Shannon V. OKeets
Posts: 22095
Joined: 5/19/2005 From: Honolulu, Hawaii Status: offline
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quote:
ORIGINAL: Froonp quote:
ORIGINAL: Minority Report I think that the city of Ichang should be added as it was the objective of a significant Japanese operation in May/June 1940. This city is an important port on the Yangtze, and receives ocean going vessels. Hence, it is an important supply point. Also, once taken, the Japanese made it one of their key bases for bombing Chungking. The city is in gorge, so I propose to put it on the mountain hex left to the clear hex with the word Yangtze (or 1 hex southwest of Wuhan, then 3 hexes westward). Thanks for the comment. With your vote, Ichang gets 4 YES and 4 NO, so it is now present on the Map 2, the one with lots of new cities. However, I do not agree with your placement. It is on the north side of the river, and the area around is much less broken than the area to the south and the area to the west, so I thin a clear hex is not bad. Also, it is about 280 km west from Wuhan (3 hexes) and 280 km south of Nanyang (3 hexes), so it's right position for me would be 3 hexes W of Wuhan (as it was propoed by Wosung at the start when he proposed that city). I added the provinces boundaries on the map, for fun (separate layer, can be toggled off easily as the rest), and edited the rail around Nanchang after seeing the posts of the Axis History Forum (http://forum.axishistory.com/viewtopic.php?t=94112&postdays=0&postorder=asc&start=0) thanks a lot for the link, it is full of informations. Lately, I redid the Nanyang area (moved the city and moved the mountains & forest around), I posted the result in post #438, and I'd like comments about the Nanyang position and also about the terrain in this area (Han-Yangtzee area). I'd also like comments about the Kweiyang area, as it is not really OK. Previous comments asked to add a lors of mountains there, but I would like the Kweiyang hex at least to stay in a clear hex (as in WiF FE) and as much hexes around as possible, so I'm looking for some middle ground between the all clear and all mountains variants. Looking from above with Google Earth (new version 4 available) seem to show a lot of broken terrain, but in China not all broken terrain is translated in moutnains, some of the lower mountains can be translated as clear of forest hexes (if they are forested). I have no particular knowledge concerning China, so I am reluctant to weigh in on most of these matters. I am undecided about the province boundaries. On the minus side, they add clutter that is not relevant to game play. Also, such divisions are absent from other portions of the map: USA States, French Provences, Scotland & Wales, to name just a few similar divisions that are not shown. On the plus side, they add flavor to an area of the world with which most WIF players have very little experience - "the mysterious orient". They also give players the ability to think and communicate in geographical terms other than cities (e.g., "drive on Sian and Lanchow" now becomes "occupy Shensi and Kansu"). It opens up the possibility of making them game play elements for future versions of MWIF - such as, for partisans and hex control. So, are they a distraction or an enhancement"?
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Steve Perfection is an elusive goal.
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