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RHS v7.758 scenarios posted at Send Space and avail at Web Site
Changes This has turned into a significant update - not just an eratta hunt. There were just barely enough eratta to justify a new release. But meanwhile we learned that the code changes re carrier air group resizing got rid of issues with 5 or even 6 squadrons per ship - never mind 4. So we redid the carrier air groups that needed it - dividing combined squadrons into two units - and adding night fighter or recon elements or squadrons. We also have created a night fighter version of the TBF Avenger, and put the night fighters into a more realistic framework - including some dedicated carriers (although due to code, not exactly the historical carriers - we cannot change air groups once a carrier enters the game - so we pick carriers appearing on the right dates). This rework has led to adding some additional air units for USN and IJN. In the process, some air units are more correctly defined. We also have added some USN and FAA air units with special loadouts - ASW, GP or AP - particularly for Avenger units - and made them so they won't try to upgrade automatically - preserving the special loadout (and special radar).
We had some art problems - but most turned out to be in the ship art set - and this can be fixed by going back to the last set - and will be fixed for good in a few days by a new one. The few problems that existed were fixed.
We also redefined some devices to facilitate airborne units and/or make their load costs more consistent re other devices.
We are going to attempt to freeze here for an extended period.
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Joined: 8/23/2004 From: Geelong Australia Status: offline
RHS v6.758 scenarios posted at Send Space and avail at Web Site
Changes For the first time, Level 6 was not more stable than 5 or 7. Essentially all issues were common to all levels. Further - it may be that 6 no longer requires development - that it will work as it is. For this reason, this may be the final version of 6 (although a slightly improved pwhex file is planned).
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Joined: 8/23/2004 From: Geelong Australia Status: offline
RHS vx.7581 micro updates posted at Send Space and avail at Web Site
Changes This microupdate only changes one thing: the TBF-3 Night Fighter points at new art. It only matters if you download new Allied plane art. It will only work with a new game.
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Joined: 8/23/2004 From: Geelong Australia Status: offline
RHS v7.7592 scenarios posted at Send Space and avail at Web Site
Changes This update is made mainly to change the situation re AGC in Japan. One of only two starting AGC was not so classified until it upgraded in July 1942. Also, in EOS we "convert" two APs to AGC - using Army radios and AAA.
For those unfamiliar with WITP mechanics, Matrix gave Japan no amphib HQ nor AGC. Any time an amphib HQ lands in an assault there is an advantage to the landing. But only an AGC may carry an amphib HQ - which may never fly nor embark on any other ship. IRL Japan invented both the amphib HQ and the AGC - the latter dating to the mid-1930s - and these were true cross service ships - navy manned but under Army command. Anyway - we have addressed these matters in this update.
We also converted three more USN CVEs to no air unit status - but the air units are still carrier qualified. All CVEs that were without air groups IRL through the end of 1944 - and all RN CVEs of the same sort - are now folded in.
We also fixed two USMC transport squadrons in RHSEOS to fly the R4D - they already did in all the others.
We also corrected RN Albatross art in its upgraded form and RTN Chao Prya bitmap art pointers.
IF there are no more updates to art pointers, this will become 7.760 - and it will be the last release for Level 6. If there are further art pointer issues, whatever they are will be the 7.760 update.
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Joined: 8/23/2004 From: Geelong Australia Status: offline
RHS v7.7593 Scenarios posted at Send Space and avail at Web Site
Changes This is a collection of eratta of widely differing types of sufficient merit that a new game should include them.
There is also a number of technical things that make AI better able to understand initial operations on the Japanese side.
All known art issues (other than the actual bitmaps) are addressed - but we are not yet in possession of a fully reviewed set of ship art - so there might be a change or two left to do. WHEN that happens - we will issue 7.760 OR - if the review requires no pointer changes for ship art - we will call THIS 7.760.
There is still a little work to do in EOS - on pesky Midway island task groups - but otherwise it is about as good as it will get (and requires humans or Oahu will never fall - and I have never seen a human do it either - even vs AI - but I believe it can be done). The problem is there are a lot of supplies on Oahu - you cannot cut it off - you must overwhelm it.
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Joined: 8/23/2004 From: Geelong Australia Status: offline
RHS v6.7593 scenarios posted at Send Space and avail at Web Site
Changes Note that RHSEOS has a substantially reworked set of Japanese land combat units - both for eratta and to help them load/function better under AI control. There is a Forum thread dedicated to these changes. There also were substantial reworkings of some of the task groups - so for example 5th (Reinforced) Division, 18th Division, 48th (Reinforced) Division, 54th (Reinforced) Division and 65th "brigade" Division all load entirely on their assigned task groups. These units (along with 16th (Reinforced) Division, and the two "division" Brigades, all have had tank elements attached, and the associated tank units have been removed from play (9999ed out). The South Seas Detachment (Nanyo in RHS terminology) RCT and the IJA Amphibious Brigades have all been reworked, and expanded in number, at the expense of Independent Mixed Regiments, Indipendent Mixed Brigades or Indipendent Infantry Brigades. Also, Ind Mxd Brigades and Regiments were reworked RHS Level 6 has fulfilled its function and is on the verge of being abandoned in terms of updates. When the current ship art review is completed, all RHS Level 6 scenarios will be frozen forever in whatever state they may be in at that time. IF the ship art does not require any pointer adjustments, THIS is the final release for Level 6. If there are any ship bitmap pointers needing to be changed, the next release will be final final end of the road final.
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Joined: 8/23/2004 From: Geelong Australia Status: offline
RHS v7.94 PWHEX set posted at Send Space and avail at Web Site
changes This is a minor revision of the Level 7 pwhex files.
It was done mainly to help the pathfinding program in the area of Australia, Tasmania and New Zealand - where a few coastal hexes were coded as land. Also, three mismatched hexsides in that area were corrected.
I took the opportunity to review the new Level 7 map art by Cobra - and found some cases where communications codes did not line up with art - all near the North map edge in India or Russia where they don't matter much - but were corrected anyway. There is also one case in Sinkiang I didn't fix - because the map art is right - but I have moved a map edge city to permit transfer of certain aircraft - and the pwhex coding facilitates supply into/out of that place better than trails would do.
I also took the opportunity to fix some hex sides near the tip of Siberia. The very northern map area remains a mess - but since you can't get there - I ignore it - just as Andrew did. We will clean it up when we do the summer seasonal map - if we do one.
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Joined: 8/23/2004 From: Geelong Australia Status: offline
RHS v6.94 PWHEX set posted at Send Space and Avail at Web Site
Changes This revision brings Level 6 up to the x.694 standard (I tried to keep em in sync - but went through too many revision levels for pwhex for a while - doing the new map).
It is even more minor than for level 7: it changes Hawaii, gets rid of a trail near NE India which does not show in art, and fixes the Lake Baikal area. Also one bad hex side in the middle of Tibet. It extends the secondary rail/road near Irkutsk. Other changes were not germane to this Level and so not done.
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Joined: 8/23/2004 From: Geelong Australia Status: offline
RHS v5.94 and a re-issued v6.94 PWHEX set dated 11-08 has been posted at Send Space and avai at web site
v6 changes Adding trails in New Guinea, on Amboina and the SE end of the island chain of NEI. Adding mountains in New Guinea. To bring to the current standard in fact.
This completes the current round of pwhex file reviews - done properly with art installed - and it is the final release for Level 6.
Sid v5 changes This revision brings Level 5 up to the x.694 standard (I tried to keep em in sync - but went through too many revision levels for pwhex for a while - doing the new map).
It is even more minor than for level 7: it changes Hawaii, gets rid of a trail near NE India which does not show in art, and fixes the Lake Baikal area. Also one bad hex side in the middle of Tibet. It extends the secondary rail/road near Irkutsk. Other changes were not germane to this Level and so not done.
I did find missing trails in NEI and also missing mountains in New Guinea - and put em in.
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Joined: 8/23/2004 From: Geelong Australia Status: offline
RHS v7.7594 Scenarios posted at send space and avail at web site - includes full set for new RHSAIO scenario
RHSAIO This is the new boy on the block: RHSEOS modified for AI control. While AI can never control the Allies properly - it does have some features to help AI even in an Allied role. Essentially, however, this is intended for AI as Japan:
The Allied player retains extra political points, while the Japanese AI has few (because it will use few and because its units are assigned to forward commands).
This is also RHSEOS with Passive Russians.
It is also RHSEOS with no INTERIOR river systems.
All known eratta are worked in and the only thing preventing 7.760 is I am not certain there might not be an issue with ship art pointers. Ship art is still being reworked - but either will not require any changes to the class file art pointers - or they will be minimal. IF the art pointers are right - this will also be 7.760 and frozen.
Sid
Other Changes This is substantially reworked - in addition to eratta - you must now manage air units and air support units that used to appear forward (for AI as Japan). A few additional enhancements were worked in.
We looked for Soviet ex-USN frigates - and found no less than 23 during the war - but every one was already in the game in USN form - so they were NOT added.
The replenishment oilers were converted from TK to AO - so they will replenish - and you get all 8 - (3 are delayed in other scenarios to represent fuel lost en route to Pearl Harbor - but that does not apply given a Southern approach in EOS and AIO).
The second set of comments above are meant for RHSEOS vice RHSAIO. Specifically, the air unit/support unit management requirement is present in EOS and not in AIO.
Posts: 2322
Joined: 8/23/2004 From: Geelong Australia Status: offline
RHS v5.95 v6.95 v7.95 PWHEX sets posted at Send space and avail at web site
Changes This update unblocks the Kokoda Trail. The Kappa Kappa Trail uses the hex that we used to use for the Kokoda Trail - and that was working fine. But the revised map art requires this pwhex file to allow both trails to work properly. This is the ONLY change from 7.94 and it can (and should) be used with ongoing games.
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Joined: 8/23/2004 From: Geelong Australia Status: offline
RHS v7.761 scenarios posted at Send Space and avail at web site
Changes This is pretty much a technical update prosecuting eratta of all sorts, writ large. A few of the items are irritating, most would not be noticed. But it also adds ten missing USN LSTs in the spring of 1945 and an LCM group to Asiatic Fleet. A recon loadout for the B-18 (now dual designated as F-2) is added - as are the recon conversions of the B-18 - making the type not run out of replacements so soon in the critical early 1942 period. All IJN ship classes were investigated for a problem with 75mm SP guns replacing AA guns - and a number were found in addition to those reported. Warspite no longer loses its 15 inch guns and Repulse no longer has a 16 inch rear turret.
Hopefully we may have reached the point that we won't find enough serious eratta to prevent longer term testing/games.
Changes 6.7612 - with revised coast defenses and later models of P-47 and P-51.
All scenarios will get a microupdate to this standard tomorrow.
Only a few lines of aircraft and location files are different - so I did Level 6 as a courtesy update - in spite of the fact we are theoretically ignoring it.