CobraAus
Posts: 2322
Joined: 8/23/2004 From: Geelong Australia Status: offline
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RHS v4.23 Pwhex posted changes This file changes the railroads in Japan. ALL rail hexes on secondary islands (Kyushu, Shikoku, Hokkaido and Sakhalin) and SOME rail hexes on the big island (Honshu) are changed to roads. In addition, at the top of Honshu, Aomori is changed from road to rail while Ominato (which will be renamed Mutsu some day) is changed from rail to road. The rail line down the East side of Honshu through Hitachi and Niigata is now road. And tiny little rail lines on penninsulas are now roads. In Andrew Brown map code, "road" means "secondary rail line" and/or "primary road." Rail means "primary rail line" and/or "major trunk highway." Further, "trail" mostly means "isolated secondary road" and/or "very limited capacity narrow gage railroad." This pwhex file MAY be used right now with ongoing or future games. However, the changes will NOT be apparent on the map. I have no problem understanding that the secondary lines are where they are - but I have memorized the map of Japan and I made the changes - so it is easier for me perhaps is normal. If you just think "secondary islands and the east coast route are secondary" it is good enough for most purposes. Cobra will release updated map art when he gets a chance. These changes - aside from being more correct - will help the AI with routing of oil and resources (that is, limit its tendency to saturate Osaka and denude other locations). If you play Japan as a human player, unload oil on any secondary island or port on Honshu not on a primary line - particularly if it is not already full of oil - and it will "leak" to Osaka more slowly. It appears that while oil and resources DO move "instantaneously" (in 12 hour phases) to points AI needs them, they do so less often over roads than over rail lines. This is apparent from gross data generated running the game into mid war under AI control. I am running a test to see if I can force AI to move more oil, resources, fuel and supply out of United States (Salt Lake City in RHS)? If it succeeds longer term, I will implement it. Right now this location (and Colon Panama) saturate. Players can send ships to Panama (AI almost does not) - but they cannot send them to United States. We might also create a rail line from "Salt Lake City" to "New Orleans" and let players get the supplies there - but that is a more radical solution - and I prefer forcing AI to empty United States - if I can. Sid download link http://www.sendspace.com/file/5orxu2 RHS digital map changes - Japanese rail and road changes to go with the PWHEX file download link http://www.sendspace.com/file/ktvp3y Cobra Aus
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