Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Bombardment Problem

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> Bombardment Problem Page: [1]
Login
Message << Older Topic   Newer Topic >>
Bombardment Problem - 5/22/2006 8:44:10 PM   
BLUESBOB

 

Posts: 219
Joined: 8/27/2005
From: Fullerton, Ca.
Status: offline
I have a question that I was wondering if anyone could answer.

I'd like to bombard a Japanese held base (Bali) with ships stationed in Kopang. I'd like to head south into the Indian Ocean, swing west to within six hexes, and then have my ships run in at night and bombard. I'd like to use the vastness of the Indian Ocean to help conceal my movements and to help keep Bettys from discovering them. The problems lies with their retirement. Because of the way the game is set-up, I can't set my ships to run due south back into the Indian Ocean. Instead, after bombarding, they will head directly back toward their homeport of Kopang, passing all the Lesser Sunda Islands, which will keep them closer to Betty range from other Jap held bases.

Is there a way to keep them from retiring due east towards Kopang, and instead have them travel due south into the expanses of the Indian Ocean? As the game now stands, it would have been nice is if it allowed one to set-up rendevous points whereever one wanted, instead of always having to set a port as a destination.

Thanks.
Post #: 1
RE: Bombardment Problem - 5/22/2006 8:47:27 PM   
Terminus


Posts: 41459
Joined: 4/23/2005
From: Denmark
Status: offline
You can always set a mid-ocean hex by setting Patrol/Do Not Retire, but it'll take an extra day.

_____________________________

We are all dreams of the Giant Space Butterfly.

(in reply to BLUESBOB)
Post #: 2
RE: Bombardment Problem - 5/22/2006 8:57:26 PM   
BLUESBOB

 

Posts: 219
Joined: 8/27/2005
From: Fullerton, Ca.
Status: offline

quote:

ORIGINAL: Terminus

You can always set a mid-ocean hex by setting Patrol/Do Not Retire, but it'll take an extra day.


Yes, I can set Patrol/ Do Not Retire on the way there as a rendevous point PRIOR to bombardment...but AFTER bombardment will the ships return to the hex that I set as the P/DNR hex? Or will they steam merrily on their way down the Sundas past two or three enemy held bases?

(in reply to Terminus)
Post #: 3
RE: Bombardment Problem - 5/22/2006 9:05:20 PM   
Mike Solli


Posts: 15792
Joined: 10/18/2000
From: the flight deck of the Zuikaku
Status: offline
Do you still own Christmas Island? If so, set that as the home port. If not, set a dot hex you still own if there are any in the general direction you want to go.

(in reply to BLUESBOB)
Post #: 4
RE: Bombardment Problem - 5/22/2006 9:10:40 PM   
BLUESBOB

 

Posts: 219
Joined: 8/27/2005
From: Fullerton, Ca.
Status: offline
Crap...I never thought of that. I can set home port as Perth! That should take them out a ways into the Indian.

P.S. Where the heck is Xmas Island? I don't recall ever seeing it on our map.

(in reply to Mike Solli)
Post #: 5
RE: Bombardment Problem - 5/22/2006 9:12:28 PM   
Mike Solli


Posts: 15792
Joined: 10/18/2000
From: the flight deck of the Zuikaku
Status: offline
I use Andrew Brown's map and it's south of Java. Not sure if it's in the stock map.

(in reply to BLUESBOB)
Post #: 6
RE: Bombardment Problem - 5/22/2006 9:17:49 PM   
BLUESBOB

 

Posts: 219
Joined: 8/27/2005
From: Fullerton, Ca.
Status: offline

quote:

ORIGINAL: Mike Solli

I use Andrew Brown's map and it's south of Java. Not sure if it's in the stock map.


That explains it. We're on the stock map, we plan on using the other in our next go-round.

(in reply to Mike Solli)
Post #: 7
RE: Bombardment Problem - 5/22/2006 9:20:33 PM   
Mike Solli


Posts: 15792
Joined: 10/18/2000
From: the flight deck of the Zuikaku
Status: offline
I really like ABs map. Christmas Island isn't very useful other than a recon site. It's port/airfield maxes are 0 for both (one may be a 1 but I doubt it). Anyway, build a level 1 airfield and you can place some recon planes there for an early warning sacraficial lamb.

(in reply to BLUESBOB)
Post #: 8
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> Bombardment Problem Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.844