Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Some very basic stuff...

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Norm Koger's The Operational Art Of War III >> Scenario Design >> Some very basic stuff... Page: [1]
Login
Message << Older Topic   Newer Topic >>
Some very basic stuff... - 6/7/2006 8:48:36 PM   
Terminus


Posts: 41459
Joined: 4/23/2005
From: Denmark
Status: offline
Plus, I get to open a new room!

If you want full functionality of the weapons you put into units you build, tread carefully. Two examples:

- The Recon Helicopter Unit Type makes it impossible to set Ground Support (or any other offensive mission) for the unit. Thus, if you fill a unit of that type up with armed helicopters (and even the Light Recce Helo has weapons) they won't be able to use them. Thus, DON'T USE THAT UNIT TYPE!!!

- The program apparently looks at the first weapon system put into a unit when determining said unit's range. Case in point: there's at least one arty battalion in the Market Garden 44 scenario, attached to XXX Corps, where the first weapon system assigned to it is the Achilles TD. That means the whole unit, even though it has longer range tube artillery assigned, CAN NOT fire beyond range 0, essentially making it useless at its job. The distribution matters.


_____________________________

We are all dreams of the Giant Space Butterfly.
Post #: 1
RE: Some very basic stuff... - 6/7/2006 9:06:42 PM   
watchtower


Posts: 867
Joined: 8/2/2004
From: Republic of Kilburn. London UK
Status: offline
Terminus, Nice one. Would be good if this thread was used for you vet designers to post valuble tips for us who are willing but clueless. Little tips like Terminus's can save a lot of time and confusion for the rest of us. And hey, one day you may be able to play my hypothetical "Invasion of the Mental Metal Chicken monsters AD2010 scenario" that is formulating in my tiny mind.

< Message edited by watchtower -- 6/7/2006 9:07:39 PM >


_____________________________




(in reply to Terminus)
Post #: 2
RE: Some very basic stuff... - 6/7/2006 9:28:14 PM   
JAMiAM

 

Posts: 6165
Joined: 2/8/2004
Status: offline
Actually, the recon helicopter has a very nice function. Fly it over enemy terrain to reveal units that are in its flight path. Just keep in mind that it can not actually land in enemy territory, so the flyovers need to be well planned, and over "bulges" in the enemy lines.

(in reply to watchtower)
Post #: 3
RE: Some very basic stuff... - 6/7/2006 9:48:47 PM   
Terminus


Posts: 41459
Joined: 4/23/2005
From: Denmark
Status: offline
Yeah, they can do recce. I'm not saying they can't. What I'm saying is that people shouldn't stuff one of those units with gunships because they can't do any offensive missions.

_____________________________

We are all dreams of the Giant Space Butterfly.

(in reply to JAMiAM)
Post #: 4
RE: Some very basic stuff... - 6/8/2006 2:02:04 AM   
golden delicious


Posts: 5575
Joined: 9/5/2000
From: London, Surrey, United Kingdom
Status: offline

quote:

ORIGINAL: Terminus
- The program apparently looks at the first weapon system put into a unit when determining said unit's range.


No. The range displayed will be that of the longest-ranged peice, and artillery at least will fire with whatever units can reach the hex.

The problem you are encountering is with unit icons. Only certain unit icons can fire at range. In the example, the unit (86 FA) has an armoured anti-tank icon, so cannot make direct long range attacks.

_____________________________

"What did you read at university?"
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."

(in reply to Terminus)
Post #: 5
RE: Some very basic stuff... - 6/8/2006 6:28:06 PM   
lok

 

Posts: 22
Joined: 10/17/2005
Status: offline
I am not sure about the air units but when I had arty units (e.g. towed arty) mixed in with SSM (e.g. FROG missile) I thought you could make long range strikes using the missile range but rest of the arty does not fire.

Actually SSM strikes against airfields are deadly (perhaps too deadly given that SCUD, FROG and other older SSM are not very inaccurate). They can destroy many planes on the ground. They are much more effective than air strikes.

(in reply to golden delicious)
Post #: 6
RE: Some very basic stuff... - 6/8/2006 6:33:08 PM   
JAMiAM

 

Posts: 6165
Joined: 2/8/2004
Status: offline
quote:

ORIGINAL: lok

I am not sure about the air units but when I had arty units (e.g. towed arty) mixed in with SSM (e.g. FROG missile) I thought you could make long range strikes using the missile range but rest of the arty does not fire.

Technically, for both air and artillery they "fire" but with 0 effectiveness. That is, they expend supply the same and are counter-targetted the same, but add no strength to friendly attacks. It's not a good idea to mix divergently ranged equipment in air units, in particular, as it gets very deadly for the outranged equipment.

< Message edited by JAMiAM -- 6/8/2006 6:34:13 PM >

(in reply to lok)
Post #: 7
RE: Some very basic stuff... - 6/8/2006 9:58:17 PM   
PaulWRoberts

 

Posts: 897
Joined: 4/22/2001
Status: offline
Will we see corrected scenarios as these issues are discovered?

(in reply to JAMiAM)
Post #: 8
RE: Some very basic stuff... - 6/8/2006 10:10:45 PM   
JAMiAM

 

Posts: 6165
Joined: 2/8/2004
Status: offline

quote:

ORIGINAL: Paul Roberts

Will we see corrected scenarios as these issues are discovered?

These issues have been known for a few years. Whether the original designers want to revisit their scenarios will depend greatly on them, and their level of interest. Of course, beginning designers can also "cut their teeth" by revising existing scenarios that have been abandoned by their creators. You may not always be able to make a silk purse out of a sow's ear, but you can usually put together a pretty decent drawstring bag for your marble collection...

(in reply to PaulWRoberts)
Post #: 9
RE: Some very basic stuff... - 6/9/2006 12:29:28 AM   
Terminus


Posts: 41459
Joined: 4/23/2005
From: Denmark
Status: offline

quote:

ORIGINAL: golden delicious


quote:

ORIGINAL: Terminus
- The program apparently looks at the first weapon system put into a unit when determining said unit's range.


No. The range displayed will be that of the longest-ranged peice, and artillery at least will fire with whatever units can reach the hex.

The problem you are encountering is with unit icons. Only certain unit icons can fire at range. In the example, the unit (86 FA) has an armoured anti-tank icon, so cannot make direct long range attacks.


Hmmm, so both things quoted by me are examples of the same problem? Interesting...

_____________________________

We are all dreams of the Giant Space Butterfly.

(in reply to golden delicious)
Post #: 10
RE: Some very basic stuff... - 6/9/2006 3:02:24 AM   
golden delicious


Posts: 5575
Joined: 9/5/2000
From: London, Surrey, United Kingdom
Status: offline

quote:

ORIGINAL: JAMiAM

Technically, for both air and artillery they "fire" but with 0 effectiveness. That is, they expend supply the same and are counter-targetted the same, but add no strength to friendly attacks. It's not a good idea to mix divergently ranged equipment in air units, in particular, as it gets very deadly for the outranged equipment.


Did you actually establish definitively how outranged aircraft fight? I recall running a test a while back which seemed to indicate that they participated normally (and erroneously) in attacks.

_____________________________

"What did you read at university?"
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."

(in reply to JAMiAM)
Post #: 11
RE: Some very basic stuff... - 6/25/2006 12:20:26 AM   
a white rabbit


Posts: 2366
Joined: 4/27/2002
From: ..under deconstruction..6N124E..
Status: offline

quote:

ORIGINAL: JAMiAM

Actually, the recon helicopter has a very nice function. Fly it over enemy terrain to reveal units that are in its flight path. Just keep in mind that it can not actually land in enemy territory, so the flyovers need to be well planned, and over "bulges" in the enemy lines.


..aircraft used to do that in toaw1, i remember the arguements when i suggested it as a valid use for air units...

..ahh, the good old days

_____________________________

..toodA, irmAb moAs'lyB 'exper'mentin'..,..beàn'tus all..?,

(in reply to JAMiAM)
Post #: 12
RE: Some very basic stuff... - 10/13/2006 7:48:23 AM   
Moriturus


Posts: 13
Joined: 2/13/2004
Status: offline

quote:

ORIGINAL: lok


Actually SSM strikes against airfields are deadly (perhaps too deadly given that SCUD, FROG and other older SSM are not very inaccurate). They can destroy many planes on the ground. They are much more effective than air strikes.



Indeed. I was astounded at the devastation that the North Korean SSMs and ICBMs did to ROK airfields on the first turn of Korea 2005. Now, is there a way to reduce their accuracy?

_____________________________

No good deed goes unpunished.

(in reply to lok)
Post #: 13
RE: Some very basic stuff... - 10/13/2006 8:59:17 PM   
golden delicious


Posts: 5575
Joined: 9/5/2000
From: London, Surrey, United Kingdom
Status: offline

quote:

ORIGINAL: Moriturus

Indeed. I was astounded at the devastation that the North Korean SSMs and ICBMs did to ROK airfields on the first turn of Korea 2005. Now, is there a way to reduce their accuracy?


You could slash the proficiency of the units in question.

_____________________________

"What did you read at university?"
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."

(in reply to Moriturus)
Post #: 14
RE: Some very basic stuff... - 10/14/2006 9:14:00 AM   
Moriturus


Posts: 13
Joined: 2/13/2004
Status: offline

quote:

ORIGINAL: golden delicious


quote:

ORIGINAL: Moriturus

Indeed. I was astounded at the devastation that the North Korean SSMs and ICBMs did to ROK airfields on the first turn of Korea 2005. Now, is there a way to reduce their accuracy?


You could slash the proficiency of the units in question.


Thank you!


_____________________________

No good deed goes unpunished.

(in reply to golden delicious)
Post #: 15
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Norm Koger's The Operational Art Of War III >> Scenario Design >> Some very basic stuff... Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.188