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RE: Cobra Aus RapidShare link page - 3/7/2007 12:27:20 AM   
CobraAus


Posts: 2322
Joined: 8/23/2004
From: Geelong Australia
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RHS v5.654 and v6.654 all scenarios posted at send space

changes
same as v6.654

download link v5.654
http://www.sendspace.com/file/dofbca

download link v6.654 - reissue full set
http://www.sendspace.com/file/kx4l69

Cobra Aus

(in reply to el cid again)
Post #: 361
RE: Cobra Aus RapidShare link page - 3/9/2007 1:04:45 AM   
CobraAus


Posts: 2322
Joined: 8/23/2004
From: Geelong Australia
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Sid has requested art for Lamotte Piquet a Duguay Trouin class in VFN and RTN colors
this has been done and sent to Sid and Send Space
these go into the Japanese ship folders
download link

http://www.sendspace.com/file/og0vh1

not sure when will appear in game but will use ship slots 776 and 772

Cobra aus

(in reply to CobraAus)
Post #: 362
RE: Cobra Aus RapidShare link page - 3/9/2007 11:13:51 AM   
davidjruss


Posts: 235
Joined: 5/25/2002
From: Derby, England
Status: offline
Cobra, 

Re using the v6 maps for RHS.
Would it be possible for you to explain what the icons and letters represent on the maps or point to the relevent forum thread that has the explanations. I have worked out the icons for friendly minefields but am uncertain what such as the yellow "HCF" means or the blue letters at certain bases. There does not appear to be an explanation on the maps themselves.

Many Thanks  

DavidR

(in reply to CobraAus)
Post #: 363
RE: Cobra Aus RapidShare link page - 3/9/2007 11:25:37 AM   
el cid again

 

Posts: 16922
Joined: 10/10/2005
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There is - or used to be - a legend in some unused part of the map - try the Arctic.

HCF and LCF are RHS conventions for connections between bodies of land separated by water. This has always been part of WITP - but no one admitted it. You can go from Canton to Hong Kong - but no one tells you it requires a ferry - even in stock. You can go from Shikoku to Honshu - but no one tells you it requires a ferry - in CHS. Well - there are many other places like that in RHS - and we tell you when and where - and how much:

HCF = High Capacity Ferry = Road connection

LCF = Low Capacity Ferry = Trail connection

[FYI there is NO ferry between Kyushu and Honshu because they are connected by a RR tunnel! For that reason the rail line is shown between them. Note it appears as a road in RHS. This is because CHS and RHS designate a secondary rail line = a road.]

Most of the other Icons in RHS are economic - and wholly logical. For example, R might stand for Resources.
The rarest of these is F - only found at Kodiak Alaska - and it means Fish. You get an economic symbol ONLY if the number of resource centers = or greater than 300.

The rarest wierd (non economic non communications) icon is on the Mekong River near the Eastern frontier of Cambodia: WF = Waterfall. It explains why the river is navigable above and below a certain hex side - but not between these sections.

(in reply to davidjruss)
Post #: 364
RE: Cobra Aus RapidShare link page - 3/9/2007 11:29:02 AM   
davidjruss


Posts: 235
Joined: 5/25/2002
From: Derby, England
Status: offline
Sid,

Thank you.

The maps I am using do not have any legends . I have scrolled from corner to corner and there are no explanations that I can find.

DavidR

(in reply to el cid again)
Post #: 365
RE: Cobra Aus RapidShare link page - 3/9/2007 12:37:36 PM   
el cid again

 

Posts: 16922
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You are correct - I don't see any either. Working on Levels 6 and 7 - messing with map edges - probably took them out.
I think they are still on Level 5.

Whatever you don't understand - ask. It is basically alphabetical. I think T stands for Tanks - meaning fuel storage tanks - at unusual places like Oahu and Panama where it exists in vast quantities. The big cases are R for Resources and O for Oil of course. I think map edge supply sources may have S for Supply. Only the very big sources get these symbols - to help players understand what is worth fighting over. RHS is economically oriented. We see the Pacific war as essentially economic at its roots. The causus belli from our point of view was Japanese occupation of Northern Viet Nam - to cut off China from economic supplies. From Japan's point of view it was the Anglo-Dutch-US embargo on oil, iron ore and rubber. And the Japanese strategy in "strike south" was to set up a regional autarky - that is self sufficient economy. They had the iron, copper, coal and aluminum in the North. Also sufficient food. They could capture oil, rubber, and certain valuable minerals, including tin in particular, in the South. Not to mention more of the other stuff - Asia's largest copper mine is on Luzon for example. Can Japan establish an autarky and defend it? This is the question the Pacific War seeks to answer. If yes, it can dominate the are (as PRC proposes to do in this century in its naval literature - see in particular "the first island chain" which runs from Singapore to Kodiak, Alaska - to be controlled by 2030, the second island chain" and "the third island chain" which runs from Port Moresby to Honolulu - to be controlled by 2050). If no, it cannot.

< Message edited by el cid again -- 3/9/2007 12:55:24 PM >

(in reply to davidjruss)
Post #: 366
RE: Cobra Aus RapidShare link page - 3/12/2007 2:42:04 AM   
CobraAus


Posts: 2322
Joined: 8/23/2004
From: Geelong Australia
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RHS v6.655 all scenarios posted at Send Space v5.655 in about half hour

changes
This update will permit unaided AI to run Japanese production and all engines and aircraft will produce - unless you kill the plants or their needed resources.

It converts all IJN sub chasers to two ship units, and US Admirable class MS to two ship units. A few more Admirable's are added in 1945 - including one not on any WITP list but lost in action.

In EOS, late war APs are mostly converted to similar sized AKs - same steel, same engines - more cargo. A number of AA enhanced auxiliary and transport classes were also created.

More slots opened up, the Soviet 85mm naval AA gun created in one of them, some unused devices used where they should have been used. A French DL and a French CL added - one on each side. French, Russian and some other ships have some better device definitions.

Some eratta folded in.

An enhansed pwhex (which will backfit to existing games) to come next - today.

I will attempt to create a turn based on this version. Work on improving efficiency in the location file and on EOS Allied plane art continues by others - but I am frozen again.

Sid

download link
http://www.sendspace.com/file/b44zm1

Cobra Aus

(in reply to CobraAus)
Post #: 367
RE: Cobra Aus RapidShare link page - 3/12/2007 3:20:45 AM   
CobraAus


Posts: 2322
Joined: 8/23/2004
From: Geelong Australia
Status: offline
RHS v5.655 all scenarios posted at Send Space

changes
same as v6.655

download link
http://www.sendspace.com/file/5zdc7p

now going to update Web Site

Cobra Aus

(in reply to CobraAus)
Post #: 368
RE: Cobra Aus RapidShare link page - 3/12/2007 11:26:50 AM   
CobraAus


Posts: 2322
Joined: 8/23/2004
From: Geelong Australia
Status: offline
RHS v6.655 PWHEX set posted at send space

changes
These files upgrade 10 hexes in India which were coded as road vice RR,
fix a few mismatched hex sides in Borneo and the Himalayas,
and add some more cultivated areas in China. These latter make it easier for
guerillas to get supplies and escape - and harder to isolate enemy units from supplies. It also fixes a mismatched communications code or two near Shanghai.


Sid

Download link
http://www.sendspace.com/file/1vd8zl

Cobra Aus

(in reply to CobraAus)
Post #: 369
RE: Cobra Aus RapidShare link page - 3/12/2007 11:36:12 AM   
herwin

 

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From: Sunderland, UK
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Is there a web page set up somewhere with with a release version of RHS 6.x?

_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to CobraAus)
Post #: 370
RE: Cobra Aus RapidShare link page - 3/12/2007 11:39:09 AM   
Sardaukar


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From: Finland/Israel
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quote:

ORIGINAL: herwin

Is there a web page set up somewhere with with a release version of RHS 6.x?


http://www.rhs.akdreemer.com/rhs_home.html

_____________________________

"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


(in reply to herwin)
Post #: 371
RE: Cobra Aus RapidShare link page - 3/12/2007 11:39:51 AM   
CobraAus


Posts: 2322
Joined: 8/23/2004
From: Geelong Australia
Status: offline
quote:

Is there a web page set up somewhere with with a release version of RHS 6.x?


Yes mate
Link
http://www.rhs.akdreemer.com/rhs_home.html

just follow your nose to folders to find what you want

Cobra Aus

(in reply to herwin)
Post #: 372
RE: Cobra Aus RapidShare link page - 3/12/2007 11:46:36 AM   
herwin

 

Posts: 6059
Joined: 5/28/2004
From: Sunderland, UK
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quote:

ORIGINAL: CobraAus

quote:

Is there a web page set up somewhere with with a release version of RHS 6.x?


Yes mate
Link
http://www.rhs.akdreemer.com/rhs_home.html

just follow your nose to folders to find what you want

Cobra Aus


Any advice on what is mandatory, desirable, optional, or extraneous?

_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to CobraAus)
Post #: 373
RE: Cobra Aus RapidShare link page - 3/12/2007 12:26:44 PM   
CobraAus


Posts: 2322
Joined: 8/23/2004
From: Geelong Australia
Status: offline
quote:

Any advice on what is mandatory, desirable, optional, or extraneous?

Mifune created a Handbook it in a couple of folders - download and read should explain everything -if you need more just yell

Cobra Aus

(in reply to herwin)
Post #: 374
RE: Cobra Aus RapidShare link page - 3/12/2007 12:48:38 PM   
herwin

 

Posts: 6059
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From: Sunderland, UK
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quote:

ORIGINAL: CobraAus

quote:

Any advice on what is mandatory, desirable, optional, or extraneous?

Mifune created a Handbook it in a couple of folders - download and read should explain everything -if you need more just yell

Cobra Aus



I'm working through it.

_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to CobraAus)
Post #: 375
RE: Cobra Aus RapidShare link page - 3/12/2007 2:23:13 PM   
CobraAus


Posts: 2322
Joined: 8/23/2004
From: Geelong Australia
Status: offline
RHS v5.655 PWHEX set posted at send space

changes same as v6.555

download link
http://www.sendspace.com/file/yeq6gh


Cobra aus

(in reply to CobraAus)
Post #: 376
RE: Cobra Aus RapidShare link page - 3/12/2007 2:49:57 PM   
davidjruss


Posts: 235
Joined: 5/25/2002
From: Derby, England
Status: offline
Cobra,

Re RHSCVO v6.654 and v6 map

I have a missing TF icon at kavieng (62,88 )when converting allied AK to transport TF at commencement of scenario. The port icon is there but on converting the Ak's to a transport TF the green TF icon is missing.

Can you advise what updated files I would need for the icon to appear.

I have been downloading files nfrom your site regularly and now do not know which files I should use to correct the problem.

Many thanks

DavidR

(in reply to CobraAus)
Post #: 377
RE: Cobra Aus RapidShare link page - 3/12/2007 3:52:20 PM   
davidjruss


Posts: 235
Joined: 5/25/2002
From: Derby, England
Status: offline
Cobra ,

Please ignore my post 377 as I have found a further anomoly. After creating the transport TF ( AK Balus & AK Induna Star ) at Kavieng which then has no TF icon on the map I later saved the game. On reloading the latest save game I notice that the icon for the 2 ships is still not on the map but neither are the 2 ships listed in the active ships list or task force database.

DavidR

(in reply to davidjruss)
Post #: 378
RE: Cobra Aus RapidShare link page - 3/12/2007 9:28:41 PM   
CobraAus


Posts: 2322
Joined: 8/23/2004
From: Geelong Australia
Status: offline
RHS v1.3 resource util

download link
http://www.sendspace.com/file/m6z6kw

Cobra aus

(in reply to CobraAus)
Post #: 379
RE: Cobra Aus RapidShare link page - 3/13/2007 1:15:25 AM   
CobraAus


Posts: 2322
Joined: 8/23/2004
From: Geelong Australia
Status: offline
RHS EOS JAAF util v1.00 posted at send space

changes
see relevant thread

download link
http://www.sendspace.com/file/zj9z7y

Cobra aus

(in reply to CobraAus)
Post #: 380
RE: Cobra Aus RapidShare link page - 3/14/2007 6:17:18 AM   
CobraAus


Posts: 2322
Joined: 8/23/2004
From: Geelong Australia
Status: offline
RHS v6.656 all scenarios posted at send space and avail at Web Site
version 5 has not come through yet
changes
We had a problem with corruption in all scenarios except EOS at x.655 level -
so this update is critical. Devices were shifted by one in Japanese cities.

We have some other refinements and eratta - and the rework of EOS for efficiency by Blitzk. Details on the RHS thread.

I took the time to run validation tests - and this should be working fine. I also took the time to rework Celebes - and mitigated the supply sink issue at Kendari rather effectively.

I will continue to develop utilities for players and work on a turn with Mifune. Fingers crossed nothing critical shows up.

Sid

download link v6.656
http://www.sendspace.com/file/anebfi


< Message edited by CobraAus -- 3/14/2007 6:31:52 AM >

(in reply to CobraAus)
Post #: 381
RE: Cobra Aus RapidShare link page - 3/14/2007 12:48:47 PM   
CobraAus


Posts: 2322
Joined: 8/23/2004
From: Geelong Australia
Status: offline
RHS v5.656 all scenarios and RHS resource util v5 posted at send space

download links v5.656
http://www.sendspace.com/file/1kacta

download link util v5
http://www.sendspace.com/file/5so0y7

Cobra Aus

(in reply to CobraAus)
Post #: 382
RE: Cobra Aus RapidShare link page - 3/14/2007 8:49:42 PM   
CobraAus


Posts: 2322
Joined: 8/23/2004
From: Geelong Australia
Status: offline
RHS v1.6 resource util posted at send space

changes
This version extends national analysis to all types of supply and resources

and also calculates aggregate national production plus off map totals for

comparison to Axis totals.

Interestingly, these totals are on the order of 10:1 advantage in some categories -
which may be the correct range.

Note that as the game progresses, two trends will occur:

1) HI centers which change hands will be divided by half each time, and their production (and requirements) if operational will correspondingly decline;

2) Damaged resource, oil and HI will repair up over time. This is set in the US in such a way the process will cause these centers, and their corresponding production, to increase.

War damage will tend to reduce on map production, but near the map edge repair of locations meant to simulate growth of the US and Canadian war economies will tend to offset this. The reduced production areas will tend to be Axis, the increased production areas will generally be Allied.

The utility shows initial and total values - but does not show war damage values.
Similarly, it does not show what supply sinks or operational units eat. These are gross figures and they feed everything.

Note: daily analysis of isolated points indicates to me the manual may be out of sync with what happens. Many points seem not to produce any of certain categories of resources or supplies - and if they produce something (usually supply points or resource points - they do so at far less than the rate we are given. Possibly 1/30 of the rate! IF this observation is confirmed - we may be able to shrink supply sinks.

Sid

download link
http://www.sendspace.com/file/beobfs

Cobra Aus

(in reply to CobraAus)
Post #: 383
RE: Cobra Aus RapidShare link page - 3/15/2007 11:48:47 AM   
el cid again

 

Posts: 16922
Joined: 10/10/2005
Status: offline
quote:

ORIGINAL: CobraAus

RHS v5.655 PWHEX set posted at send space

changes same as v6.555

download link
http://www.sendspace.com/file/yeq6gh


Cobra aus



Do NOT use pwhex versions x.655 or x.642, period. Use a backup copy of x.641 - or download a new one.
In a few hours there will be an x.656 version. The two versions x.655 an x.642 have a problem that will crash WITP if you startup from not running. They appear to work if you never shut WITP down. [They DO work - but who wants to never shut down their computer or a particular program?]

< Message edited by el cid again -- 3/15/2007 11:49:52 AM >

(in reply to CobraAus)
Post #: 384
RE: Cobra Aus RapidShare link page - 3/15/2007 2:57:30 PM   
herwin

 

Posts: 6059
Joined: 5/28/2004
From: Sunderland, UK
Status: offline

quote:

ORIGINAL: CobraAus

quote:

Any advice on what is mandatory, desirable, optional, or extraneous?

Mifune created a Handbook it in a couple of folders - download and read should explain everything -if you need more just yell

Cobra Aus



It's somewhat out of date.

_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to CobraAus)
Post #: 385
RE: Cobra Aus RapidShare link page - 3/15/2007 4:41:44 PM   
el cid again

 

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Joined: 10/10/2005
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It is updated - but was never complete. He is expanding some sections - outlining more definitions.

(in reply to herwin)
Post #: 386
RE: Cobra Aus RapidShare link page - 3/17/2007 2:52:09 AM   
CobraAus


Posts: 2322
Joined: 8/23/2004
From: Geelong Australia
Status: offline
RHS v6.657 all senarios and the resource util posted at send space (will update Web site shortly)

changes
This mainly handles eratta, reworks Celebes some more (and Eastern DEI),
converts Lapwing MS to three sub classes - and dual ship units for the MS version -
and corrects a land based bomber to level bomber (from torpedo bomber).
It will sync with a new pwhex set - but the new set is not important - it will just add trails, upgrade roads to RR or correct mismatched hex sides (etc).

Sid

download link v6.657
http://www.sendspace.com/file/010l8a

download link res.util
http://www.sendspace.com/file/nj4xqu

Cobra Aus

(in reply to CobraAus)
Post #: 387
RE: Cobra Aus RapidShare link page - 3/17/2007 8:43:16 PM   
CobraAus


Posts: 2322
Joined: 8/23/2004
From: Geelong Australia
Status: offline
RHS v6.658 all scenarios posted at send space + Resource util v6.658 + required multi ship paks (Note there is 1 more PC change to come)
also avail at RHS Web Site
changes
This is a redo of 6.657 with these changes:

1) Nanyo (South Seas) Regiments appear in 1943 vice never

2) Aussie Independent companies and demi-companies reworked

3) USS Langley and USS Pelecan given spotter aircraft

4) A Soviet MS given its own bitmap pointer

Note this last means you MUST download the new two ship Allied MS art package.
A number of MS are now going to appear in 2 ship art form even though the ships are not actually in pairs yet. But that is what they look like working. Soviet, Admirable and Lapwing classes ARE pairs already on the Allied side.

Sid

download link V6.658 scenarios
http://www.sendspace.com/file/za5rgd

download link resource util
http://www.sendspace.com/file/eee0l3

download link Allied multi MSW pak-2
http://www.sendspace.com/file/pw1kg2

download link Japanese multi MSW pak-2
http://www.sendspace.com/file/l6sm4z


Cobra Aus









< Message edited by CobraAus -- 3/17/2007 9:06:06 PM >

(in reply to CobraAus)
Post #: 388
RE: Cobra Aus RapidShare link page - 3/17/2007 11:41:54 PM   
CobraAus


Posts: 2322
Joined: 8/23/2004
From: Geelong Australia
Status: offline
all the v6.658changes to Celebes area v6 summer map have been done and the panels 5-6-11 +hex
have been sent to send space - 9meg download

download link
http://www.sendspace.com/file/5ns0rk

now starting same changes for v5 summer map

Cobra Aus

(in reply to CobraAus)
Post #: 389
RE: Cobra Aus RapidShare link page - 3/18/2007 2:00:36 AM   
CobraAus


Posts: 2322
Joined: 8/23/2004
From: Geelong Australia
Status: offline
RHS v5.658 Celebes changes for the level 5 summer map are now done and posted at send space 9meg download, panels 5-6-11 +hex

(a release of the 5.658 scenarios for these changes has not come out yet)

download link
http://www.sendspace.com/file/mph311

Cobra aus

(in reply to CobraAus)
Post #: 390
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