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RE: CoW to TOAW III change list

 
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RE: CoW to TOAW III change list - 6/6/2006 2:32:44 AM   
Motomouse

 

Posts: 240
Joined: 4/1/2005
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Thanks for the pizza info golden delicous,
seems like my sweet memories of london are not quite accurate anymore,
usually I prefered a tandoori restaurant or the nice sandwich lady anyway.

(in reply to golden delicious)
Post #: 31
RE: CoW to TOAW III change list - 6/6/2006 2:34:45 AM   
JAMiAM

 

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quote:

ORIGINAL: Motomouse

Thanks for the pizza info golden delicous,
seems like my sweet memories of london are not quite accurate anymore,
usually I prefered a tandoori restaurant or the nice sandwich lady anyway.


Did she have nice...buns?

(in reply to Motomouse)
Post #: 32
RE: CoW to TOAW III change list - 6/6/2006 2:44:40 AM   
Terminus


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From: Denmark
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_____________________________

We are all dreams of the Giant Space Butterfly.

(in reply to JAMiAM)
Post #: 33
RE: CoW to TOAW III change list - 6/6/2006 2:45:20 AM   
Motomouse

 

Posts: 240
Joined: 4/1/2005
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after a quick look at the dictionary,
I have to admit,
you are right,


But don´t ask any further!

Back to TOAW



(in reply to JAMiAM)
Post #: 34
RE: CoW to TOAW III change list - 6/6/2006 2:49:43 AM   
JAMiAM

 

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quote:

ORIGINAL: Motomouse
Back to TOAW

Indeed!

(in reply to Motomouse)
Post #: 35
RE: CoW to TOAW III change list - 6/6/2006 3:09:54 AM   
golden delicious


Posts: 5575
Joined: 9/5/2000
From: London, Surrey, United Kingdom
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quote:

ORIGINAL: Motomouse

usually I prefered a tandoori restaurant


Now you're talking.

_____________________________

"What did you read at university?"
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."

(in reply to Motomouse)
Post #: 36
RE: CoW to TOAW III change list - 2/2/2007 6:49:07 AM   
Veers


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quote:

ORIGINAL: ralphtrick

quote:

ORIGINAL: Boonierat

You kept the old Opart300 limits for map and units?

300x300 and 2000 units per side. I need to rework the code that figures out how to get from point A to point B before expanding the map size, otherwise supply and other calculations will take even longer.


Now that the supply calcs have been sped up, is there a plan to increase the map size?

_____________________________

To repeat history in a game is to be predictable.
If you wish to learn more about EA, feel free to pop over to the EA forums Europe Aflame Forums.

(in reply to ralphtricky)
Post #: 37
RE: CoW to TOAW III change list - 2/2/2007 9:32:43 AM   
Veers


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quote:

ORIGINAL: Bill II
Have the number place names been increased?

What is the limit on place names? (and where is this written in the manual?)

_____________________________

To repeat history in a game is to be predictable.
If you wish to learn more about EA, feel free to pop over to the EA forums Europe Aflame Forums.

(in reply to BillLottJr)
Post #: 38
RE: CoW to TOAW III change list - 2/2/2007 7:42:30 PM   
JAMiAM

 

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quote:

ORIGINAL: Veers


quote:

ORIGINAL: Bill II
Have the number place names been increased?

What is the limit on place names? (and where is this written in the manual?)

Section 17.1

(in reply to Veers)
Post #: 39
RE: CoW to TOAW III change list - 2/2/2007 7:44:43 PM   
JAMiAM

 

Posts: 6165
Joined: 2/8/2004
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quote:

ORIGINAL: Veers
Now that the supply calcs have been sped up, is there a plan to increase the map size?

If I told you, I'd have to...make you disappear...

(in reply to Veers)
Post #: 40
RE: CoW to TOAW III change list - 2/2/2007 8:49:55 PM   
Veers


Posts: 1324
Joined: 6/6/2006
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quote:

ORIGINAL: JAMiAM


quote:

ORIGINAL: Veers


quote:

ORIGINAL: Bill II
Have the number place names been increased?

What is the limit on place names? (and where is this written in the manual?)

Section 17.1

Danke. Well, I see why I din't find it. I did the totally illogical thing of searching for place names instead, of, obviously, named locations.

quote:

ORIGINAL: JAMiAM
If I told you, I'd have to...make you disappear...

Yeah, I shouldn't have even asked. I have trouble playing scenarios with the current maxed out map size. :) Although an increase in the max number of units could be nice to break down units in TGW 14-18.

_____________________________

To repeat history in a game is to be predictable.
If you wish to learn more about EA, feel free to pop over to the EA forums Europe Aflame Forums.

(in reply to JAMiAM)
Post #: 41
RE: CoW to TOAW III change list - 2/2/2007 11:59:35 PM   
ralphtricky


Posts: 6685
Joined: 7/27/2003
From: Colorado Springs
Status: offline
quote:

ORIGINAL: Veers
quote:

ORIGINAL: ralphtrick
quote:

ORIGINAL: Boonierat
You kept the old Opart300 limits for map and units?

300x300 and 2000 units per side. I need to rework the code that figures out how to get from point A to point B before expanding the map size, otherwise supply and other calculations will take even longer.

Now that the supply calcs have been sped up, is there a plan to increase the map size?

Yes, I think I can speed them up by between 10 and 100 times by using the new pathfinding code in a future release, but how did you know about that?


_____________________________

Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
---
My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.

(in reply to Veers)
Post #: 42
RE: CoW to TOAW III change list - 2/3/2007 12:47:25 AM   
Veers


Posts: 1324
Joined: 6/6/2006
Status: offline

quote:

ORIGINAL: ralphtrick

quote:

ORIGINAL: Veers
quote:

ORIGINAL: ralphtrick
quote:

ORIGINAL: Boonierat
You kept the old Opart300 limits for map and units?

300x300 and 2000 units per side. I need to rework the code that figures out how to get from point A to point B before expanding the map size, otherwise supply and other calculations will take even longer.

Now that the supply calcs have been sped up, is there a plan to increase the map size?

Yes, I think I can speed them up by between 10 and 100 times by using the new pathfinding code in a future release, but how did you know about that?

Well, I'm smarter than the average bear.

_____________________________

To repeat history in a game is to be predictable.
If you wish to learn more about EA, feel free to pop over to the EA forums Europe Aflame Forums.

(in reply to ralphtricky)
Post #: 43
RE: CoW to TOAW III change list - 2/4/2007 4:06:40 PM   
a white rabbit


Posts: 2366
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From: ..under deconstruction..6N124E..
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quote:

ORIGINAL: golden delicious


quote:

ORIGINAL: Motomouse

usually I prefered a tandoori restaurant


Now you're talking.


..a decent tandoori....mmm...

..i could really murder an indian..

..pls DO NOT mention "fish, chips, mushy peas and curry sauce with bits"*..

..* there's no drool on the floor smiley..


_____________________________

..toodA, irmAb moAs'lyB 'exper'mentin'..,..beàn'tus all..?,

(in reply to golden delicious)
Post #: 44
RE: CoW to TOAW III change list - 2/4/2007 5:24:08 PM   
shunwick


Posts: 2426
Joined: 10/15/2006
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a white rabbit,

I went out for a meal in a my local Indian restaurant last night. Heaven ...

Best wishes,


_____________________________

I love the smell of TOAW in the morning...

(in reply to a white rabbit)
Post #: 45
RE: CoW to TOAW III change list - 2/4/2007 5:30:52 PM   
a white rabbit


Posts: 2366
Joined: 4/27/2002
From: ..under deconstruction..6N124E..
Status: offline
quote:

ORIGINAL: shunwick

a white rabbit,

I went out for a meal in a my local Indian restaurant last night. Heaven ...

Best wishes,



..i could really hate you, man...

..wahhhhh, a decent curry.............


< Message edited by a white rabbit -- 2/4/2007 5:44:25 PM >


_____________________________

..toodA, irmAb moAs'lyB 'exper'mentin'..,..beàn'tus all..?,

(in reply to shunwick)
Post #: 46
RE: CoW to TOAW III change list - 2/4/2007 6:43:31 PM   
shunwick


Posts: 2426
Joined: 10/15/2006
Status: offline

quote:

ORIGINAL: a white rabbit

quote:

ORIGINAL: shunwick

a white rabbit,

I went out for a meal in a my local Indian restaurant last night. Heaven ...

Best wishes,



..i could really hate you, man...

..wahhhhh, a decent curry.............



Sorry. There are occasional advantages to being a rabid capitalist hyena.

Best wishes,



_____________________________

I love the smell of TOAW in the morning...

(in reply to a white rabbit)
Post #: 47
RE: CoW to TOAW III change list - 2/5/2007 2:18:02 PM   
golden delicious


Posts: 5575
Joined: 9/5/2000
From: London, Surrey, United Kingdom
Status: offline
quote:

ORIGINAL: Veers

Yeah, I shouldn't have even asked. I have trouble playing scenarios with the current maxed out map size. :) Although an increase in the max number of units could be nice to break down units in TGW 14-18.


I'm coming around to this. 300x300 hexes is enough- but doubling the number of units would help in some situations.

Of course in TGW you could just jump into the editor and delete some of the nonsense or ant units...

< Message edited by golden delicious -- 2/5/2007 2:31:34 PM >


_____________________________

"What did you read at university?"
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."

(in reply to Veers)
Post #: 48
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