rtrapasso
Posts: 22653
Joined: 9/3/2002 Status: offline
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quote:
ORIGINAL: pauk quote:
ORIGINAL: rtrapasso quote:
ORIGINAL: pauk oh, yeah, and the game would be over in early 1943.... if someone make such mod i would play it to prove this. I will be Allied player, of course. Any takers (for the third time?) You are saying - what? That if the game only allowed historically available options, that Japan would be conquered by early 1943? I'm saying that limiting Japs to the historical options, while leaving Allied untouched would ensure Allied victory in the 1943. That is not mean that Japan would be conquered by 1943 - that would mean that Japan capability to defend would be, with your propositions, totaly wrecked. And the game would be lost. How? i don't have time and good will to analyze all your inputs/whished changes but i will discuss about few: - Double the size of the Chinese Army (actually had 240 or so division, not the 100 or so in the game, and of course remove ability of Japan to destroy all supplies by bombing. - Remove ability to train pilots up above 50 by bombing empty bases. - Remove ability of Japan to outproduce Allies in aircraft. Ok, here what would be happend with China (i'm playing the Allies) - sending 15-20 divisions to guard Burma road - you have to agree that, in that case, is impossible to take Mandalay. - after a few months in the game i would threat Rangoon and not sure what Japan could do about that. - send all transports to supply Burma. Even a bombers will done fine job - so how many supply i could transport to China daily? 500, 1000 or 2000? - meanwhile, i would rescued BF fragments from PI.... after a few months i would be able to send more than enough air support to China....by that time my bombers (i didn't notice that you are against infamous training bomber with supply missions, only for fighters, which, interstingly limits only Japs (i'm for changes too) have more than decent exp... and whoohohohohoho... air campaign in the China can start. Hey, it will be fun, i can promise you.... 200, 300, 500 bombers would totally destroy Japanese ability to defend, even HI can be attacked... Lets say that Japanese player decide to defend in China.... ok, he assign 300, 400 fighters but sooner or latter he will lost them.... and their replacements in 20-30 exp can not do anything... So, i've destroyed Japs in China, I'm holding Mandalay, and Japanese AF is destroyed in late 1942. My carriers enters the game... game over. YOu don't believe me? Let's try it. I'm the Allies. Again - this would give the ALLIES abilities that they did not have: i.e. the Chinese did not really have the ability to move large formations around. So just doubling the size wouldn't fix it - you would have to limit Chinese mobility in some way. i am shooting for a "historical abilities" model. And the proposal was not to just limit ahistorical Japanese play, but to limit BOTH the Allies and Japanese ahistorical options. As the game stands now, yes, doubling the size of the Chinese Army would give the ALLIES an advantage, but what i (and at least a few others) would like is to have the game respect historical realities. You can't really do that in WITP as it is now, i think. Possibly some minor code mods could be done to fix the problem, but i doubt it. This would require a different game engine - one where the logistics model (and relative lack of Chinese logistics) is reflected, so that although they have a big army, they can't really move it around. One possible "easy" fix is to have penalties for not carrying out historical missions. In the case of the PoW and Repulse: they were there to prevent Japanese invasions, so if the Allied players boogies with Force Z and doesn't oppose the IJN, perhaps there should be a VP and PP penalty. Of course, i'm betting people would also figure out a way to get around this...
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