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RE: War In The Pacific Updated to v1.801

 
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RE: War In The Pacific Updated to v1.801 - 5/18/2006 2:51:35 PM   
Charles2222


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Yes, they didn't go into too much detail, only I thought a lot of the time that crews of bombers were just somewhat washed-out pilots, such that even though fighters might be a taller order to pilot, if you're desperate you just might use them. OTOH they might just be glorified maintenance people.

(in reply to Mr.Frag)
Post #: 31
RE: War In The Pacific Updated to v1.801 - 5/18/2006 2:56:46 PM   
saj42


Posts: 1125
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From: Somerset, England
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It's great to see 'sensible' enhancements - those that improve the user interface and management of assets - rather than 'fanboyism' enhancements that can skew the game one way or another.

Jolly Good Show....

(in reply to Alex Fiedler)
Post #: 32
RE: War In The Pacific Updated to v1.801 - 5/18/2006 3:00:43 PM   
wild_Willie2


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ok, pilots disbanded in those bases DO NOT GO TO THE POOL.... damn....

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Post #: 33
RE: War In The Pacific Updated to v1.801 - 5/18/2006 3:05:42 PM   
Charles2222


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BTW Frag, for the purposes of this game, other than scoring that is, you can't actually disband bomber crews and get pilots out of the gunners can you? I would actually be a bit surprised if they gave you two pilots per bomber, even though the loss of a bomber would probably count a co-pilot.

(in reply to wild_Willie2)
Post #: 34
RE: War In The Pacific Updated to v1.801 - 5/18/2006 3:13:58 PM   
treespider


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quote:

ORIGINAL: Apollo11

Hi all,

quote:


6. "Push" of supply from a well supplied base to outlying bases now limited to need (human players only).
The previous code will push supply from a central base to outlying bases and units based on two factors:

a. Need - bases and units that are short on supply will receive supplies up to need (based on requested supply less amount already on hand)

b. Extra - additional supply will be dispersed to bases (but not units) if the sending base is "rich" in supply.

This push of extra supply results in difficulty in accumulating supplies at main bases. An example of this is supplies at Port Moresby being pushed to Buna when Port Moresby needs them and Buna does not. This enhancement will remove the "b. Extra" supply movement.
Note: This enhancement is implemented for human players only. A side under computer control will use the original code.


How does this work (I am at work and can't try it yet )?


Leo "Apollo11"



Under original the minor bases would "pull" extra supplies if the major base had them available whether the minor base "needed" the supplies or not. Now the Major bases will "push" the supply to the the minor base based on the "need" of the minor base and will not "push" extra.

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Post #: 35
RE: War In The Pacific Updated to v1.801 - 5/18/2006 3:25:28 PM   
Feinder


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quote:

One would hope only the pilot and copilot went, not the whole crew ... just really have a tough time imagining the tail gunner from a lancaster sitting backwards in a hurricane trying to fly it


After all, you might get something that looked like this...

-F-






Attachment (1)

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Post #: 36
RE: War In The Pacific Updated to v1.801 - 5/18/2006 3:32:28 PM   
Feinder


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FWIW - I think the the whole transferring pilots among plane type will have a major impact on the game. I don't know for good or ill, but it's a big deal.

I see in this thread the Japanese fanboys getting excited about putting experienced pilots into their fighters. True enough, it'll help. But the single most inhibiting factor the Allies in during the first few months of the war, is that their fighter pilots suck (comparatively), and their planes don't have the range to train. Now an Allied player can train pilots (not just bomber crews), just as Japan can, and can field some excellent pilots within a few months, just as Japan can. It'll be interesting to see the effects of this...

I think the ability to transfer experienced pilots is a good thing within limits (experience flying a C-47 is very different than experience flying a P-40). But I'm just throwing out a cautionary note.

-F-

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Post #: 37
RE: War In The Pacific Updated to v1.801 - 5/18/2006 3:32:53 PM   
Apollo11


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Hi all,

quote:

ORIGINAL: treespider

quote:

ORIGINAL: Apollo11

quote:


6. "Push" of supply from a well supplied base to outlying bases now limited to need (human players only).
The previous code will push supply from a central base to outlying bases and units based on two factors:

a. Need - bases and units that are short on supply will receive supplies up to need (based on requested supply less amount already on hand)

b. Extra - additional supply will be dispersed to bases (but not units) if the sending base is "rich" in supply.

This push of extra supply results in difficulty in accumulating supplies at main bases. An example of this is supplies at Port Moresby being pushed to Buna when Port Moresby needs them and Buna does not. This enhancement will remove the "b. Extra" supply movement.
Note: This enhancement is implemented for human players only. A side under computer control will use the original code.


How does this work (I am at work and can't try it yet )?


Under original the minor bases would "pull" extra supplies if the major base had them available whether the minor base "needed" the supplies or not. Now the Major bases will "push" the supply to the the minor base based on the "need" of the minor base and will not "push" extra.


OK - so there is no user selected limit (in tonns) nor ON/OFF setting yet...


Leo "Apollo11"

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Post #: 38
RE: War In The Pacific Updated to v1.801 - 5/18/2006 3:44:10 PM   
pauk


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If i got it right, you can transfer your pilots back to pool and then assign them to the groups where you want them?

Pete --- pool --- figther ???

I'm not sure that i like it....

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Post #: 39
RE: War In The Pacific Updated to v1.801 - 5/18/2006 3:47:01 PM   
tsimmonds


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quote:

ORIGINAL: pauk

If i got it right, you can transfer your pilots back to pool and then assign them to the groups where you want them?

Pete --- pool --- figther ???

I'm not sure that i like it....

I'm quite sure that I don't like it. To switch from floats or transports or bombers or whatever to fighters, there should be some loss of experience, like 20 points, or 33%, or something.

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Post #: 40
RE: War In The Pacific Updated to v1.801 - 5/18/2006 3:48:14 PM   
treespider


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quote:

ORIGINAL: pauk

If i got it right, you can transfer your pilots back to pool and then assign them to the groups where you want them?

Pete --- pool --- figther ???

I'm not sure that i like it....



We all need to read a little more carefully... read the bold line below.

quote:


3. Airgroups may be disbanded into the aircraft/pilot pool IF THEY ARE LOCATED IN THE NATIONAL MAIN BASE.
Previously they had to be disbanded into another airgroup and could not be disbanded if an airgroup with the same aircraft type/Nationality was not available in the same base. This restriction still applies for all groups not at the main base and will also be used if possible at the National Main Base. The companion feature of "Withdraw Group" is similarly implemented only the group and all aircraft/pilots are placed in the pending aircraft reinforcement list.
Notes:
If there is another group of the same type at the National HQ base, the group will disband into it normally. If there is no such group a confirmation step will ask the player if he wants to disband the group into the pool.
If Disbanded, aircraft are returned to the pool and the result is visible when viewing the pool. Pilots are returned to the Named pilot queue that are waiting for assignment and not to the actual "pilot pool". See Enhancement 4.
If Withdraw Group is selected, the group with all planes and pilots will be withdrawn for 60 days.

4. Add available Named Pilot count to Pilot Pool list.
Named Pilots (sometimes called Historical Pilots) are initially pilots that have been defined in the editor. New "Named Pilots" can be created during game play by removing "generated" pilots from squadrons by either disbandment of the squadron or removal of pilots by the "running out of pilots" routines. There are two groups of "Named Pilots":

a. Pilots designated for a specific air group (in the editor) whose delay has expired but have not yet been assigned to the squadron (not yet needed).

b. Pilots of specific Nationality that are available (no remaining delay), have no default group assignment, and have not yet assigned to a group (enabled in Version 1.8).




< Message edited by treespider -- 5/18/2006 3:50:06 PM >


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(in reply to pauk)
Post #: 41
RE: War In The Pacific Updated to v1.801 - 5/18/2006 3:53:55 PM   
wild_Willie2


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From: Arnhem (holland) yes a bridge to far...
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quote:

Hi all,

quote:

ORIGINAL: treespider

quote:

ORIGINAL: Apollo11

quote:


6. "Push" of supply from a well supplied base to outlying bases now limited to need (human players only).
The previous code will push supply from a central base to outlying bases and units based on two factors:

a. Need - bases and units that are short on supply will receive supplies up to need (based on requested supply less amount already on hand)

b. Extra - additional supply will be dispersed to bases (but not units) if the sending base is "rich" in supply.

This push of extra supply results in difficulty in accumulating supplies at main bases. An example of this is supplies at Port Moresby being pushed to Buna when Port Moresby needs them and Buna does not. This enhancement will remove the "b. Extra" supply movement.
Note: This enhancement is implemented for human players only. A side under computer control will use the original code.


How does this work (I am at work and can't try it yet )?


Under original the minor bases would "pull" extra supplies if the major base had them available whether the minor base "needed" the supplies or not. Now the Major bases will "push" the supply to the the minor base based on the "need" of the minor base and will not "push" extra.


OK - so there is no user selected limit (in tonns) nor ON/OFF setting yet...



I really LIKE the new supply routine, suddenly all my bases in CHINA have PLENTY op supply....

_____________________________

In vinum illic est sapientia , in matera illic est vires , in aqua illic es bacteria.

In wine there is wisdom, in beer there is strength, in water there are bacteria.

(in reply to treespider)
Post #: 42
RE: War In The Pacific Updated to v1.801 - 5/18/2006 3:55:54 PM   
pauk


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hi, treespider....

i'm dumb and just dont get it?

can you explain this feature to me as you would explain to child?

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Post #: 43
RE: War In The Pacific Updated to v1.801 - 5/18/2006 3:57:37 PM   
Feinder


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The question is, can you draw from the "name pilot pool", into any squadron.

I understand that the (non named) pilot pool isn't a "pool" per se. It's just a number representing the number of pilots available with exp rating near national standard. Got it.

But this "named pilot pool" is obviously a list of available pilots with an explicit exp rating, either because they're historical, or because they were in-game and then disbanded.

So can you...?

Train bomber squadron...
Disband trained squadron pilots into named pilot pool...
Get "named pilot" (ex-bomber) into your fighter squadron...

-F-

_____________________________

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(in reply to treespider)
Post #: 44
RE: War In The Pacific Updated to v1.801 - 5/18/2006 4:06:35 PM   
Kapten Q

 

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From: Stockholm, Sweden
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quote:

ORIGINAL: Charles_22

quote:

ORIGINAL: veji1

hey... This disband at national base can lead to exploits... Disband all the Floatplanes and transports, even all the bombers later in the war ( as JApan how can you use them anyway..) into the pool and then use it for fighter datais...

I am not sure this is good... had we have pools per type of plane ( fighter IN pool, LB IJN pool, FP IJN pool ), this would be great, but otherwise it is potentially source of gameyness :

put your green pilots in bomber squadrons, do the transport thing, and then put them in the pool, and again...


On the surface level that sure looks like a major hole. It's a good idea to get rid of some of those useless depleted groups anyway. I'm not too sure about this aspect in the PTO, but in the ETO at least, during the Battle of Britain, the RAF took a lot of bomber crews and put them into fighters, so it's not entirely without historical precedence.



The Germans did it as well, put bomber pilots in to single engine night fighter in 43-44. They were experienced and had actually got traning in instrumental navigation, a useful skill at night! There were no time for this skill in the german pilot replecement program during the late war.

But I must say I dont quite understand this namned pilot list thing. Can you select and assign individual pilots to daitais?

Q

(in reply to Charles2222)
Post #: 45
RE: War In The Pacific Updated to v1.801 - 5/18/2006 4:29:36 PM   
Przemcio231


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ok Willie turn is in your inbox

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Post #: 46
RE: War In The Pacific Updated to v1.801 - 5/18/2006 4:30:19 PM   
pauk


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From: Zagreb,Croatia
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quote:

ORIGINAL: Kapten Q
But I must say I dont quite understand this namned pilot list thing. Can you select and assign individual pilots to daitais?

Q



and if you can't, what they do (and wait for) in the Named pilot pool???

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Post #: 47
RE: War In The Pacific Updated to v1.801 - 5/18/2006 4:31:16 PM   
rtrapasso


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quote:

ORIGINAL: Feinder

The question is, can you draw from the "name pilot pool", into any squadron.

I understand that the (non named) pilot pool isn't a "pool" per se. It's just a number representing the number of pilots available with exp rating near national standard. Got it.

But this "named pilot pool" is obviously a list of available pilots with an explicit exp rating, either because they're historical, or because they were in-game and then disbanded.

So can you...?

Train bomber squadron...
Disband trained squadron pilots into named pilot pool...
Get "named pilot" (ex-bomber) into your fighter squadron...

-F-



Don't think so - and don't see how you could (in the game.) They just sit around, waiting for their squadron (or group) to be reformed.

I've got my a couple of my best pilots sitting around in limbo right now because of this.

EDIT: Just because i don't think it can happen is no reason not to experiment. i urge all Japanese players (esp. my esteemed opponent) to disband all their bomber units so that they can transfer the pilots to fighters!!

< Message edited by rtrapasso -- 5/18/2006 4:34:36 PM >

(in reply to Feinder)
Post #: 48
RE: War In The Pacific Updated to v1.801 - 5/18/2006 4:52:43 PM   
michaelm75au


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Disbanding a group so that the pilots go into the 'named' pool, does NOT mean that you can control where a particular pilot goes.

The 'named' pool currently holds the high experienced pilots from the editor. Once you start disbanding groups and adding them to this pool, the pool may no longer be just high experienced pilots.

A 'named' pool of 20 just means that there are 20 free, already created, pilots that can be assigned by the program.
The next press of the "Get pilot" button for a group may take any one of those 20 pilots and add it to the group.

You might still end up with high experienced pilots flying transports.

Michael

(in reply to rtrapasso)
Post #: 49
RE: War In The Pacific Updated to v1.801 - 5/18/2006 6:25:45 PM   
Don Bowen


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From: Georgetown, Texas, USA
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quote:

ORIGINAL: timtom

quote:

3. Airgroups may be disbanded into the aircraft/pilot pool IF THEY ARE LOCATED IN THE NATIONAL MAIN BASE.


What are they?



The National Home Bases are:

Japanese = Osaka/Kobe
British, Indian, Commonwealth = Karachi
Chinese = Chungking
Australian AND DUTCH = Sydney
New Zealand = Wellington
All US = San Francisco
Soviet = Irkutsk
Canadian = Vancouver


I do not know why the Dutch were set to Sydney, but they are.



(in reply to timtom)
Post #: 50
Disbandment of Airgroups in National Home Base - 5/18/2006 7:09:57 PM   
Don Bowen


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Ok, this is the way pilot assignments work as of Version 1.8.0.1

First, there are (and always have been) two pilot pools:


  1. The generic pilot pool, which consists simply of a counter of available pilots of a default experience level.
  2. The Named pilot pool, which consists initially of pilots created in the editor and assigned to airgroups at some future date (have a delay specified).


There have been a number of changes in the handling of the Named Pilot Pool, beginning prior to Version 1.8.


  • Originally (prior to the onset of running-out-of-pilots problems), named pilots were assigned to a specific airgroup. If more pilots were assigned to an airgroup than were needed, the extras just sat there – waiting to be needed and not available for any other use.
  • Sometime in the Version 1.7series, protection against running out of pilots was installed. This included removing extra named pilots waiting for use in their assigned groups and discarding them.
  • In Version 1.8, the running-out-of-pilots and pilot assignment routines were modified to retain the freed named pilots. Their airgroup assignment was cleared but they were no longer discarded and became available for assignment to other groups of the same nationality - thus preventing historical figures from simply disappearing from the game.
  • In Version 1.8.0.1 we provided the disband-with-merging routine to allow players to withdraw airgroups and free the pilots for use in other squadrons. An important reason for this is to provide some control over pilot assignment when approaching the running-out-of-pilots point (30,000). I also like it as a way of cleaning up unwanted/unneeded airgroups and provides ability for a possible house-rule involving airgroup withdrawal.


The process for assigning a pilot to an airgroup (whether automatic or manual with the Get Pilot buttons) is:

  1. Pilots allocated to the airgroup in the editor but not yet assigned. These are Named (historical) pilots that initially had a delay, whose delay has expired, and were not previously needed by the specified airgroup.
  2. Named pilots of the same nationality that are available (no delay) and not assigned to an airgroup. These will be pilots freed by the new disband feature or by the running-out-of-pilots routines. Previously existing edits (Version 1.0?) prevent the use of pilots created in the editor but not allocated to an airgroup. This has not been changed in any way.
  3. Pilots from the National Pilot Pool. These pilots do not exist until needed and are created on-the-fly. The Pilot Pool counter is reduced and an empty pilot slot is used to create a new pilot with a generated name and standard experience for the Nation/Date.
  4. Untrained pilots. If steps 1-3 do not successfully provide (enough) pilots, an untrained rookie is created. Again, a pilot is generated into an empty slot, but with abysmal experience.


It is important to note that available Named Pilots are used prior to the generic pilot pool. This means that pilots freed by disbanding will indeed be available for assignment to other groups of the same nationality. There is no direct way to control which named pilot goes where but a careful and cunning player could use this as a method to transfer high-experience pilots from one type of aircraft to another. Such transfers would really happen in wartime but the mechanics of WITP do allow unrealistic transfer of experience from one aircraft type to another – quality transport pilots morph into quality fighter pilots.

It is also important to note that running out of pilots is still a major concern and disbanding airgroups is the only way to recover pilots.

I await the deluge.


(in reply to Don Bowen)
Post #: 51
RE: War In The Pacific Updated to v1.801 - 5/18/2006 7:13:37 PM   
Mike Solli


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quote:

ORIGINAL: michaelm

Disbanding a group so that the pilots go into the 'named' pool, does NOT mean that you can control where a particular pilot goes.

The 'named' pool currently holds the high experienced pilots from the editor. Once you start disbanding groups and adding them to this pool, the pool may no longer be just high experienced pilots.

A 'named' pool of 20 just means that there are 20 free, already created, pilots that can be assigned by the program.
The next press of the "Get pilot" button for a group may take any one of those 20 pilots and add it to the group.

You might still end up with high experienced pilots flying transports.

Michael


According to the 1.801 changes, Enhancements, #4, there are now two groups of named pilots. The first is the same that's been around for awhile. These are named pilots with specific experience that are avaiable to a specific unit on a specific date. That's fine. The second group of named pilots is the one in question. This is where the pilots go when you disband them from your National Main Base. The questions are:

1) Are these pilots allocated to a specific unit (their original unit or another unit)?
2) What determines when these pilots are allocated to a unit?
3) Does the player have any control over when and/or where these pilots are allocated?

Inquiring minds want to know.

Edit: You posted before me Don. Thanks.

< Message edited by Mike Solli -- 5/18/2006 7:15:32 PM >

(in reply to michaelm75au)
Post #: 52
RE: War In The Pacific Updated to v1.801 - 5/18/2006 7:17:35 PM   
Przemcio231


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Ok so if disband US FG in San Francisko the Planes from the Group will go to the Aircraft Rep. Pool??

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Post #: 53
RE: War In The Pacific Updated to v1.801 - 5/18/2006 7:23:33 PM   
viberpol


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come on boys.. isn't it better just to check than guess? ;)

I checked it... strange, the "named pilot pool" seems somehow .. hmm well strange ;)

YES -- you can disband navy pilots from float planes, and then suck it to figher daitai.
But, strange as it may seem, I have a case when "named pool" says 0 (zero) pilots available, and I can still add pilots to the daitai (with NO standard "pilot pool" -- "currently in pool" decreasing in number... :|
The number of pilots available in "named pilots" pool is somehow hidden.




< Message edited by viberpol -- 5/18/2006 7:41:19 PM >

(in reply to Mike Solli)
Post #: 54
RE: War In The Pacific Updated to v1.801 - 5/18/2006 7:37:08 PM   
Mike Solli


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Many of us don't have the game in front of us so we're doing the next best thing. We're asking questions.

(in reply to viberpol)
Post #: 55
RE: War In The Pacific Updated to v1.801 - 5/18/2006 7:46:28 PM   
Don Bowen


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From: Georgetown, Texas, USA
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quote:

ORIGINAL: Mike Solli

According to the 1.801 changes, Enhancements, #4, there are now two groups of named pilots. The first is the same that's been around for awhile. These are named pilots with specific experience that are avaiable to a specific unit on a specific date. That's fine. The second group of named pilots is the one in question. This is where the pilots go when you disband them from your National Main Base. The questions are:

1) Are these pilots allocated to a specific unit (their original unit or another unit)?

They are available for assignment to any airgroup of the same nationality.

quote:

2) What determines when these pilots are allocated to a unit?
3) Does the player have any control over when and/or where these pilots are allocated?

The pilots are assigned on a first-come, first-served order to airgroups (of the same nationality) that requests them. It is not possible to predict the order of assignment of available pilots.


quote:


Inquiring minds want to know.


Mine does too!

(in reply to Mike Solli)
Post #: 56
RE: War In The Pacific Updated to v1.801 - 5/18/2006 7:46:52 PM   
Don Bowen


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quote:

ORIGINAL: Przemcio231

Ok so if disband US FG in San Francisko the Planes from the Group will go to the Aircraft Rep. Pool??


Yup

(in reply to Przemcio231)
Post #: 57
RE: War In The Pacific Updated to v1.801 - 5/18/2006 7:49:21 PM   
viberpol


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I am checking it on RHS scenario...

1. Disband ff plane daitai (8 pilots): currently in pool says 200, named pilots says: 8
2. Added 2 pilots for F1 Tainan in Takao: currently in pool says 200, named pilots says: 0 (zero) !

3. Add 30 pilots to other navy daitai, currently in pool says 200, (no decrease!) named pilots says: 0 (zero)!

I am confused... Is it only RHS or other scenarios as well has this feature...??
well a nice feature for a japanese player ;)

< Message edited by viberpol -- 5/18/2006 7:50:49 PM >

(in reply to Mike Solli)
Post #: 58
RE: War In The Pacific Updated to v1.801 - 5/18/2006 7:49:30 PM   
Don Bowen


Posts: 8183
Joined: 7/13/2000
From: Georgetown, Texas, USA
Status: offline

quote:

ORIGINAL: viberpol

I checked it... strange, the "named pilot pool" seems somehow .. hmm well strange ;)

How so?

quote:

YES -- you can disband navy pilots from float planes, and then suck it to figher daitai.

Yup

quote:


But, strange as it may seem, I have a case when "named pool" says 0 (zero) pilots available, and I can still add pilots to the daitai (with NO standard "pilot pool" -- "currently in pool" decreasing in number... :|
The number of pilots available in "named pilots" pool is somehow hidden.

Can you be more specific?

(in reply to viberpol)
Post #: 59
RE: War In The Pacific Updated to v1.801 - 5/18/2006 7:49:30 PM   
Mike Solli


Posts: 15792
Joined: 10/18/2000
From: the flight deck of the Zuikaku
Status: offline
Thanks, Don. I really appreciate all the work you've done to better this great game and patience you have with us computer illiterates.

Next question (since I don't have the game in front of me and won't for another 6 or so hours:

Is there any way (other than the editor) to see how many pilots you have avalable in non-unit specific pilot pool?

Thanks much.

Edit: Forget it Don. viberpol answered it in his post.

< Message edited by Mike Solli -- 5/18/2006 7:51:35 PM >

(in reply to Don Bowen)
Post #: 60
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