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RE: Small/quick/simple idea how to restrict land based ... - 4/24/2006 11:56:28 PM   
el cid again

 

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quote:

Torpedoes require specialized care and feeding. You can't just leave them stacked outside in the weather like an iron dumb bomb. A torpedo assembly/maintenance/storage facility is an indication of a certain level of infrastructure. I haven't seen anything to indicate torpedo armed strikes were ever (but I'm still looking) launched from an AF that wasn't the equivalent to a size 6. If the shoe fits...


Sure it does. But you are missing a point here: a unit HAS the specialists required to feed the ordnance it needs! In all countries. In all generations. Torpedo bomber units have torpedo technicians. Its in there.

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RE: Small/quick/simple idea how to restrict land based ... - 4/24/2006 11:58:46 PM   
el cid again

 

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quote:

What other bases did Betties launch from carrying torpedoes?


This is a bit silly:

who is disputing that little airbases - called aircraft carriers - can service and support torpedo bombers?

IF a level 2 air base (CVL) or a level 3 air base (CV) can do this, surely so can a level 4 air base on land.

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RE: Small/quick/simple idea how to restrict land based ... - 4/24/2006 11:59:28 PM   
bradfordkay

 

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Sid, by asking "Did the capability exist" I was asking were there as many torpedoes in the theatre as your average WITP game provides. This is where I feel the problem lies.

There is no doubt that ships were used to deliver supplies to exposed bases; Lunga, Munda, Milne Bay and Port Moresby come quickly to mind. Aerial attacks were made against these places, on occasion they were made with torpedoes. Every attack against these locations did not use torpedoes, yet in UV/WITP if they're within normal bombing range, they are going to be hit with torpedoes. The number of losses to torpedo carrying aircraft is extremely high in the game, especially compared to what happened IRL.

That the torpedo carrying aircraft is capable of sinking shipping is a given, no regular on this board would be arguing otherwise. What we are arguing is that torpedo ordnance was limited in numbers, and we'd like to see some way of portraying this in WITP.



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RE: Small/quick/simple idea how to restrict land based ... - 4/25/2006 12:02:57 AM   
juliet7bravo

 

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Rough Japanese torpedo production:

Air Dropped
Type 91 (Mod 1): 2092 (all pre-war)
Type 91 (Later Mods): 7572
Type 4: 880

Midget subs /MTB’s
Type 97: 100 (Midget)
Type 98: 130 (Midget)
Type 2: 800 (Midget/MTB)
Type 2 Special: 100 (Midget/MTB)

Submarine
Type 6: pre-war (#?)
Type 89: pre-war (#?)
Type 92: 650
Type 96: 300
Type 95: 2200

Surface
Type 8: pre-war (#?)
Type 90: 650
Type 93: 2600 (1350 @ war start)

Things that beat you over the head:
(1) The comparison to the less than 1000 (total) the US started with (Less than 1000 less the 233 lost at Cavite)
(2) Far less than the 60,000+ total the US produced during the war
(3) Major handicap US at wars start, major handicap IJN at wars end

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RE: Small/quick/simple idea how to restrict land based ... - 4/25/2006 12:09:39 AM   
mogami


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Hi, So the Japanese would be limited to 358 strikes by full torpedo Daitai (27 aircraft)
I doubt I've ever launched that many in any game.

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RE: Small/quick/simple idea how to restrict land based ... - 4/25/2006 12:37:59 AM   
bradfordkay

 

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Or, to put it in other words, Russ - they have less than 1 year's worth of daily air strikes.

This thread is basically an expentsion of the ancient arguments trying to slow down operational pace. I can limit the pace at which I perform operations, but I have little control over my aI opponent's pace...

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RE: Small/quick/simple idea how to restrict land based ... - 4/25/2006 12:59:29 AM   
Big B

 

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quote:

ORIGINAL: bradfordkay

Sid, by asking "Did the capability exist" I was asking were there as many torpedoes in the theatre as your average WITP game provides. This is where I feel the problem lies.

There is no doubt that ships were used to deliver supplies to exposed bases; Lunga, Munda, Milne Bay and Port Moresby come quickly to mind. Aerial attacks were made against these places, on occasion they were made with torpedoes. Every attack against these locations did not use torpedoes, yet in UV/WITP if they're within normal bombing range, they are going to be hit with torpedoes. The number of losses to torpedo carrying aircraft is extremely high in the game, especially compared to what happened IRL.

That the torpedo carrying aircraft is capable of sinking shipping is a given, no regular on this board would be arguing otherwise. What we are arguing is that torpedo ordnance was limited in numbers, and we'd like to see some way of portraying this in WITP.



Thank you...I didn't think it was hard to grasp this simple fact

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RE: Small/quick/simple idea how to restrict land based ... - 4/25/2006 1:16:39 AM   
juliet7bravo

 

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"IF a level 2 air base (CVL) or a level 3 air base (CV) can do this, surely so can a level 4 air base on land"

"This is a bit silly"

A CV or CVL, by defintion, has the facilities and specialist personnel to store and perform maintenance on torps. Some flyspeck atoll doesn't neccessarily have to. Since the game doesn't model (and shouldn't) specific AF infrastructure, the debate is where the cutoff point would be. Size 4 as a rule of thumb would work for me. But then again, can you show us where a historical strike with torps originated from an airbase topped out at what we'd call (in game terms) a size 4? I'm seeing the equivalent of a size 6 as a historical minimum, which is an indicator of infrastructure capabilities IMO.

"Sure it does. But you are missing a point here: a unit HAS the specialists required to feed the ordnance it needs! In all countries. In all generations. Torpedo bomber units have torpedo technicians. Its in there"

Reading, as they say, is fundamental. I believe I said; "A torpedo assembly/maintenance/storage facility is an indication of a certain level of infrastructure". Check out any base where TB's are based out of (for torp missions), and they'll have facilities to service/maintain the torps. Of particular importance in a jungle/tropical environment. Even disregarding environmental conditions, at the very least you're going to need a specialized air compressor/separator plant to charge the air flasks. Not to mention torps are shipped disassembled. It's not like they wait for the call for a torp loadout to bust it out of its storage container, assemble it, fuel it, charge the air flask, service it and check all the controls mechanisms. That would be "a bit silly". At the risk of being called an AFB, I'd say you were far more likely to find a "field" capability in the USN/USMC to do this than in the IJA/IJN.


"I doubt I've ever launched that many in any game"

How many aircraft were lost to OP losses while carrying a payload? How many ships were lost with torps being transported in their holds? How many captured/destroyed at bases? Destroyed in air strikes? Torps expended in training? CV/CVL/CVE/CS/AV's sank with their torpedo storage magazines full?

Pic: Japanese torpedoes "sortying" against the USN...





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< Message edited by juliet7bravo -- 4/25/2006 1:21:04 AM >

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RE: Small/quick/simple idea how to restrict land based ... - 4/25/2006 1:38:31 AM   
mogami


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quote:

ORIGINAL: Big B


quote:

ORIGINAL: bradfordkay

Sid, by asking "Did the capability exist" I was asking were there as many torpedoes in the theatre as your average WITP game provides. This is where I feel the problem lies.

There is no doubt that ships were used to deliver supplies to exposed bases; Lunga, Munda, Milne Bay and Port Moresby come quickly to mind. Aerial attacks were made against these places, on occasion they were made with torpedoes. Every attack against these locations did not use torpedoes, yet in UV/WITP if they're within normal bombing range, they are going to be hit with torpedoes. The number of losses to torpedo carrying aircraft is extremely high in the game, especially compared to what happened IRL.

That the torpedo carrying aircraft is capable of sinking shipping is a given, no regular on this board would be arguing otherwise. What we are arguing is that torpedo ordnance was limited in numbers, and we'd like to see some way of portraying this in WITP.



Thank you...I didn't think it was hard to grasp this simple fact


Hi, You mean to say that every attack from a SUPPLIED SIZE 4 (or larger) Japanese base flown by Betty/Nell will use torpedos.

There is no mention of providing aircover to prevent these or bombing the airfields they come from the entire solution to the problem is to make torpedo attacks impossible.

No Betty or Nell can fly a torpedo attack from a size 3 or smaller airfield. Size 4 or larger airfields are rare at games start. (they must be built) So it is not a case of Japan being able to just use any old island to base Betty/Nell torpedo attacks. Also a torpedo attack consumes more supply compared to a bomb attack.



What you really want is to be immune to attacks period (because bombs can also sink transports)

(Rabaul will still meet all your requirments and it is the base in question so PM and Gili Gili will still be subject to torpedo attacks. You post a probblem and all the agreed on solutions do not address the examples quoted as a problem. Instead bases that cannot even use torpedo's on Betty/Nell are curtailed?)

< Message edited by Mogami -- 4/25/2006 1:41:31 AM >


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RE: Small/quick/simple idea how to restrict land based ... - 4/25/2006 1:52:07 AM   
Big B

 

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quote:

ORIGINAL: Mogami

What you really want is to be immune to attacks period (because bombs can also sink transports)

?

No, all I (and others) are saying is that G4Ms and G3Ms exert influence in the anti-shipping role way out of proportion to RL.

We would like to see something done to put it on a more historic level. That's all.

Matrix didn't find it too difficult or ahistoric to require Allied LB Air to go through numerous checks to see if they could use a 1000lbr ant-shipping bomb...so what's the great difficulty in doing the same for LB Air torpedoes?





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RE: Small/quick/simple idea how to restrict land based ... - 4/25/2006 2:21:07 AM   
bradfordkay

 

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Russ, in none of the posts on this thread has there been any mention of eliminating the torpedo carrying level bombers. Please do not take our comments out of context. Right now the game gives the appearance of way too many aerial torpedo attacks. I've posted some rough numbers of shipping that was sunk via aerial torpedoes during the pacific war and you've got to admit that WITP exceeds that by a large margin.

I do not want my shipping to be immune to attack. However, I do want the attacks to have some resemblance to what I have studied.

Remember the discussion about including torpedo attacks in Port Attacks? I recall that the compromise was that there would be a chance that any given squadron would use torpedoes. I also recall supporting that option during the discussion. Coldn't something similar be done with level bombers capable of carrying torpedoes? "X" percentage chance that the Naval Attack they make will be made with torpedoes?

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RE: Small/quick/simple idea how to restrict land based ... - 4/25/2006 2:28:50 AM   
ChezDaJez


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quote:

Torpedoes require specialized care and feeding. You can't just leave them stacked outside in the weather like an iron dumb bomb. A torpedo assembly/maintenance/storage facility is an indication of a certain level of infrastructure. I haven't seen anything to indicate torpedo armed strikes were ever (but I'm still looking) launched from an AF that wasn't the equivalent to a size 6. If the shoe fits...

1000 lbs. bombs is probably being tied, again, to a certain level of cargo handling capability/infrastructure. Sure you could load an AC by brute force/manpower...once, twice ect. But to start using 1000 lbs. bombs on a regular basis means alot of increased cargo handling issues getting them off a ship, loading them onto ground transport, then transporting them to the AF, unloading them, then loading them onto a bomb cart ect. A 1000 lbs slab of steel is ALOT harder to handle than 500 lbs...it just ain't the same at all. Especially given that (most especially early war) the ground crews were undermanned, overworked, and poorly equipped. Look at the pic Brady posted with 47 grunts hand loading a big a$$ bomb onto a Japanese plane.


As someone who has loaded torps, assorted bomb types (including ones that glow), missiles and mines on P-3 aircraft, I think I have a good feel for what it takes to load weapons on aircraft. And it takes very little equipment to do so. If it can be brought to the aircraft it can be loaded fairly quickly and simply without special equipment. On the P-3 we use a hand crank and cable to hoist weapons into the bomb bay and onto wing racks when there aren't any hydraulic lifts available. A bomb can be loaded and ready within 5 minutes. A missile such as a Harpoon takes about 10 minutes.

Torps require far less "care and feeding" than you think they do. Any type of shelter, even a tent will suffice to protect a torp from the elements. Doesn't have to be climate-controlled. The only assembly a torpedo required was the attachment of the warhead. Doesn't take much to do that and very little equipment is required for torpedo maintenance.

You say you haven't found any instance of Bettys with torps flying from anything less than a size 6 airfield. Exactly what comprises a size 6 airfield? Base size in WitP is an abstraction and basically represents the number of aircraft that can be on the ground.

I would think an Aviation Unit Rgt or Special Base Force is likely to have the tools and expertise necessary to handle torps with them no matter what size airfield so long as it is capable of handling torpedo aircraft. Size of the field matters not except to determine whether a loaded Betty can takeoff from it.

The same with B-17s. If it can takeoff from a filed with a full bombload, then it doesn't matter whether its 1000lb or 500lb bombs or even box lunches. The hoisting equipment for 500lb and 1000lb bombs are the same, no difference at all. In fact the only difference is on the bomb cart where the cradle width has to be changed for each bomb type. So long as the support personnel they should be able to load.

As far as offloading them from a ship, does it matter if the pallet has 4-1000lb or 8-500lb bombs on it? They get loaded onto a lighter that takes them to a dock. A simple hoist is easily fashioned to handle the weight. If worse comes to worst, they can be rolled off the ramp and onto the beach. There are many different ways to get things to where you need them.

So again, we come back to availability.

Chez

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RE: Small/quick/simple idea how to restrict land based ... - 4/25/2006 2:46:10 AM   
mogami


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Hi, It should be
"In some games where Allied player sends TF into range without air cover the number of ships lost exceeds the historic amount" (I'm faily certain at least 3 of my Allied opponents lost fewer then historic number of transports in course of our games)

Because if the Japanese place a Val daitai on Goodenough Island they will sink the transports with bombs. Or Sally Sentai at Lae they will sink the transports.

Then what will the "fix" be?


If you make torpedos a type of supply and require them to be transported and stored and cared for by a lot of new rules and codes where do you think the Japanese will send them? Rabaul! And if you send TF to PM without CAP they will be attacked by torpedos.

< Message edited by Mogami -- 4/25/2006 2:48:43 AM >


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RE: Small/quick/simple idea how to restrict land based ... - 4/25/2006 2:54:22 AM   
Big B

 

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quote:

ORIGINAL: Mogami

Then what will the "fix" be?



It's quite simple...

Change the Default load to bombs,
then, have ALL Land Based Level Bombers that can have a torpedo - go through the exact same series of checks that Allied Bombers go through to get 1000lb anti-ship bombs.

B

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RE: Small/quick/simple idea how to restrict land based ... - 4/25/2006 3:06:12 AM   
ChezDaJez


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quote:

Change the Default load to bombs,
then, have ALL Land Based Level Bombers that can have a torpedo - go through the exact same series of checks that Allied Bombers go through to get 1000lb anti-ship bombs.


Hi Big B,

That would be a good interim solution. I could support that.

Chez

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ASW Ops Center, Rota, Spain 1978-81
VP-40, Mt View, Ca 1981-87
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RE: Small/quick/simple idea how to restrict land based ... - 4/25/2006 4:39:59 AM   
juliet7bravo

 

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"As someone who has loaded torps, assorted bomb types (including ones that glow), missiles and mines on P-3 aircraft, I think I have a good feel for what it takes to load weapons on aircraft. And it takes very little equipment to do so. If it can be brought to the aircraft it can be loaded fairly quickly and simply without special equipment. On the P-3 we use a hand crank and cable to hoist weapons into the bomb bay and onto wing racks when there aren't any hydraulic lifts available. A bomb can be loaded and ready within 5 minutes. A missile such as a Harpoon takes about 10 minutes."

Yup, and you're getting them delivered to your doorstep ready to go, without all those nasty intermediate (and invisible to most eyes) steps from ship to your door. You weren't doing it in some dirt/marston mat field, under crap conditions, getting bombed at night, with half the people and a fraction of the equipment you need, day in, day out. If we want to measure peckers, I'm willing to bet I've got more experience in both combat and "primitive" conditions, handling largish quantities of ammuntion and ordnance.

"Torps require far less "care and feeding" than you think they do. Any type of shelter, even a tent will suffice to protect a torp from the elements. Doesn't have to be climate-controlled. The only assembly a torpedo required was the attachment of the warhead. Doesn't take much to do that and very little equipment is required for torpedo maintenance."

As I said...

"at the very least you're going to need a specialized air compressor/separator plant to charge the air flasks. Not to mention torps are shipped disassembled. It's not like they wait for the call for a torp loadout to bust it out of its storage container, assemble it, fuel it, charge the air flask, service it and check all the controls mechanisms"

Everything I've read about WW2 conditions, this is an accurate summary. You'd find what to disagree with in this statement? Then isn't now, and we're not talking modern weapons you break out of their sealed, humidity proof containers that have little or no end-user maintenance and/or minimal prep other than a quick diagnostic check. Those weapons also required more or less daily maintenance to be "combat ready" once assembled and prepped. Somewhere I've got all the USN checks for a "new" torpedo where they check the guidance/depthkeeping/gyroscope "stuff" after prepping it...no computer or electrical diagnostics there.

"You say you haven't found any instance of Bettys with torps flying from anything less than a size 6 airfield. Exactly what comprises a size 6 airfield? Base size in WitP is an abstraction and basically represents the number of aircraft that can be on the ground"

Absolutely. But match up airfields historically launching out torpedo armed AC, and they appear to match up with what is a rated as a size 6 or larger in the game. Size is an abstraction, but it "should" also have some bearing on capabilities. This is an observation, nothing more.

"I would think an Aviation Unit Rgt or Special Base Force is likely to have the tools and expertise necessary to handle torps with them no matter what size airfield so long as it is capable of handling torpedo aircraft. Size of the field matters not except to determine whether a loaded Betty can takeoff from it"

Really? Outside of major bases (and sometimes there) this isn't what almost any Japanese air unit history you care to read would indicate. They suffered from a chronic shortage of trained maintenance people and even basic tools. It wasn't limited to the Japanese either, as I'm sure you know. With the Allies it got better, with the Japanese it got worse. Readiness rates for the Japanese probably averaged from 50-75% at good times. Allied unit histories in forward combat areas before they got gold-plated toilets are a horror story of "making do" with next to nothing. Why would you think that any airfield would have torpedoes and qualified techs present just because the runway's long enough to handle the AC?

Excerpt from a Logistics paper: "For Want of a Spanner"

"The first clue to the problem came from the Operational Record Book (ORB) of a repair and salvage unit (RSU) in the Middle East in 1940 which opened by noting that of the RSU’s 62 personnel, only 25 had tools. So they were happy to pass on salvaged aircraft to whoever claimed them. What this meant was that in a theater then desperate for serviceable aircraft, many were standing idle because the necessary repairs could not be made for want of a spanner, let alone the necessary spares.

But the matter is important because in 1943 in Burma (South-East Asia Command or SEAC), the Beaufighters of No. 26 Squadron only sortied once every 18 days due to lack of tools and spares. The fact that the RAF had insisted on standardized nuts, bolts, and other fittings meant that special tools were not needed. Unserviceability was due to the unavailability of regular tools."

"The same with B-17s. If it can takeoff from a filed with a full bombload, then it doesn't matter whether its 1000lb or 500lb bombs or even box lunches. The hoisting equipment for 500lb and 1000lb bombs are the same, no difference at all. In fact the only difference is on the bomb cart where the cradle width has to be changed for each bomb type. So long as the support personnel they should be able to load."

Support people being a key. Crap, even the USAAF having the bomb carts in early WW2 is an open question. The Japanese more likely NOT to have them. What was one of the factoids out of "Shattered Sword"...only 6 carts for a carrier? What do you think they had at some hell hole airstrip south of nowhere? Remember Brady's pic of the "support people" muscling the bomb to the AC by brute force?

"As far as offloading them from a ship, does it matter if the pallet has 4-1000lb or 8-500lb bombs on it? They get loaded onto a lighter that takes them to a dock. A simple hoist is easily fashioned to handle the weight. If worse comes to worst, they can be rolled off the ramp and onto the beach. There are many different ways to get things to where you need them"

Again, aren't we going back to AF/port size and "infrastructure"? Does your port have cranes, or are we using the ships? Dock? Is there a dock? Is there a lighter? A simple hoist made from what? Lifting the pallet from the lighter/dock/beach onto what? A truck? Once it's on a truck, is there a road? At the end of the road we have to off-load it. Then we have to break it down. Then its got to be loaded on the bomb cart. And we're going to repeat this process scores of times to unload even a single supply ship.

The amount of manpower intensive effort to launch out a couple dozen B-17's (or Betties) from the time you off-load it from the ship, to the point where you're using your little hand crank to winch it into your AC was incredible. And we ain't even talked about AC maintenance in primitive conditions or fueling from 55 gal drums with a hand crank those couple dozen AC. Point being (if there's a point, I forget), bigger bases are going to have "bigger" infrastructure. More of it. Better. The Japanese in particular had little motor transport, and minimal port facilities at anything other than major bases.

"There are many different ways to get things to where you need them"

That sounds like one of those code phrases an officer would use that boils down to various ways of saying "all you privates are going to be working your asses off".








< Message edited by juliet7bravo -- 4/25/2006 4:44:10 AM >

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RE: Small/quick/simple idea how to restrict land based ... - 4/25/2006 5:16:22 AM   
tsimmonds


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quote:

ORIGINAL: el cid again

quote:

Ignoring for a moment the illogic of the different port size requirements, the rules otherwise make perfect sense. In my memory not one single person has ever complained about these rules; what then is the argument that would make it reasonable that any location with a level 4 airbase would have unlimited torpedoes available every day for as many aircraft as could be squeezed onto the place? It is only realistic to put some limit on this. A torpedo is a piece of machinery every bit as complex as an aircraft engine, which (in the case of IJ) must be built one by one in factories and inventories of which are carefully managed. I don't say necessarily that they should have to be built like a/c engines (although it isn't a bad idea); just that there should be some limit on availability, perhaps based on port size as in the case of PTs and of larger warships.


Ironic that this is posted by "irrelevant" - since it may be irrelevant. Do we not have base size requirements right now for bombers? The only fighters I know of that carry torpedoes are Allied ones.

You may choose to miss my point if you like. The point is not to limit the size of the base. The point is generally to require some sort of tender be present at most locations where one wants to use torpedoes (large bases being scarce). While the tender itself is an abstraction, it represents the committment of resources to an operation, and planning ahead, and sundry military and logistical virtues.....torpedoes simply were not to be found ad hoc when- and wherever one desired them. One had to manufacture them one by one, and as they were relatively scarce, one then had to decide where to send them, which implied some forethought about where one might wish to use them.

< Message edited by irrelevant -- 4/25/2006 5:35:12 AM >


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RE: Small/quick/simple idea how to restrict land based ... - 4/25/2006 5:20:51 AM   
juliet7bravo

 

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"If you make torpedos a type of supply and require them to be transported and stored and cared for by a lot of new rules and codes where do you think the Japanese will send them? Rabaul! And if you send TF to PM without CAP they will be attacked by torpedos"

Yes, and your opponent will have the opportunity to interdict the torps in route, destroy them at the base ect. And if all your 358 Daitia sorties worth of torps are at Rabaul, they ain't someplace else. Which means more "strategic thought" and immersion all the way around...like the pain and agony when your transport with 250 torps on board gets whacked before it can off-load.

In the Rabaul example, you would also have to just deal with torp attacks from Rabaul, as is consistent with history, not with ahistorical swarms of them from every little associated base in the region. If your "style" of gameplay depends on the unrestricted and indescriminate use of torps, well, it has little to do with WW2, and is just another example of gaming the system. There ought to be a "house rule" .

As far ar the immersion factor goes, I'd have to think managing the distribution and husbanding of a vital and limited supply of torpedoes with a direct and immediate impact on my capability to prosecute the war is far more appropriate to the game role than most of the tasks the player is forced to deal with.

*Don't get me wrong by the way, I'm (and have been) talking about WitP2 or an "expansion pack"...not another major code change in WitP at this late date. Big B's idea is probably the best way to limit torp use in WitP.

< Message edited by juliet7bravo -- 4/25/2006 5:26:59 AM >

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Post #: 78
RE: Small/quick/simple idea how to restrict land based ... - 4/25/2006 6:18:42 AM   
Mike Scholl

 

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quote:

The amount of manpower intensive effort to launch out a couple dozen B-17's (or Betties) from the time you off-load it from the ship, to the point where you're using your little hand crank to winch it into your AC was incredible. And we ain't even talked about AC maintenance in primitive conditions or fueling from 55 gal drums with a hand crank those couple dozen AC. Point being (if there's a point, I forget), bigger bases are going to have "bigger" infrastructure. More of it. Better. The Japanese in particular had little motor transport, and minimal port facilities at anything other than major bases.


Sounds like you are on the track of the correct solution. It isn't a matter of how much supply, or what kind of support mechanisms, or any of that stuff. If the bombs or torpedoes are present, they can be loaded. Not very fast or very many if the situation is primitave and undersupported..., but it can be done. You don't need a "level whatever" base or a "minimum supply amount" to put a torpedo on an airplane..., you just need to have a torpedo and an airplane. What you can't do is service a LOT of planes. To do that you DO need better facilities and equipment. That's what base size and support should control..., how MANY aircraft can be operated and serviced within a useful time-frame.

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RE: Small/quick/simple idea how to restrict land based ... - 4/25/2006 6:29:35 AM   
mogami


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Hi, The only airfields that can be built to size 4 without alot of effort and time that are in range of Port Moresby are Rabaul and Lae.
If the Japanese have 100 Betty deployed to Rabaul or Lae and they load 50kg bombs and 25 per mission get hits the Allied player will still lose transports.

The only way to prevent the loss of transports to Japanese air attack is to provide CAP.


The reason the Allies lose excess transports is not because of torpedos but because the Japanese tend to occupy Rabaul before the end of Dec 41 and have it built to level 5 by the end of Jan 42 and then they place 100xA6M2 there as escorts. Thats the reason for higher then historic Allied ship loss. The Japanese could use Lae instead and deply Sonias and the Allies would lose ships unless they first regained control of air from the A6M2.
The Allies player has to make sure the Japanese are forced to spread out their air power.
The only base in Central Pacific that can arm Betty/Nell with torpedo is Kwajalein. (It takes a while to get the other bases built and supplied and under control of air HQ)

Japanese forward bases are normally in range of Allied 4E bombers and so they are less often the source of anti shipping strikes. (The Allied player simply insures he has no TF in range thus grounding the Betty/Nell and then attacks the airfields)

Allied strikes against airfields do not need to be 100 AC. 16-32xB-17 can make the airfield untenable.

My point is not that I disagree that torpedo attacks in WITP occur more often then in history but that I don't see the little airfields being the problem. less then size 4 do not arm Betty/Nell with torpedo. And the size 4's do not begin that size. They require a major effort by Japan. Since Japan commits the resources no matter how you limit their use the Japanese player will commit torpedos. (He only needs to send 27 per groups deployed at a base. )

The Allies currently have the same chance of sinking the supply as he will have sinking a ship load of torpedos. In order to arm a torpedo the base must have 2x required supply. (before it expends any to load torpedos)

In order to launch a torpedo strike the Japanese must have
1. A size 4 or larger airfield
2. A Air HQ
3. 2x required supply
4. 1 escort for every 2 CAP over target.

When Rabaul reaches size 4 it can launch a strike of 200 aircraft.
Suppose Port Moresby is a size 3
PM can have 150 fighters on CAP. /2 means Japan must provide 75 fighters as escort.
(3xA6M2 Daitai/81 AC) So Japan can send 125 bombers if they have no other aircraft deployed to Rabaul and if they have no CAP over Rabaul.
If Port Moresby is a size 4 with 200 fighters up then Japan must send 100 fighters (4xDaitai)

These would be the absolute highest number of bombers Japan could send (it would depend on a2a results whether or not they could send the same mission again)

If Japan wins the A2A and Allies do not replace the lost fighters Japan could send more bombers (few escorts required) If Allies win the A2A or Japanese do not replace the fighter loss the number of bombers that could fly would decrease. If Allies have over 2 to 1 in CAP Japan CANNOT fly missions.

I want it understood why I don't like some proffered changes. It is because such changes relieve one player or the other of the requirement to achive results through combat success. If we eliminate torpedos we eliminate the need for Allied player to fight for air control. (He now can simply ignore CAP send in supply and engineers build PM to max size and reduce Rabaul to rubble with 4E bombers)

I think if you check you notice PM was not wining the air battle untill after the Japanese were forced to commit their air at multiple targets (Guadalcanal ) And the historic Japan did not commit a force any where near the size your average WITP Japanese playe does. (the real Japanese still had major commitments of Betty/Nell/A6M2 to areas where most WITP games have none)

I don't think I can describe a scenario that covers all possible reasons however I can relate my personal experiances.

Start of War Allied player retreats to India/Noumea/Line Islands

Japan as a result has no requirment for A6M2 either as CAP or escort so these redeploy to advanced bases like Rabaul or Rangoon. Since there is no shipping to attack and all airfields are empty the Betty/Nells are also redeployed to advanced bases.

Now they begin to make attacks in areas where no such attacks occured in history and number of lost Allied ships exceeds historic.

In combination with IJN CV being released to wreck havoc the Allied player throws his monitor out the window. He then looks for a resaon why "WITP sucks"

since it is never "operator error" it must be "too many torpedos" "too much supply" "too much shipping" "A6M2 bonus" or what not.

I've not noticed anyone pointing out that "If you don't fight and fight wisely you lose"
(I've tested this in PBEM. I did almost nothing as Allies and Japanese won AV and they won a series of battles that were disasters for Allies even when Allies were not even looking to fight the battles)

Read Tom Hunters AAR. (He did much better then historic Allies by fighting everywhere)
Kereguelen has not lost higher then historic anything. (He needs to update our AAR)
(we are in mid 1943 and Japan is on the defensive on all fronts because the Allied position is so solid that to get into it's range results in complete destruction. Japan cannot launch torpedo attacks. (first Japan cannot provide the escorts to most targets and where that is possible the strikes result in slaughter of Japanese)

Lastly Dadman has been slaughtering Betty/Nell attacks recently. (Feb 43) (Its the CAP/escort thing that makes or breaks torpedo or bomb attacks)

< Message edited by Mogami -- 4/25/2006 6:38:17 AM >


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Post #: 80
RE: Small/quick/simple idea how to restrict land based ... - 4/25/2006 6:39:19 AM   
bradfordkay

 

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quote:

ORIGINAL: Mogami

Hi, It should be
"In some games where Allied player sends TF into range without air cover the number of ships lost exceeds the historic amount" (I'm faily certain at least 3 of my Allied opponents lost fewer then historic number of transports in course of our games)

Because if the Japanese place a Val daitai on Goodenough Island they will sink the transports with bombs. Or Sally Sentai at Lae they will sink the transports.

Then what will the "fix" be?


If you make torpedos a type of supply and require them to be transported and stored and cared for by a lot of new rules and codes where do you think the Japanese will send them? Rabaul! And if you send TF to PM without CAP they will be attacked by torpedos.



You are right, Russ... I never did quite grasp the concept of air cover in all my thirty some-odd years of playing wargames.


Is there really any need to portray those with whom you disagree in such a manner?

Back when I played f-t-f boardgames, my friends knew me as a(n overly?) cautious commander on the offense, and tenacious on the defense. I do not tend to send forces to their doom, just because I want to meet (or beat) some schedule.

Surely you can come up with a new argument, not the old "it's your poor gameplay that is at fault."



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Post #: 81
RE: Small/quick/simple idea how to restrict land based ... - 4/25/2006 6:43:06 AM   
Big B

 

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quote:

ORIGINAL: Mogami


In order to launch a torpedo strike the Japanese must have
1. A size 4 or larger airfield
2. A Air HQ
3. 2x required supply
4. 1 escort for every 2 CAP over target.




I'm not so sure here..

In a game I did vs AI, I was Japanese. I captured Midway Is. by Dec 27th. I quickly Flew in about 30-40 G3Ms and G4Ms and about 27 A6Ms.

By Jan 1, the US Navy was launching CV strikes at Midway. My planes launched and torpedoed the Enterprise - Torpedoed that is.
I had no Air HQ there on Midway....

B

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Post #: 82
RE: Small/quick/simple idea how to restrict land based ... - 4/25/2006 6:53:39 AM   
bradfordkay

 

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" Suppose Port Moresby is a size 3
PM can have 150 fighters on CAP. "


Of course, it is a very long time before PM will have enough air support to be able to put up 150 fighters, unless you are recommending exceeding the support limits (something I strive not to do).

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Post #: 83
RE: Small/quick/simple idea how to restrict land based ... - 4/25/2006 7:07:26 AM   
mogami


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quote:

ORIGINAL: Big B


quote:

ORIGINAL: Mogami


In order to launch a torpedo strike the Japanese must have
1. A size 4 or larger airfield
2. A Air HQ
3. 2x required supply
4. 1 escort for every 2 CAP over target.




I'm not so sure here..

In a game I did vs AI, I was Japanese. I captured Midway Is. by Dec 27th. I quickly Flew in about 30-40 G3Ms and G4Ms and about 27 A6Ms.

By Jan 1, the US Navy was launching CV strikes at Midway. My planes launched and torpedoed the Enterprise - Torpedoed that is.
I had no Air HQ there on Midway....

B


Hi, If you didn't have an Air HQ you were not flying 100 percent of your aircraft.

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Post #: 84
RE: Small/quick/simple idea how to restrict land based ... - 4/25/2006 7:12:41 AM   
mogami


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quote:

ORIGINAL: bradfordkay

You are right, Russ... I never did quite grasp the concept of air cover in all my thirty some-odd years of playing wargames.


Is there really any need to portray those with whom you disagree in such a manner?

Back when I played f-t-f boardgames, my friends knew me as a(n overly?) cautious commander on the offense, and tenacious on the defense. I do not tend to send forces to their doom, just because I want to meet (or beat) some schedule.

Surely you can come up with a new argument, not the old "it's your poor gameplay that is at fault."




Hi, I am not directing anything at anyone.
It has been suggested that torpedos are the problem.
I don't think so. Because no matter what rules you insert Rabaul will be able to launch torpedo attacks.
Tulagi has never been the launch point for a single Betty loaded with a torpedo (no size 3 or smaller airfield has)

Since Rabaul under any set of rules will lauch torpedo attacks the Allied player has to end them by his actions.
I know they can do this because it's been done to me.

I don't want the game fighting the war for me. Thats what I'm worried about. "Fixing" the game to the point there is no reason to play it because everything that does not go exactly according to history has been "fixed" so it does.

(By the way the largest single defeat ever inflicted apon me was carried out by Japanese level bombers not torpedo planes 200+ Sally with 250kg bombs can still sink USN CV)

I have no intent to insult anyone or get into a battle over this. I see that many players agree with this idea. I do not. Since it is an open forum I am posting why I do not.
It's nothing personal.
The same betty/Nell that fly at you fly at me.

< Message edited by Mogami -- 4/25/2006 7:18:04 AM >


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Post #: 85
RE: Small/quick/simple idea how to restrict land based ... - 4/25/2006 7:28:34 AM   
bradfordkay

 

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Now that's an argument I can respect. You are afraid of unwise changes to the game.

"My point is not that I disagree that torpedo attacks in WITP occur more often then in history but that I don't see the little airfields being the problem."

In this we are in agreement. Where we disagree is that I feel that not every Betty "naval strike" launched from Rabaul, or Kwajelein, or Palau, or Kendari (ad nauseum) should be a torpedo strike. I do not want it to be no strikes as torpedo strikes, either. I just feel that there should be a chance that a normal range naval strike with torpedo carrying level bombers will be with bombs as opposed to torpedoes. This also will help the AI in its attempts to keep the Lae area resupplied as well. Those Aussie TorBeaus can wreak havoc upon any shipping in that area.

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RE: Small/quick/simple idea how to restrict land based ... - 4/25/2006 7:38:05 AM   
mogami


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Hi, Since the Betty had to be configured to load torpedos (and could not load bombs in such configuration) the issue could be settled by

1. The Japanese player has to decide how his Betty are configured. If torpedo then they are disabled and then repaired but lose the option for any mission that requires bombs.
If bombs (from torpedo config start) then they are disabled and repaired and lose option to load torpedos. (They can however still fly Naval strikes with bombs)

torpedo configured units would also lose the abilty to fly extended range strikes and strikes where supply levels were not sufficent to load torpedos. (just like normal units in WITP but here since they were configured for torps they could not instantly subsitute bombs for strike missions at extended range or when supply not present in proper amounts)

< Message edited by Mogami -- 4/25/2006 7:41:40 AM >


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Post #: 87
RE: Small/quick/simple idea how to restrict land based ... - 4/25/2006 8:26:47 AM   
pasternakski


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Well, I wouldn't want to suggest that this discussion is wrong-headed, but I suggest that this discussion is wrong-headed.

The problem is not that the game allows too many torpedoes to be available to G4Ms and G3As and T-IVas and V-IXs and ...

The problem is that the game allows too many of the blasted things to attack too often. It's the same problem that has been identified with the numbers of Allied heavy bombers, sizes of CAP, numbers of escorting fighters, you name it.

Still, it looks like we will all have to live with it. I don't believe that the game system will be yanked open and major changes made to the basic mechanics applicable to air strikes, no matter how compelling the argument is that insists on it.

So game on, Garth.

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Post #: 88
RE: Small/quick/simple idea how to restrict land based ... - 4/25/2006 8:31:16 AM   
juliet7bravo

 

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I haven't seen anyone post suggesting that "torpedoes are the problem", we've been discussing ways of improving the game.

Obviously though, since a historical use or distribution of torps would apparently cause the end of the world as we know it...there is a problem.

"since it is never "operator error" it must be "too many torpedos" "too much supply" "too much shipping" "A6M2 bonus" or what not"

Here's an example;

"I want it understood why I don't like some proffered changes. It is because such changes relieve one player or the other of the requirement to achive results through combat success. If we eliminate torpedos we eliminate the need for Allied player to fight for air control. (He now can simply ignore CAP send in supply and engineers build PM to max size and reduce Rabaul to rubble with 4E bombers)"

Okay, so you're "for" a totally ahistorical use of torpedoes because histroical use would screw up game balance (otherwise known as "the status quo"). Or at least that's how I read it. Okay, if a historical use of torps will screw up game balance...then obviously there's other underlying factors. No?

(1) "If we eliminate torpedos we eliminate the need for Allied player to fight for air control"

I haven't seen anyone suggesting "eliminating torpedoes". Historically, with historical use of torps...the Allied player had to fight for air control and wasn't doing so hot. So that means there's a problem somewhere else if a historical use of torps "eliminates the need for the Allied plyer to fight for air control". What is it?

(2) "He now can simply ignore CAP send in supply and engineers build PM to max size"

How can you ignore CAP just by toning down the use of torps? Could it be that since torps are generally far more effective ship killers, the IJN player is getting "more bang for his buck" with indescriminate/unrestricted use of torps? Maybe Allied ships are undervalued if the Allied player could "afford" to ignore CAP and get the snot bombed out of them? Or he just plain has too many ships available to use for support of military ops?

Okay, historically, did they have the engineering support to snap their fingers and build PM to max size? The answer is NO. Could it be that it's TOO FRIGGING EASY to build PM to max size given the state of the military engineering art in early 1942? To low a supply cost? To much engineering support available? To many Allied aircraft units available? To low an OP Loss rate? To high an AC servicability rate? To high a sortie regeneration rate? Most of the preceeding because airfield size doesn't mean jack and there's no terrain values? TO MUCH of everything, from supplies to replacements?

(3) "reduce Rabaul to rubble with 4E bombers"

Did this happen historically (in 1942)? Could it have? The answer is NO. Why could it happen in-game with a historical use of torpedoes? Could it be for all of the answers listed under #2? With the addition of TOO MANY B-17's IN THE GAME IN 1942?

Just about all of this are things that have been commented upon for years. Which all lead back to "Too Fast, Too Furious".

(4) CAP / Escort levels. Okay, it's NICE you've got it down to a formula. But I've seen nothing historically to show that there was any formula to it. Could the game being reduced to simple to understand one-size-fits-all FORMULAS be a problem? Is CAP too effective, too much of the time? Why don't the bombers abort when intercepted, instead of lining up for the inevitable slaughter? Flip side, how do the bombers KNOW there's going to be 2-1 odds over the target and decide to stay home?

For that matter, historically, if it wasn't for the Battle of the Coral Sea, PM likely WOULD have been captured. Why isn't it, if there isn't other gameplay issues? The Allies were throwing everything they had into it...how do they find the resources to save it in-game? Especially when the IJN player knows about GC coming straight at him? What's up with that?

Me (and most other people here I believe) have been talking about "across the board" changes which would effect players equally. If anything, a historic use of torps would HURT the Allies early war, as the shortage did historically. Again, I'll make it clear I'm talking about ways of improvement for WitP2 or an upgrade package.

err...what pasternaski said...

< Message edited by juliet7bravo -- 4/25/2006 8:40:22 AM >

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Post #: 89
RE: Small/quick/simple idea how to restrict land based ... - 4/25/2006 10:07:11 AM   
mogami


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Hi, CA Chicago was hit by torpedo at night by ac launched from size 4 airifield. Lexington CV-16 was hit by torpedo at night launched from size 4 airfield. McCawlay (flag ship of invasion TF ) was hit and sunk by torpedo launched from aircraft.

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