Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Funny Problem

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> Funny Problem Page: [1]
Login
Message << Older Topic   Newer Topic >>
Funny Problem - 6/1/2006 6:18:08 PM   
BLUESBOB

 

Posts: 219
Joined: 8/27/2005
From: Fullerton, Ca.
Status: offline
I'm not familiar with every detail, so bare with me.

I believe I'm playing 1.8, I'll have to ask Big B, but here's a weird one that happened in a scenario I'm playing.

It's Dec. 9th and I form TF's in L.A. and San Diego loading every bit of supply & fuel I can get. I'm going to send everything to Australia. There are also two units there scheduled for the SW Pacific, an RCT and an EAB. I decide to take them with me. The San Diego TF finishes loading first, so I send it toward L.A. The L.A. TF finishes, so I send it out toward a hex to meet up with the SD TF. One TF gets there before the other, and...believe it or not...starts unloading in the middle of the Pacific Ocean.

Right now I currently have fragments of the RCT and the EAB sitting in the ocean one hex off L.A. I tried loading them back up, but they wouldn't. I tried sailing on to Australia without them, hoping they'd regroup once I unloaded at their destination, but the TF wouldn't move. After several days of giving command after command after command...the TF finally went back to L.A....w/o the fragments. They're still sitting in the ocean. I'm unloading the rest of the units in L.A. Once again, hopefully they'll regroup at some point.

This is a new one on me, haven't seen this problem before. I realize that Catalina Island was a popular destination for vacationers in those days...but these guys are AWOL.
Post #: 1
RE: Funny Problem - 6/1/2006 6:26:50 PM   
Nikademus


Posts: 25684
Joined: 5/27/2000
From: Alien spacecraft
Status: offline
do you have a save for this? (the unloading in an ocean hex)

the TF getting stuck x # of hexes from the destination is an old glitch. You can unstick it by changing the home port to the destination port and clicking return to home port.

send the save to lansoar@hotmail.com

_____________________________


(in reply to BLUESBOB)
Post #: 2
RE: Funny Problem - 6/1/2006 6:30:03 PM   
Speedysteve

 

Posts: 15998
Joined: 9/11/2001
From: Reading, England
Status: offline
LOL. Nice one

_____________________________

WitE 2 Tester
WitE Tester
BTR/BoB Tester

(in reply to Nikademus)
Post #: 3
RE: Funny Problem - 6/1/2006 6:35:29 PM   
aletoledo


Posts: 827
Joined: 2/4/2005
Status: offline
hahaha, everyone off the boat, NOW!!!

(in reply to Speedysteve)
Post #: 4
RE: Funny Problem - 6/1/2006 6:41:53 PM   
rtrapasso


Posts: 22653
Joined: 9/3/2002
Status: offline
quote:

One TF gets there before the other, and...believe it or not...starts unloading in the middle of the Pacific Ocean.


There have been problems similar to this reported, esp. with modified maps (although a couple of problems showed up in the past with standard maps, iirc).

Press "1" to make sure that the hex in question is actually ocean. There are cases where although DISPLAYED as ocean (blue water), the underlying data is actually an atoll or something. THis could be due to an error on the mapmakers part, or corruption of the map data.

(in reply to BLUESBOB)
Post #: 5
RE: Funny Problem - 6/1/2006 7:04:49 PM   
BLUESBOB

 

Posts: 219
Joined: 8/27/2005
From: Fullerton, Ca.
Status: offline

quote:

ORIGINAL: Nikademus

do you have a save for this? (the unloading in an ocean hex)

the TF getting stuck x # of hexes from the destination is an old glitch. You can unstick it by changing the home port to the destination port and clicking return to home port.

send the save to lansoar@hotmail.com


I'll ask Big B about this tonight. I'm playing the game on his pc.

(in reply to Nikademus)
Post #: 6
RE: Funny Problem - 6/1/2006 8:03:49 PM   
Big B

 

Posts: 4870
Joined: 6/1/2005
From: Old Los Angeles pre-1960
Status: offline
Ahem,...I told you to save that turn last night....
quote:

ORIGINAL: BLUESBOB


quote:

ORIGINAL: Nikademus

do you have a save for this? (the unloading in an ocean hex)

the TF getting stuck x # of hexes from the destination is an old glitch. You can unstick it by changing the home port to the destination port and clicking return to home port.

send the save to lansoar@hotmail.com


I'll ask Big B about this tonight. I'm playing the game on his pc.




_____________________________


(in reply to BLUESBOB)
Post #: 7
RE: Funny Problem - 6/2/2006 1:57:45 AM   
JeffroK


Posts: 6391
Joined: 1/26/2005
Status: offline
Is Santa Catalina or Avalon on the map??

_____________________________

Interdum feror cupidine partium magnarum Europae vincendarum

(in reply to Big B)
Post #: 8
RE: Funny Problem - 6/2/2006 8:24:52 AM   
Charles2222


Posts: 3993
Joined: 3/12/2001
Status: offline
Sort of a related question: Suppose you dump off a combat unit on unnamed atoll. Will that unit therefore count as having coast watchers? I'm asking this with the understanding that this place wouldn't have previously had coastal watchers. It seems where you place any unit you should instantly have coastal watchers given there's a coast to watch. Given there are coastal watchers in that sort of situation, I would also guess it would be fair if that land remains undeveloped that it loses the coastal watchers when they vacate.

< Message edited by Charles_22 -- 6/2/2006 8:25:07 AM >

(in reply to JeffroK)
Post #: 9
RE: Funny Problem - 6/2/2006 12:40:44 PM   
Terminus


Posts: 41459
Joined: 4/23/2005
From: Denmark
Status: offline
Coast watchers are linked to locations, not units. A place either has them or doesn't...

_____________________________

We are all dreams of the Giant Space Butterfly.

(in reply to Charles2222)
Post #: 10
RE: Funny Problem - 6/2/2006 12:50:53 PM   
Charles2222


Posts: 3993
Joined: 3/12/2001
Status: offline
Yeah, while I realize the designers can't think of everything, but how dumb is it that military units can't watch a coast as well as these pre-ordained CW's? It's especially silly if the whole point of their being there is to do spotting.

< Message edited by Charles_22 -- 6/2/2006 12:51:39 PM >

(in reply to Terminus)
Post #: 11
RE: Funny Problem - 6/2/2006 9:11:44 PM   
dtravel


Posts: 4533
Joined: 7/7/2004
Status: offline
That's what search planes are for.

_____________________________

This game does not have a learning curve. It has a learning cliff.

"Bomb early, bomb often, bomb everything." - Niceguy

Any bugs I report are always straight stock games.


(in reply to Charles2222)
Post #: 12
RE: Funny Problem - 6/3/2006 6:12:10 AM   
bradfordkay

 

Posts: 8683
Joined: 3/24/2002
From: Olympia, WA
Status: offline
Actually, any military unit at a base will spot enemy ships proceeding into or through that base. It will not be listed as a "coastwatcher" sighting, because coastwatchers are personnel who are there whether or not you have any troops there.

_____________________________

fair winds,
Brad

(in reply to dtravel)
Post #: 13
RE: Funny Problem - 6/3/2006 8:23:57 AM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline
Press the '1' button.
The hex (143,51) just outside LA is a Ca hex (atoll hex, but no land on map). [Offical map]
Ships can unload there.

Error in pwhex file(?) or vacation spot.

Michael

< Message edited by michaelm -- 6/3/2006 8:24:55 AM >

(in reply to BLUESBOB)
Post #: 14
RE: Funny Problem - 6/3/2006 11:14:30 AM   
Charles2222


Posts: 3993
Joined: 3/12/2001
Status: offline
quote:

ORIGINAL: dtravel

That's what search planes are for.


In that case we should get rid of the CW's too.

(in reply to dtravel)
Post #: 15
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> Funny Problem Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.063