Wild Bill
Posts: 6821
Joined: 4/7/2000 From: Smyrna, Ga, 30080 Status: offline
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More news on the upcoming 3.0.
David Heath has gone way above and beyond the call of duty trying his best to include as much of your wish list as possible in version 3.0.
He has had us (Matrix Team)busy, busy, busy, checking out new things. Here's the latest.
You want varying victory conditions? You are going to have them!
Now in addition to the normal objectives, there are two other ways designers have to set victory conditions.
1. Holding an objective.
Now you can set an objective and every turn you hold it, you get victory points. What does that mean? It means you can't sneak up and grab the victory hex on the last turn and win.
For every turn this type of objective is held, the holder gets 50 or whatever points it is worth. If you take it from him, you start getting the VP, until he takes it back.
2. Exit hexes. Every time you exit a unit through one of these hexes, you get the victory points (value) of the hex when you exit a unit. Loaded vehicles only count the value of the vehicle so you must unload the units.After getting to that hex, the units exiting will disappear off the map.
Excellent for fighting withdrawals.
You'll have questions, but let us iron out the nuances of this first. I just wanted you to know its coming.
Thanks to David, Michael Wood and Tom Proudfoot for these great new innovations to the game.
Wild Bill
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In Arduis Fidelis
Wild Bill Wilder
Coordinator, Scenario Design
Matrix Games
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In Arduis Fidelis Wild Bill Wilder Independent Game Consultant
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