Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

More 1.8 goodies

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> More 1.8 goodies Page: [1]
Login
Message << Older Topic   Newer Topic >>
More 1.8 goodies - 4/27/2006 3:02:56 PM   
wild_Willie2


Posts: 2934
Joined: 10/8/2004
From: Arnhem (holland) yes a bridge to far...
Status: offline
Just noticed this (picture)

Japanese Naval forces now have a seperate long lance attack phase when not surprised




Attachment (1)

_____________________________

In vinum illic est sapientia , in matera illic est vires , in aqua illic es bacteria.

In wine there is wisdom, in beer there is strength, in water there are bacteria.
Post #: 1
RE: More 1.8 goodies - 4/27/2006 3:10:18 PM   
String


Posts: 2661
Joined: 10/7/2003
From: Estonia
Status: offline
whoa. nice :)

(in reply to wild_Willie2)
Post #: 2
RE: More 1.8 goodies - 4/27/2006 3:59:41 PM   
m10bob


Posts: 8622
Joined: 11/3/2002
From: Dismal Seepage Indiana
Status: offline
Sure looks like something I "wished for???

3/14/2006 2:33:34 PM

m10bob
Matrix Legion of Merit



"More for the WITP II probably, but I would like to see a *major option* given the Japanese player..
When he sets a squadron of destroyers out, rather than just labelling them as "Surface Fleet", I would like to see the Japanese player given the option of "Torpedo Attack", (which would allow any confrontation to launch Long Lance torpedoes and automatically withdraw without suffering return fire !!!)..
Since Japanese destroyers carried reloads, launching the torpedoes would not automatically send them back to port, but it should NOT keep them in the area of battle since it did take time to re-load the torps..
This Long Lance attack option should (IMHO) be given the Japanese player at least until maybe 1943 when Allied radar caught up with Japanese night optic devices, (another area where they excelled.)
C'mon guys...Give this a thought......."

< Message edited by m10bob -- 4/27/2006 4:01:47 PM >


_____________________________




(in reply to wild_Willie2)
Post #: 3
RE: More 1.8 goodies - 4/27/2006 9:39:43 PM   
wild_Willie2


Posts: 2934
Joined: 10/8/2004
From: Arnhem (holland) yes a bridge to far...
Status: offline
I tried to reproduce these long lance attack results using CA and BB's in a TF, intercepting an US CV TF. It appears that it only works when only CL's and DD's are present in the TF...

Maybe one off the devs can enlighten us on this new feature

_____________________________

In vinum illic est sapientia , in matera illic est vires , in aqua illic es bacteria.

In wine there is wisdom, in beer there is strength, in water there are bacteria.

(in reply to m10bob)
Post #: 4
RE: More 1.8 goodies - 4/27/2006 9:48:35 PM   
m10bob


Posts: 8622
Joined: 11/3/2002
From: Dismal Seepage Indiana
Status: offline
quote:

ORIGINAL: wild_Willie2

I tried to reproduce these long lance attack results using CA and BB's in a TF, intercepting an US CV TF. It appears that it only works when only CL's and DD's are present in the TF...

Maybe one off the devs can enlighten us on this new feature


Uhhh..Ya' want egg in your beer, huh!
I consider any implementation of the seperate Long Lance attacks a much-needed and historical option for the Japanese.
If indeed it only works with Cl's and DD's, I can accept that, as CL's were DD leaders, and anything larger might have been detected by the Allies..

_____________________________




(in reply to wild_Willie2)
Post #: 5
RE: More 1.8 goodies - 4/27/2006 10:32:38 PM   
Don Bowen


Posts: 8183
Joined: 7/13/2000
From: Georgetown, Texas, USA
Status: offline

quote:

ORIGINAL: wild_Willie2

I tried to reproduce these long lance attack results using CA and BB's in a TF, intercepting an US CV TF. It appears that it only works when only CL's and DD's are present in the TF...

Maybe one off the devs can enlighten us on this new feature


Sorry to rain on the parade, but this was NOT addressed in V1.8. Unless we accidentally broke/unbroke something - it's as it was.





(in reply to wild_Willie2)
Post #: 6
RE: More 1.8 goodies - 4/27/2006 10:34:11 PM   
Black Mamba 1942


Posts: 510
Joined: 12/7/2005
Status: offline
The IJN get a chance at a long lance phase when THEY are the surprising force.
Nothing new.

< Message edited by Black Mamba 1942 -- 4/27/2006 10:36:40 PM >

(in reply to Don Bowen)
Post #: 7
RE: More 1.8 goodies - 4/27/2006 10:49:07 PM   
Terminus


Posts: 41459
Joined: 4/23/2005
From: Denmark
Status: offline
Yeah, I've seen it before, too. It's just that there's such a large number of circumstances that have to exist in confluence...

_____________________________

We are all dreams of the Giant Space Butterfly.

(in reply to Black Mamba 1942)
Post #: 8
RE: More 1.8 goodies - 4/28/2006 1:39:22 AM   
langley


Posts: 183
Joined: 2/1/2005
From: Newbury, Berkshire, England.
Status: offline
This is something I have seen as well under 1.795

_____________________________

"My God, I hope you don't blame me for this. I had no idea where you were."
Air Vice-marshal Pulford upon the loss of "Force Z"

(in reply to Terminus)
Post #: 9
RE: More 1.8 goodies - 4/28/2006 2:49:13 AM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline
It was something added in the 1.7x betas.

From WhatsNew:
Beta 1.70
6) One of the tests for long lance torpedo attacks was some times returning the wrong value, negating surprise. Fixed.

Michael

< Message edited by michaelm -- 4/28/2006 3:18:35 AM >

(in reply to langley)
Post #: 10
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> More 1.8 goodies Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.766