Oleg Mastruko
Posts: 4921
Joined: 10/21/2000 Status: offline
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quote:
ORIGINAL: molotov_billy quote:
ORIGINAL: Oleg Mastruko True operational actions on the EF need Regiments IMO. Why? The only reason that high-level wargames are restricted to regiments is because of simplification reasons, and because in most wargames you have to give orders to every single unit on the maps (TAOW!) In HTTR, you don't give orders to every unit. You give orders to the battalion or regiment HQ, and the AI takes control of it's subordinates in a realistic fashion. Very rarely do I control individual companies. In a larger sized scenario, you would simply give orders to a higher level HQ (regiment.) Clumping companies into regiments is just getting rid of a level of realism that makes COTA/HTTR so much more interesting than other wargames. With each level of abstraction, you're getting rid of a bit of realism. The only drawback here is the performance, which is improving with every release. I posted lengthy arguments about this on Panther Games East Front DDT board (in the restricted, beta test area of the Matrix boards). I don't really think this discussion is in any way relevant for *TOAW* board Anyhow.... Since Soviets realised that Germans are better at tactical level, for the most of the war they sought - and found! - a way to materialize their advantage on the next level, and that is operational. As end result, by 45., while still lagging behind on the pure tactical level (which every German fanboi will be happy to make big deal about) - Soviets truely excelled on the level we all here love so much, and that is operational. Soviet operations of 44 and 45 are true operational level masterpieces, that probably haven't been repeated ever since. Now, to *materialize* this operational level thinking, we simply need MORE units, MORE territory, and a scale that is by a measure of degree bigger than what Panther games were (or are) up to now. Using company and battalion estabs may, and does, work well for Market Garden (HTTR) and COTA, and will work well for Africa, perhaps for selected battles in the Pacific as well, but it will NOT work well for EF. Sovs would be in disadvantage. This is where, IMHO, Combat Mission makes a huge mistake. This game is true example of German fanboyism if there ever was any. By pitting battles on pure tactical level you always have tactical ubermensch Germans fighting quasi-equal number of n00b Soviets (or even Western Allies). Well, nice, but simply not realistic, and never gives any chance for Sovs to materialize what they were best at - op level planning and execution. In short, that is why we need bigger base unit estabs for Sovs, for EF, in my opinion. Oleg
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