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Houston, we have an (economic) problem - 5/18/2006 1:30:38 AM   
el cid again

 

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The economic model is fundamentally flawed:

Japan historically imported more than ten times as many resources per day as it did petroleum products,

but our model requires it import MORE oil than resources, on a reversed scale of 2:1 for heavy industry, although a few more resources are required by manpower centers, which does help compensate a bit.

In one test game Japan has 11,939 HI and 831 Manpower; that means it could theoretically expend 20,249 resource points per day. Yet it has only 7015 resource centers generating (x 1.25) 8768 or 8769 resource points - less than half of what it needs: except for the resource point pool it could not produce at all: over time it will fail to feed its industry. To the extent it invests in HI, it dies faster!

Japan would need 16,199 resource centers to feed this industry - but even with great expansion over CHS there are only 20,843 on the entire map - including Salt Lake City Utah - a place Japan is most unlikely to capture (never mind damage to the resources upon capture, capture of more industry to feed, or growth of industry at home).

I can make enough resources to fix the game production structure - but

1) I need about 3 times more oil to be historically correct;

2) I should need about 33 times more resources (that is, about 11 times more resources than oil), but if I made that many, players would not need them, and would not value them, as a tiny fraction of centers would suffice. This figure is conservative - it may be 36 or 39 is a closer multiple - and then only if you neglect a long list of resources. [I am using Perillo's list from The Japanese Merchant Marine in World War Two - and it is hardly exhaustive - Liddle Hart lists three times as many as "vital" to war production in WWII].

So the closest workaround is

1) Make the oil right

2) Make the resources (which are inadequate by not nearly by as much as they ought to be) be 2 or 3 times greater (but not 33 times greater).

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RE: Houston, we have an (economic) problem - 5/18/2006 2:19:26 AM   
Mifune


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This indeed adds value to shipping. So when can we taste the work around?

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RE: Houston, we have an (economic) problem - 5/18/2006 4:28:11 AM   
witpqs


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Sid,

Only part of the problem, but one thing I have noted: In stock and in CHS, Batavia (on Java) produces 100 oil. In RHS, none. So in stock and CHS there are 200 oil on Java (100 each Batavia and Soerabaja or whatever it's called), in RHS only the 100 at Soerabaja.

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RE: Houston, we have an (economic) problem - 5/18/2006 5:33:25 AM   
Mike Scholl

 

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CID Another possibility to be considered. Is the INDUSTRY model correct? Does the production coming out when it's supplied match up to historical production? (Stockpiles were available for a number of months production before the SRA would hopefully "come online".)

Industrial production is a complicated process, and the designers "track record" for getting it right on the first try is pretty poor. I think if you are going to look into this process you need to broaden your look to include the factory potential as well as the resource usage. Is the problem that the Japanese have too little resources? Or too many factories? Or are the numbers right, but the size (either of the resource or the oil "points", or of the factories) is off? And how effecient ws the materials usage? For a time during the war, German Manufacturors were using 7 tons of aluminum for each 1 ton of air frame they produced.
Lots of factors involved here that need to be factored in. Leave one out, or get the representation wrong, and you could make things worse while trying to make them better.

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RE: Houston, we have an (economic) problem - 5/18/2006 7:03:51 AM   
el cid again

 

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I have concluded the best model for this system is to increase resources by the same factor of 3.

The problem with that - it is not enough - is that we still have too many AKs. But the AO problem is solved. So we can simulate the "invisible" economy by reducing AK count - make the game more managable - and allow 100% simulation of the impact of shipping losses on the war economy. Not bad for a patch when we cannot get at code. I am estimating we need to reduce AKs by 4 to 8 times - but will start by cutting them in half - to see how well it works.

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RE: Houston, we have an (economic) problem - 5/18/2006 7:05:28 AM   
el cid again

 

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quote:

CID Another possibility to be considered. Is the INDUSTRY model correct?


Yes and no.

No in terms of tons of resources required. Coal alone is 2/3 of the resources - and it comes from different places - so if we let it be oil - Japan can get it from NE Asia - and ignore the SRA.

Yes in terms of aircraft, vehicles, ships - armaments - a long list. It is a pretty good model - except at the resource input end - and too few kinds of supplies at the output end.

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RE: Houston, we have an (economic) problem - 5/18/2006 7:06:30 AM   
el cid again

 

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quote:

Only part of the problem, but one thing I have noted: In stock and in CHS, Batavia (on Java) produces 100 oil. In RHS, none. So in stock and CHS there are 200 oil on Java (100 each Batavia and Soerabaja or whatever it's called), in RHS only the 100 at Soerabaja.


Neither in person nor in my economic atlas do I see oil wells at Batavia. But note I have MORE oil wells on Borneo. Where they ARE in my atlas.


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RE: Houston, we have an (economic) problem - 5/18/2006 9:37:24 AM   
Mifune


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Out of curiousity, could Batavia have been listed due to collection or processing facilities for oil, rather than wells?

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RE: Houston, we have an (economic) problem - 5/18/2006 12:50:20 PM   
el cid again

 

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quote:

Out of curiousity, could Batavia have been listed due to collection or processing facilities for oil, rather than wells?


I suppose so. Since we HAVE oil processing facilities (we call them Heavy Industry) I am not sure why do it that way? But - yeah - that is my first guess. For some reason they didn't want Dutch HI points in numbers there - maybe so they could not be captured? After all - HI is so simple it can be anything you like - even battleships! The too simple economic system may have encouraged strange rationalizations like that.

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RE: Houston, we have an (economic) problem - 8/7/2006 2:59:50 AM   
Bombur

 

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el cid, how was your solution to the trouble in RHS? I was doing some analysis in the economic model (using Nik mod) and realized that Japan isn´t able to keep more than 40% of HI working EVEN if it makes all the historical conquests avoiding any damage to oil centers. The big trouble seems to be oil, as you notice, resource shortage is less serious, it probably helps to explain why a Japanese players usually is unable to reach 1945 in the stock scenario.

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RE: Houston, we have an (economic) problem - 8/7/2006 3:16:45 AM   
el cid again

 

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The basic problem is that there is not enough food for the HI. There should be at least 3 times more points. So I tripled the oil points - helping give tankers a job - and IF you capture and move the oil in RHS - no problem.

Now resources are different but similar. There are more in CHS - but still not enough. After tripling them (to match oil)
I found it was still not enough. I also found by study that the real totals are a great deal higher - at least an order of magnitude (depending on what counts) - maybe 30 times more. So I increased them a bit again (essentially resource centers should be 10 times more - but EDIT NOT always at the same point). The model will not use all the resources, so I pretend to use twice as much - taking out half the AKs to move the other half. That means we are at 20x the resources - midway between the 10x and 30x that is probably right (there are uncertainties about what counts). This is working better than I had hoped it might. May be no tweeking is needed.

< Message edited by el cid again -- 8/7/2006 4:22:23 AM >

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RE: Houston, we have an (economic) problem - 8/7/2006 3:29:37 AM   
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So, we now have a trippling of available oil and a greater than tripling of resources available, is that correct?

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RE: Houston, we have an (economic) problem - 8/7/2006 4:25:55 AM   
el cid again

 

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Tripling of oil, approximately 10x resources - but resources at points missing is part of that. Thus the largest copper mine in Asia - not in CHS - is in RHS. Vast mine assets on Noumea were not in CHS on purpose - Andrwe has good reasons because his resource centers make supply points. We are different - we can eat the supplies - so we can also put in the real values for the resources. But we erased most "secret supply" and we made you pay for the rest (taking ships to move it to Melbourne for example). And we gave you fish (and other things) at a few places as tiny numbers of pure supply points (except Kodiak where they are not tiny - because they are not tiny - but no resources). We also gave you fuel storage - and if the fields are not big enough - we simulate them anyway.

More than that, we assume TWICE as much tonnage is needed for resources - and we let the half in the game be a model for the total. Cut out half his resource points, you reduce his production by half - just right.

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RE: Houston, we have an (economic) problem - 8/7/2006 3:05:17 PM   
herwin

 

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quote:

ORIGINAL: el cid again

quote:

CID Another possibility to be considered. Is the INDUSTRY model correct?


Yes and no.

No in terms of tons of resources required. Coal alone is 2/3 of the resources - and it comes from different places - so if we let it be oil - Japan can get it from NE Asia - and ignore the SRA.

Yes in terms of aircraft, vehicles, ships - armaments - a long list. It is a pretty good model - except at the resource input end - and too few kinds of supplies at the output end.


The real issue is that the economy (civilian plus military) was dependent on a number of resources from different places, and those resources were substitutable but only to some extent. Coal came from Northern China (and was the reason why Japan was there), and could be used to produce steel (mostly used in shipbuilding), power, fuel, and ammunition. (Toluene is the real constraint on ammunition and high test gasolene, and can be produced by coal gasification and cracking petroleum.) Iron ore came from a number of areas, including the mainland and the NEI. Tin and rubber came from the SRA, as did aluminum ore. Food came mostly from China. Petroleum came from the NEI and Burma. And so on. Modelling that is probably well beyond the capacity of your typical game company.

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RE: Houston, we have an (economic) problem - 8/7/2006 3:56:38 PM   
RETIRED

 

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quote:

ORIGINAL: el cid again

Tripling of oil, approximately 10x resources - but resources at points missing is part of that. Thus the largest copper mine in Asia - not in CHS - is in RHS. Vast mine assets on Noumea were not in CHS on purpose - Andrwe has good reasons because his resource centers make supply points. We are different - we can eat the supplies - so we can also put in the real values for the resources. But we erased most "secret supply" and we made you pay for the rest (taking ships to move it to Melbourne for example). And we gave you fish (and other things) at a few places as tiny numbers of pure supply points (except Kodiak where they are not tiny - because they are not tiny - but no resources). We also gave you fuel storage - and if the fields are not big enough - we simulate them anyway.

More than that, we assume TWICE as much tonnage is needed for resources - and we let the half in the game be a model for the total. Cut out half his resource points, you reduce his production by half - just right.


CID All this is interesting, and you've certainly put in a lot of effort on it. Now that I have some time I may have to give RHS a try. But I do have one question. Given the number of things in the original game that 2x3 seems to have "pulled out of thin air" are you certain that the HI totals are correct? All your work seems to have been aimed at getting the "inputs" to match the needs of the HI with some sort of balance. But have you checked the possibility that the HI total might have been too high in the first place? Just wondering..., and forgive me if it's been discussed. Ive been out of touch for about 3 months with retirement and moving. Got back to the Midwest just in time to "enjoy" the heat wave.

Mike Scholl - now RETIRED.

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RE: Houston, we have an (economic) problem - 8/7/2006 6:58:23 PM   
el cid again

 

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Andrew thinks there is too much HI. I think there is too little - and have added some in places where it clearly is present but not in CHS or stock. My HI is actually bigger slightly - due to adding it - particularly in cities we added.

Remember - I compared resources not only with needs but with real world lists. I used Parillo mostly - and Liddle Hart as a backup - to get the lists of what materials are needed for a war economy. I used the Oxford Economic Atlas and similar materials in certain industries - and Parillo again - to measure the amount of production of resources and oil. So when I say there is not enough - I mean compared to real life - not just to the needs of HI.

HI is harder to measure. What is it? I bet it is abstract. But one thing I thing must be in there is steel. And steel is the second most critical material in both Japan and the USA - after oil. Steel is hard to change - you cannot quickly change the industry that makes it or the amount of iron ore and coke you feed it. Steel has many applications - a single battleship could be 15 transports - 150 escorts - 1500 tanks - and framing for a lot of factory floor space or rails for a long railroad. And other things. But the same steel can only be used for one thing - not all of them.

I have a model of my own - one I suggested to Matrix in UV days - and now there seems to be more interest in it.
You may see a different supply model soon - one with fuel, ammo and general supplies. That is my system. [Then fuel includes all fuels - not just ship] Similarly, there may soon be more "resources" than just resources. We may have iron ore and coal and copper and aluminum and rubber - things like that. That is my system too. But even now I can compare data - and I have some sense of what HI might mean if it was properly defined. It is all the steel mills, copper and aluminum smelters, gold and other refineries, oil refineries, and a fair list of other things - in a hex. It is measured in terms of product output in tons - and by that standard the game is HI light - but not badly so. I figure a bit of the output goes to things we don't simulate - so slightly light is OK.

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RE: Houston, we have an (economic) problem - 8/7/2006 7:58:46 PM   
Nicholas Bell

 

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   El Cid- If you have a decent library around check out a world almanac from the early 1940s.  I have a 1942 edition (events of 1941) at home and it often lists exports in tons, bbl, etc by country.  Most in my addition cite 1938 figures as the latest complete, but close enough.  Even just looking at important ores, steel ingots, etc exported, some countries should have 4-5000 RPs or more.  Tripling as you mention isn't enough to

Also for example, IIRC Palembang produced over 5.5 million tons of oil annually - over 15,000 oil resource points daily. 

Even if only a fraction of the resources available in peacetime were available to Imperial Japan, there was more than enough in the SRA to satisfy their needs.  They calculated that too.  They even had the ship bottoms to carry it, but they were so inefficient in their shipping that they never managed to move it all.  Of course, you already know that.

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RE: Houston, we have an (economic) problem - 8/7/2006 9:10:17 PM   
RETIRED

 

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quote:

ORIGINAL: Nicholas Bell

   El Cid- If you have a decent library around check out a world almanac from the early 1940s.  I have a 1942 edition (events of 1941) at home and it often lists exports in tons, bbl, etc by country.  Most in my addition cite 1938 figures as the latest complete, but close enough.  Even just looking at important ores, steel ingots, etc exported, some countries should have 4-5000 RPs or more.  Tripling as you mention isn't enough to

Also for example, IIRC Palembang produced over 5.5 million tons of oil annually - over 15,000 oil resource points daily. 

Even if only a fraction of the resources available in peacetime were available to Imperial Japan, there was more than enough in the SRA to satisfy their needs.  They calculated that too.  They even had the ship bottoms to carry it, but they were so inefficient in their shipping that they never managed to move it all.  Of course, you already know that.



What ratio of "Crude oil" to "oil pts" have you estaplished? And how much iron ore or bauxite or raw rubber equals a "resource point"? Are you sure you have these ratios correct? When you get all these items to all those HI's, just how much are the Japanese going to be able to produce? Somebody needs to check all these numbers against real Japanese production and find out if they even come close to "ringing true". The Japanese economy as a whole was just not that potent in WW II. They started converting the Army to a new rifle calibre (7.7 from 6.5) in the mid-30's and still hadn't come close to achieving that by war's end. They never did issue a decent sub-machinegun, and their AAA never advanced much past mid 1930's tech. The could try to "keep up" in a few select areas of military tech and equipment, but to do so they lagged even farther behind in others. Please don't get carried away with the "numbers game" to the point where you turn Japan of the 1940's into Japan the economic powerhouse of the 1980's.

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RE: Houston, we have an (economic) problem - 8/7/2006 9:44:18 PM   
el cid again

 

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quote:

ORIGINAL: Nicholas Bell

   El Cid- If you have a decent library around check out a world almanac from the early 1940s.  I have a 1942 edition (events of 1941) at home and it often lists exports in tons, bbl, etc by country.  Most in my addition cite 1938 figures as the latest complete, but close enough.  Even just looking at important ores, steel ingots, etc exported, some countries should have 4-5000 RPs or more.  Tripling as you mention isn't enough to

Also for example, IIRC Palembang produced over 5.5 million tons of oil annually - over 15,000 oil resource points daily. 

Even if only a fraction of the resources available in peacetime were available to Imperial Japan, there was more than enough in the SRA to satisfy their needs.  They calculated that too.  They even had the ship bottoms to carry it, but they were so inefficient in their shipping that they never managed to move it all.  Of course, you already know that.



You, Parillo and I agee - there were more than enough resources and oil.
But if you get technical - do not confuse WITP "oil" with real 'oil." Oil is crude oil - and fuel is more or less "fuel oil" - but in DEI you could burn oil from the wells in a ship. So our oil centers - which may make both oil and fuel - are producing about 2.5 times as much as it may appear. Yes - wartime data is classified or not even gathered - so 138 is the best complete set. It is listed in Oxford atlases until 2nd edition level - and many other places - including a nice 1939 Encyclopedia Britannica.


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RE: Houston, we have an (economic) problem - 8/7/2006 9:49:05 PM   
el cid again

 

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quote:

ORIGINAL: RETIRED


quote:

ORIGINAL: Nicholas Bell

   El Cid- If you have a decent library around check out a world almanac from the early 1940s.  I have a 1942 edition (events of 1941) at home and it often lists exports in tons, bbl, etc by country.  Most in my addition cite 1938 figures as the latest complete, but close enough.  Even just looking at important ores, steel ingots, etc exported, some countries should have 4-5000 RPs or more.  Tripling as you mention isn't enough to

Also for example, IIRC Palembang produced over 5.5 million tons of oil annually - over 15,000 oil resource points daily. 

Even if only a fraction of the resources available in peacetime were available to Imperial Japan, there was more than enough in the SRA to satisfy their needs.  They calculated that too.  They even had the ship bottoms to carry it, but they were so inefficient in their shipping that they never managed to move it all.  Of course, you already know that.



What ratio of "Crude oil" to "oil pts" have you estaplished? And how much iron ore or bauxite or raw rubber equals a "resource point"? Are you sure you have these ratios correct? When you get all these items to all those HI's, just how much are the Japanese going to be able to produce? Somebody needs to check all these numbers against real Japanese production and find out if they even come close to "ringing true". The Japanese economy as a whole was just not that potent in WW II. They started converting the Army to a new rifle calibre (7.7 from 6.5) in the mid-30's and still hadn't come close to achieving that by war's end. They never did issue a decent sub-machinegun, and their AAA never advanced much past mid 1930's tech. The could try to "keep up" in a few select areas of military tech and equipment, but to do so they lagged even farther behind in others. Please don't get carried away with the "numbers game" to the point where you turn Japan of the 1940's into Japan the economic powerhouse of the 1980's.




Actually Joe, Andrew and I did a bit of a preliminary on this. Time prevented them from going with it - but we figured out some things.

Everything is - or must be converted to - tons. ship cargo is in tons.
Nothing else will work. That from Joe - a programmer.

We do have good data from USSBS and Parillo (The Japanese Merchant Marine and World War II - or close to that). USSBS is now unclassified in whole. I also have other materials - about 35,000 pages of it.

Japan is about 10% the size of the US economy. It is not bad - and was more efficient than Germany - and most of what went wrong was bad decision making.



< Message edited by el cid again -- 8/7/2006 9:51:33 PM >

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RE: Houston, we have an (economic) problem - 8/8/2006 1:27:09 AM   
RETIRED

 

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quote:

ORIGINAL: el cid again

Japan is about 10% the size of the US economy. It is not bad - and was more efficient than Germany - and most of what went wrong was bad decision making.



So the basic assumption is that everything is 1 long ton = one point? That would seem reasonable, and at least make it possible to find numbers to work with. I question your last sentence above. No figures I've ever come across seem to indicate that the Japanese got more "output per man hour" than anybody except the Italians. I know that until Speer the Germans were horrible at resource and manpower allocation (because niether the Nazi's who had the power or the Wehrmacht who made the decisions knew one damned thing about modern industrial practices as invented by the Americans). But everything I've run across showed the Japanese military to be equally incompetent in this field..., and split into two "warring factions" to boot. Where did you get this observation?

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RE: Houston, we have an (economic) problem - 8/8/2006 4:06:39 AM   
Bombur

 

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el cid, I think you developed an interesting fix, but, as the economic model in WiTP allows resources to generate supply automatically, your mod probably results in too much supply for Japanese, thus allowing them (and the allies) to hold forever areas with abundant resources (say, Kuala Lumpur) even if they are cut off from sea/land supply. As far as production is of concern, the resource shortage seems to be less serious than oil shortages.

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RE: Houston, we have an (economic) problem - 8/8/2006 9:31:17 AM   
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IIRC, Sid has created artificial "supply sinks" to eat up the extra supply created at resource centers, negating that problem.

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RE: Houston, we have an (economic) problem - 8/8/2006 3:50:54 PM   
Bombur

 

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quote:

ORIGINAL: bradfordkay

IIRC, Sid has created artificial "supply sinks" to eat up the extra supply created at resource centers, negating that problem.



-How did he accomplish that?

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RE: Houston, we have an (economic) problem - 8/8/2006 7:36:04 PM   
el cid again

 

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quote:

ORIGINAL: RETIRED


quote:

ORIGINAL: el cid again

Japan is about 10% the size of the US economy. It is not bad - and was more efficient than Germany - and most of what went wrong was bad decision making.



So the basic assumption is that everything is 1 long ton = one point? That would seem reasonable, and at least make it possible to find numbers to work with. I question your last sentence above. No figures I've ever come across seem to indicate that the Japanese got more "output per man hour" than anybody except the Italians. I know that until Speer the Germans were horrible at resource and manpower allocation (because niether the Nazi's who had the power or the Wehrmacht who made the decisions knew one damned thing about modern industrial practices as invented by the Americans). But everything I've run across showed the Japanese military to be equally incompetent in this field..., and split into two "warring factions" to boot. Where did you get this observation?



It might better be said "they were unequally incompetent in this field."
In part it was cultural and institutional. In the Army in particular, logistics was not regarded as truly the business of a samouri. A division might have a captain as its supply officer - so he lacked the clout from rank alone that a similar officer would have in a Western army. But do not confuse statements like these to yield complete understanding of the situation. The exceptions were, understandably, effective. If Yamashita was a contemporary Japanese great captain (and most historicans think he was), it was not only because he was Rommel like in his conduct (i.e. respected even by enemies for his conduct in the field) - it was because he believed logistics should be the heart of an operational plan. Offered no less than five divisions for the invasion of Malaya, he used only three, on logistic grounds: the available transport could not support more than that. Not quite believing him, he was given four - but one was not used at all - until it transferred to Burma Area Army. Turns out he was quite right: when the British surrendered he was considering suspending offensive operations due to a lack of ammunition and supply within a day or two. The system could barely support three divisions at the pace they had marched, taking Singapore in exactly 100 days.

Yamashita was not alone - other Japanese appreciated the significance of logistics. The navy, perhaps a more important branch in a naval war, was modeled on RN, and anyway a modern navy is forced to focus on maintenance (because ships in salt water are constantly rusting, and machinery used is constantly wearing and breaking down). Japan had its own Albert Speer - and to a degree it reorganized its economy. In the vital area of aircraft production (see The Air War - not the big picture book but the little one comparing all war aircraft economies) Japan did far better than Germany or Italy in terms of production for its size - and naturally that was reflected in things like productivity. Yet it was not as productive as the US or the UK. By the time it got better, we were better still. Nevertheless Japan did things I was formally taught it did not (like convert automotive factories to aircraft production - in fact it did so too much - hurting tank production until it was too late).

Related to this is behaviors off shore. The Army (that institution which was possibly the very worst of all in terms of logistic focus) a theater commander literally broke military law in his treatment of people in Malaya. Charged by critics - an investigating commission was sent. Its report is quite surprising: It found the general guilty as charged, but it recommended NOTHING be done - because his policy was in Japan's interests. Indeed, oil production was restored ahead of plan - and that in spite of a failure to capture Palembang undamaged and the loss of a shipload of oil experts due to being sunk. This had ripple effects, and it was decided to release all impressed labor in China and other territories,
to return siezed real property to its owners, and other measures - on the logistic basis that the economy would be better off with free people working their own assets. [Fashist theory was not anti-economic - and no where in the world was economic growth better than in Manchuria during the great depression - where it was consistently double digit. In fact, structurally, the United States is a fashist country (small F) insofar as we too believe in private ownership of the major means of production operated under government regulation. Fashist theory was not inherently in favor of inefficiency in the sense socialist or communist ideology is on a structural basis.]

Japan entered WWII with the most modern (and fastest = potentially most efficient in terms of cargo/unit time over a fixed distance) merchant marine in the world. It also enjoyed interior lines - something a US Army Handbook of Military Forces says it effectively exploited. It evolved some reasonable concepts of standardized cargo ships and also (pre war) it had perfected plans for escorts which were adequate. This great asset was not well used: there was never enough shipping to support the economic system - in spite of significant capture of enemy ships (something we cannot simulate because code does not allow it - too much was allocated to military operations and not enough was returned as planned); there were (after 1942) too many losses and not enough production to make it up; there was initially no Grand Escort Command and no plan to mass produce low end escorts in sufficient numbers. [For details of all this, good and bad, see Parillo: The Japanese Merchant Marine and World War II] Parillo argues that the resource could have been better managed, and that to things done too late could have been done sooner.

Strategically, the war is about autarky. That is, Japan does not seek world conquest, just local conquest, and that for economic reasons. It does not plan to invade North America and occupy the White House. [The famous remark by Adm Yamamoto was meant to create a shock: "we will have to dictate peace terms in the White House" was not said because it was possible to do - it was said to convey how much it would take to make Americans surrender.] Instead, Japan believed it could set up a regional, complete economic system - and then make it cost prohibitive to attack it - in part due to sheer distance. USN estimated it was never going to be more than 50% unit effective due to distance alone - compared to how it could fight off our coasts - so we agreed. And Parillo concludes (after looking at the numbers) there was "more than enough" oil to "meet the needs of the Empire" - and also he gives us the numbers for 26 other commodoties - with a similar outcome. Except for uranium (not a factor in pre war thinking) Japan is better off than we are in terms of there is no missing vital raw material. [We lack things like tin and antimony, and USN taught me in basic training there are 40 other things we don't have enough of which must come from other parts of the world]


(in reply to RETIRED)
Post #: 25
RE: Houston, we have an (economic) problem - 8/8/2006 7:42:08 PM   
el cid again

 

Posts: 16922
Joined: 10/10/2005
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quote:

ORIGINAL: Bombur

el cid, I think you developed an interesting fix, but, as the economic model in WiTP allows resources to generate supply automatically, your mod probably results in too much supply for Japanese, thus allowing them (and the allies) to hold forever areas with abundant resources (say, Kuala Lumpur) even if they are cut off from sea/land supply. As far as production is of concern, the resource shortage seems to be less serious than oil shortages.


To begin at the end - because you are exactly right in your last point - I agree with you. But while you begin with a perfectly correct statement - in terms of the way WITP was designed to work - you do not understand that RHS does NOT work the way stock or CHS or all other mods do:

instead of making supplies at resource centers automatically, we only allow them to be made to the degree it can be justified by production of food, gravel and timber (or equalivent) in that area. This was achieved by creating "supply sinks" which "eat" the excess supply points. This is much harder to do than it sounds like. For one thing, vital places change hands - and after a while the damaged resource centers will return to undamaged ones in most cases - so we had to figure out how to create supply sinks which would appear and eat the supplies - on the other side!
But we did - and now are engaged in medium term games to calibrate (measure) - how well we did (in terms of date of appearance) and other technical things.

In fact, it is much harder for Kuala Lumpur to fall than it was before. And if you think that is bad, try to attack Asonol, India (a potential problem, I may be forced to change it in some way - perhaps spreading the resources over more hexes). IF the Allies defend such places in strength, some of the supply will feed the military units rather than the supply sink,
and they will tend to regenerate rapidly. To the extent this may be a problem - we are watching events (and reports from players) of how things go in such places. I had a small invasion "eaten" by a supply sink - units virtually disarmed to make them of very limited value in combat. But the big ones are not to be wholly ignored. An attacker is well advised to come in strength, and to support the attack with air power, and to use shock to get it over fast - which also limits the damage the defenders can do to the resources or industry present. But none of this seems like it is bad simulation: the Soviets found out (in 1956) that civilians can be very dangerous to tanks - more so even than trained soldiers - if they are numerous enough - even with no true anti-tank weapons other than gasoline. [The Hungarian revolution was begun by a Soviet tank unit, under orders of its commander, attacking a unit of the Secret Police. The Hungarian army and air force went over to the revolution - I knew a Me-109 pilot who even scored a kill on a MiG. But no one remembers the combat of the professionals: it pales before the combat of the civilans.] In WWII you see this in particular at Warsaw - at the "Ghetto" - whose people were formally prisioners and nominally more disarmed than most civilians.

< Message edited by el cid again -- 8/8/2006 7:52:42 PM >

(in reply to Bombur)
Post #: 26
RE: Houston, we have an (economic) problem - 8/8/2006 8:00:01 PM   
el cid again

 

Posts: 16922
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quote:

ORIGINAL: Bombur

quote:

ORIGINAL: bradfordkay

IIRC, Sid has created artificial "supply sinks" to eat up the extra supply created at resource centers, negating that problem.



-How did he accomplish that?


It is a very complex thing - and should be regarded as experimental to a degree even now. We created special engineer units (with virtually no firepower and also very little manpower) and balanced them with support squads. This means a sink is support neutral - it neither gives nor needs support to/from military units. We added static facility squads (invented for CHS and called fortifications there) so the unit won't move - more than one because just one may allow the unit to retreat. [And, rarely, a supply sink MAY retreat in RHS.] We also added aircraft support in a very few cases - where civil aircraft are supported - see for example the Empire Flying Boats. You can move the planes, but not their support, which is fixed at Bombay and Melbourne. But those squads still eat supplies! We had a report (from WITPQS) that these units failed to build - and so large sinks have a few real engineer squads - to insure they will build if you want. [One thing real civil engineers are good at is building].
Now Matrix says this is wrong - that any sort of engineers should build -
but possibly Matrix is wrong - since my tests show WITPQs was right.
The manual may also say WITPQs is right - but it isn't totally clear. Anyway - until we KNOW our civil engineers work - we make sure big supply sinks have some real ones. [If we don't need them I will convert them to field hands - because real engineers are more combat effective than I like in a supply sink].

Turns out supply sinks tend to destroy the resources in the hex (and any industry as well) - a very good simulation. Not as much as I hoped - but 50% or more - according to players - if the attack is over swiftly. If it is drawn out the combined effects of bombardment and engineer demolition is much worse. [If you attack a hex with lots of resources and a supply sink - called something like "Mukden Civil" - hit it hard and fast - to minimize damage]. The names are meant to be short for "Kuala Lumpur Civil Engineer and Labor Unit".

It is actually more complicated than this. Many supply sinks are "hidden" inside static military units - like fixed major HQ or fixed seacoast defense units. Some are combined - eating supplies from adjacent hexes - so few slots need be used to add them. But that is the quick and dirty explanation.


< Message edited by el cid again -- 8/8/2006 8:05:56 PM >

(in reply to Bombur)
Post #: 27
RE: Houston, we have an (economic) problem - 8/8/2006 8:37:00 PM   
RETIRED

 

Posts: 49
Joined: 8/4/2006
From: Kansas City, Missouri
Status: offline

quote:

ORIGINAL: el cid again


quote:

ORIGINAL: RETIRED


quote:

ORIGINAL: el cid again

Japan is about 10% the size of the US economy. It is not bad - and was more efficient than Germany - and most of what went wrong was bad decision making.



So the basic assumption is that everything is 1 long ton = one point? That would seem reasonable, and at least make it possible to find numbers to work with. I question your last sentence above. No figures I've ever come across seem to indicate that the Japanese got more "output per man hour" than anybody except the Italians. I know that until Speer the Germans were horrible at resource and manpower allocation (because niether the Nazi's who had the power or the Wehrmacht who made the decisions knew one damned thing about modern industrial practices as invented by the Americans). But everything I've run across showed the Japanese military to be equally incompetent in this field..., and split into two "warring factions" to boot. Where did you get this observation?



It might better be said "they were unequally incompetent in this field."
In part it was cultural and institutional. In the Army in particular, logistics was not regarded as truly the business of a samouri. A division might have a captain as its supply officer - so he lacked the clout from rank alone that a similar officer would have in a Western army. But do not confuse statements like these to yield complete understanding of the situation. The exceptions were, understandably, effective. If Yamashita was a contemporary Japanese great captain (and most historicans think he was), it was not only because he was Rommel like in his conduct (i.e. respected even by enemies for his conduct in the field) - it was because he believed logistics should be the heart of an operational plan. Offered no less than five divisions for the invasion of Malaya, he used only three, on logistic grounds: the available transport could not support more than that. Not quite believing him, he was given four - but one was not used at all - until it transferred to Burma Area Army. Turns out he was quite right: when the British surrendered he was considering suspending offensive operations due to a lack of ammunition and supply within a day or two. The system could barely support three divisions at the pace they had marched, taking Singapore in exactly 100 days.

Yamashita was not alone - other Japanese appreciated the significance of logistics. The navy, perhaps a more important branch in a naval war, was modeled on RN, and anyway a modern navy is forced to focus on maintenance (because ships in salt water are constantly rusting, and machinery used is constantly wearing and breaking down). Japan had its own Albert Speer - and to a degree it reorganized its economy. In the vital area of aircraft production (see The Air War - not the big picture book but the little one comparing all war aircraft economies) Japan did far better than Germany or Italy in terms of production for its size - and naturally that was reflected in things like productivity. Yet it was not as productive as the US or the UK. By the time it got better, we were better still. Nevertheless Japan did things I was formally taught it did not (like convert automotive factories to aircraft production - in fact it did so too much - hurting tank production until it was too late).

Related to this is behaviors off shore. The Army (that institution which was possibly the very worst of all in terms of logistic focus) a theater commander literally broke military law in his treatment of people in Malaya. Charged by critics - an investigating commission was sent. Its report is quite surprising: It found the general guilty as charged, but it recommended NOTHING be done - because his policy was in Japan's interests. Indeed, oil production was restored ahead of plan - and that in spite of a failure to capture Palembang undamaged and the loss of a shipload of oil experts due to being sunk. This had ripple effects, and it was decided to release all impressed labor in China and other territories,
to return siezed real property to its owners, and other measures - on the logistic basis that the economy would be better off with free people working their own assets. [Fashist theory was not anti-economic - and no where in the world was economic growth better than in Manchuria during the great depression - where it was consistently double digit. In fact, structurally, the United States is a fashist country (small F) insofar as we too believe in private ownership of the major means of production operated under government regulation. Fashist theory was not inherently in favor of inefficiency in the sense socialist or communist ideology is on a structural basis.]

Japan entered WWII with the most modern (and fastest = potentially most efficient in terms of cargo/unit time over a fixed distance) merchant marine in the world. It also enjoyed interior lines - something a US Army Handbook of Military Forces says it effectively exploited. It evolved some reasonable concepts of standardized cargo ships and also (pre war) it had perfected plans for escorts which were adequate. This great asset was not well used: there was never enough shipping to support the economic system - in spite of significant capture of enemy ships (something we cannot simulate because code does not allow it - too much was allocated to military operations and not enough was returned as planned); there were (after 1942) too many losses and not enough production to make it up; there was initially no Grand Escort Command and no plan to mass produce low end escorts in sufficient numbers. [For details of all this, good and bad, see Parillo: The Japanese Merchant Marine and World War II] Parillo argues that the resource could have been better managed, and that to things done too late could have been done sooner.

Strategically, the war is about autarky. That is, Japan does not seek world conquest, just local conquest, and that for economic reasons. It does not plan to invade North America and occupy the White House. [The famous remark by Adm Yamamoto was meant to create a shock: "we will have to dictate peace terms in the White House" was not said because it was possible to do - it was said to convey how much it would take to make Americans surrender.] Instead, Japan believed it could set up a regional, complete economic system - and then make it cost prohibitive to attack it - in part due to sheer distance. USN estimated it was never going to be more than 50% unit effective due to distance alone - compared to how it could fight off our coasts - so we agreed. And Parillo concludes (after looking at the numbers) there was "more than enough" oil to "meet the needs of the Empire" - and also he gives us the numbers for 26 other commodoties - with a similar outcome. Except for uranium (not a factor in pre war thinking) Japan is better off than we are in terms of there is no missing vital raw material. [We lack things like tin and antimony, and USN taught me in basic training there are 40 other things we don't have enough of which must come from other parts of the world]



All very interesting and well put..., but doesn't answer the question. Where did you get the notion that Japanese Economic Production was "more effiecient" than Germany's? Yes, the Japs got some pretty impressive numbers of A/C turned out in 1944 based on the size of their economy. But overall they got mostly junk for their efforts. Bolt action rifles rather than SG-44's, those crappy "tin cans on treads" instead of Panthers, out-of-date Nambu's instead of MG-42's, the latest mark of Zero instead of Me-262's, etc. The Germans were launching V-2's on London---and the Japs were sending paper baloons in hopes of starting forest fires in Oregon. WHAT is being produced is a major concern as well as how much. And raw numbers can be misleading. As Overy, whom we both admire, points out, the "Production of Aircraft expressed as Pounds per man/day of labor in Japan in 1941 was .63; in Germany 1.15; and in America 1.42. By 1944, Japan's had risen to .71; Germany's to 1.25 (this is down from 1.5 in 1943 due to Allied Bombing); and America's had almost doubled to 2.76. Looks to me like the Japs were less effecient in this respect than the Germans, and neither was in the same league as the Americans.

I'd also dissagree with "Japan entered WWII with the most modern (and fastest = potentially most efficient in terms of cargo/unit time over a fixed distance) merchant marine in the world." She had certainly produced some of the world's newest and best ships during the 1930's, but overall the "average" Japanese Merchant Ship was small, slow, and old. Which is why over a million tons of her merchant shipping was "sidelined" by 1943 not by battle damage, but by lack of spares and for engine repair and service. And this figure rose steadily throughout the war. She never came close to making up for the loss of over 3 million tons of "leased bottoms" at the start of the war, capturing only about 1/3rd of that amount. I agree that they woefully misused what was available..., but what can you do to represent two branches of the same nation's Armed Forces that fight with each other as much as they fight with the enemy. Nothing in the game even begins to represent that particular fact of Japanese Life.
That alone gives the Japanese player a tremendous advantage over his real-life counterparts. How the Devil are they EVER supposed to achieve "effieciency" when the IJN and the IJA can't even agree on a common voltage for their aircraft electrical systems? Thus creating two completely seperate sets of contractors who couldn't work together even if they wanted to?

(in reply to el cid again)
Post #: 28
RE: Houston, we have an (economic) problem - 8/8/2006 9:01:29 PM   
el cid again

 

Posts: 16922
Joined: 10/10/2005
Status: offline
First of all - from The Air War.

Second - from The United States Strategic Bombing Survey. One of its investigators lived near me when I lived in Tacoma, Washington. Because of certain matters that were investigated in our generation, we had a need to know what things looked like in 1946 - so I asked - and he replied with some humility that they did a less than perfect job - but had indeed been told some things we were finding in documents "and we didn't believe it." The parts they did believe are now declassified - and available to read directly.

Third - from The Japanese Merchant Marine and World War II. It is a critical book in many ways - but it also clearly indicates it was a good deal more effective than Germany's merchant marine was - by any measure. There are of course good geographic reasons Germany's merchant fleet could not be very effective - but that only means it is obvious that in that respect my view is correct. Relative to Germany Japan's economic performace was better.

Fourth - from the US Army Handbook on Japanese Military Forces. It too is a critical book in many ways - yet it includes a number of positive assessments and some useful information about what was practice in terms of logistic organization.

< Message edited by el cid again -- 8/8/2006 9:12:00 PM >

(in reply to RETIRED)
Post #: 29
RE: Houston, we have an (economic) problem - 8/8/2006 9:12:18 PM   
RETIRED

 

Posts: 49
Joined: 8/4/2006
From: Kansas City, Missouri
Status: offline

quote:

ORIGINAL: el cid again

First of all - from The Air War.


So it was strictly an observation based on Number of aircraft produced as compared to size of the economy? No extrapolation to production overall, or the quality of what was produced? In that case, I would have to agree..., but I think you overstated it and gave the impression you were speaking generally rather than specifically.

(in reply to el cid again)
Post #: 30
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