FlashfyreSP
Posts: 1193
Joined: 7/6/2002 From: Combat Information Center Status: offline
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264rifle and others: We are talking about the difference between reality and game; in the game, the sIG33 isn't a Howitzer-classed unit. It could be, but it isn't. Why? Because it's short range disqualifies it. It IS capable of indirect fire; but not the same kind as the game uses for artillery barrages. This is because the game does not account for indirect fire over microterrain obstacles, or even over on-map obstacles that would normally be fired over. Consider a small ridgeline; on the map, perhaps a line of Level 10 hexes. Enemy units are behind it; you know this, because you have units that can see behind it. Can you, without using the Bombardment function, lob shells over the ridge onto the enemy units? No...they only way to do this is to "call for artillery", using a spotter unit with contact to higher HQ, and then wait for that fire to land. However, in real life, that sIG33 could toss a handful of rounds over the ridge by altering its elevation and the Charge of powder it used, without needing to wait for higher HQ to tell it to. By all rights, given the scale of our maps, there shouldn't be ANY artillery on the map except for Mortars, IGs, AT Guns, Recoiless Rifles, and light AA Guns. Howitzers and Field Guns should all be relegated to OBA status; but people want them for a variety of reasons, so they are in the OOBs. Certain weapons, while Howitzers in reality, are not classed as such in the game because they don't meet all the criteria. Giving this particular weapon the same capabilities as true Howitzer weapons "cheats" the gaming system; if the game won;t allow a certain action, then we shouldn't be trying to create a jerry-rigged workaround that isn't accurate. Unless and until the game code is changed to allow true on-board indirect fire at unseen hexes, without using the Bombardment screen, then weapons like the sIG33 and others should remain as IGs, not Howitzers.
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