but this reminded me of something:


The following is an actual question given on a University of Washington chemistry mid term. The answer was so "profound" that the professor shared it with colleagues, which is why we now have the pleasure of enjoying it as well.

Bonus Question: Is Hell exothermic (gives off heat) or endothermic (absorbs heat)?

Most of the students wrote proofs of their beliefs using Boyle's Law (gas cools off when it expands and heats up when it is compressed) or some variant. One student, however, wrote the following:

First, we need to know how the mass of Hell is changing in time. So we need to know the rate that souls are moving into Hell and the rate they are leaving.

I think that we can safely assume that once a soul gets to Hell, it will not leave. Therefore, no souls are leaving. As for how many souls are entering Hell, lets look at the different religions that exist in the world today. Some of these religions state that if you are not a member of their religion, you will go to Hell. Since there are more than one of these religions and since people do not belong to more than one religion, we can project that all souls go to Hell. With birth and death rates as they are, we can expect the number of souls in Hell to increase exponentially.

Now, we look at the rate of change of the volume in Hell because Boyle's Law states that in order for the temperature and pressure in Hell to stay the same, the volume of Hell has to expand as souls are added. This gives two possibilities:

1. If Hell is expanding at a slower rate than the rate at which souls enter Hell, then the temperature and pressure in Hell will increase until all Hell breaks loose.

2. Of course, if Hell is expanding at a rate faster than the increase of souls in Hell, then the temperature and pressure will drop until Hell freezes over.

So which is it?

If we accept the postulate given to me by Ms. Teresa Banyan during my Freshman year, "...that it will be a cold day in Hell before I sleep with you", and take into account the fact that I still have not succeeded in having such relations with her, then, #2 cannot be true, and thus I am sure that Hell is exothermic and will not freeze.

The student received the only "A" given.

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Post #: 56
RE: 1.8?One hell of a question - 4/1/2006 10:42:10 PM   
JWE

 

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Dear Large and Slow,

You are a man dear to my heart. Way OT but I was MIT MS Physics 1976 thanks to the GI Bill. This is sweet! Good on you for the "A"! That kind of twist is just what the professorial pukes need to keep their heads screwed on straight.

Have you considered Bachause/Reiss' model of the expanding universe? Boyle might be valid in micro, but Hell might freeze or break loose at the whim of a Macro Cosmic All in the Subramanian macro model; this would accommodate someone's Catholic boinking of Uma Thurman in their dreams, as well as Uma's sweet sweet slice of Lucy Liu's neck.

If I go to Hell, whatever its physical manifestations, I wanna be there for Uma (or Lucy).

Luck and Ciao.

JWE

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Post #: 57
RE: 1.8? - 4/2/2006 12:50:05 AM   
Emilio


Posts: 122
Joined: 8/1/2005
From: Valencia (Spain)
Status: offline
Hi Joe,

Nice picture of "El Cid" monument in Burgos. Actually he died in my city, Valencia. He's the most "international" of spanish hero's.

How many time do you think that it will take the internal testing? We are all anxious for 1.8 and to see the dissapearing units and leader bugs fixed.

Thanks,

Emilio.

(in reply to jwilkerson)
Post #: 58
RE: 1.8? - 4/2/2006 1:30:21 AM   
jwilkerson


Posts: 10525
Joined: 9/15/2002
From: Kansas
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As has been stated in a previous post, we have completed the approved changes for v1.8 and have entered the "integration testing" phase of the development cycle. Thus "soon" would be a good guess, but it will be when the team believes all items have been tested and work correctly. We will post notes on the items that have been addressed when the patch is released.

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Post #: 59
RE: 1.8? - 4/2/2006 1:35:02 AM   
Curty

 

Posts: 269
Joined: 11/25/2005
From: Barnard Castle,Durham County,UK
Status: offline

quote:

ORIGINAL: Emilio

Hi Joe,

Nice picture of "El Cid" monument in Burgos. Actually he died in my city, Valencia. He's the most "international" of spanish hero's.

How many time do you think that it will take the internal testing? We are all anxious for 1.8 and to see the dissapearing units and leader bugs fixed.






Thanks,

Emilio.

Welcome aboard Emilio

Great film EL CID..

As for 1.8 not too long now...hopefully


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Post #: 60
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