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TMO adds Blue Field

 
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All Forums >> [Current Games From Matrix.] >> [Sports] >> Maximum-Football 2.0 >> Graphics Related >> TMO adds Blue Field Page: [1]
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TMO adds Blue Field - 3/21/2006 7:25:56 AM   
VCFL Commish


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http://uk.geocities.com/football_canadian/TMO/TotalMaxOut.htm

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RE: TMO adds Blue Field - 3/21/2006 8:07:04 AM   
Shaggyra


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Now that's cool!

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RE: TMO adds Blue Field - 3/21/2006 8:08:59 AM   
Marauders

 

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Cool!

That would look nice with the sharks logo.

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RE: TMO adds Blue Field - 3/21/2006 8:27:48 AM   
Tbird


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Yeah great work


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RE: TMO adds Blue Field - 3/21/2006 6:28:19 PM   
PLAYBOYREDD21

 

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That's sweet. How did u pull that off?

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RE: TMO adds Blue Field - 3/22/2006 2:05:58 AM   
Magnum357

 

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I think he had to open up the .bmp files that control the Feild Artwork (like Out of bound Lines, hashmarks, yard markers, etc.). I don't think its very practical to have this work for every custom team. Team Artwork and Feildart are in two different directories.

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RE: TMO adds Blue Field - 3/22/2006 6:19:42 AM   
VCFL Commish


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I altered the BMP files like mag said.It could be practical to do if you do it before you play each game just have to name the fields differently
Turf
Turfb
Turfc

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RE: TMO adds Blue Field - 3/22/2006 7:11:58 AM   
Breeze

 

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From: Cherry Hill, NJ, USA
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You'd almost need a turf-switching utility to make it practical.

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