Oleg Mastruko
Posts: 4921
Joined: 10/21/2000 Status: offline
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quote:
ORIGINAL: golden delicious At a guess, the "estab" for this wouldn't be available, since COTA is a 1940-1 game and Leros is set in late 1943. Estab dude is usually ready to accomodate wishes from scenario designers, so he might have as well added the needed data for your scenario to the estab file (I don't know really, nor do I care, I am just speculating ) quote:
Don't get me wrong- I love those two games. I just can't stand to play them multiplayer. I don't see why the PCT concept will be any less inappropriate for multiplayer in a different game. You will still have to wait around while the other guy does stuff and, worse, in this kind of environment if he pauses the game for a long period of time you KNOW that he's up to something serious. You don't have to wait for anything. Both players enter orders, and watch the action unfold, in real time. Everything happens "as we speak". Both players can regulate the speed of the game (stop, normal speed, fast, extra fast), and the game plays in slower of two players' settings. Games usually play in normal or fast speed - first you both enter initial orders and start the game, then it usually plays in normal or fast speed. Stopping the game, unless you have to go away from the keyboard, is considered bad manners and players do not do it without consulting their opponent first. If you need to tweak the orders or issue new ones, you reduce the speed to "normal" and do what you have to do. Events unfold all the time - it's like watching animated history map in some documentary, only you regulate the speed of the reproduction, and action on the screen. quote:
I suppose ships look cool in 3D, but most of the action in 20th century naval warfare is so spread out that the 3D engine just seems like an excessive investment of time and energy. Well, as FJ said, if you're content that your wargames look like Windows 3.1 applications, then of course 3D seems like "excessive investment". I do not share your opinion though. As for naval warfare being "spread out" I would reserve that judgement for until the game engine reaches battles and wars that were actually fought "over the horizon" (which won't happen anytime soon). For as long as the engine stays firmly in the domain of "what you see is what you shoot at" I'd say it works - well, almost perfectly, and 3D has definite, and very realistic influence on the gameplay (ie it's NOT just eye candy). In other words, 3D helps in representing some of the real world problems admirals of the time faced themselves. And yes ships look very cool. O.
< Message edited by Oleg Mastruko -- 6/14/2006 2:17:03 AM >
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