CommC
Posts: 467
Joined: 8/3/2002 From: Michigan, USA Status: offline
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quote:
ORIGINAL: CommC I created some small scenarios in ACOW to test the limit of the TOAW engine in handling small unit operations. These were something like "tactical vignettes" with small maps and small numbers of units. Units were something like 2-tank sections, or individual vehicles on the 2.5 km/hex map. Specifically, I wanted to test if the TOAW engine could validate the concept of US, "Air- Land" doctrine. To make a long story short, the TOAW engine worked well for this and I was able to demonstrate that a mobile defense in depth with counter attacks was much more effective than a conventional "static" defense. This was with mid 80's armored equipment in the central Germany, Warsaw Pact vs Nato type of conflict. I will convert these scenarios to TOAW3, where they should work even better, and post them at some point. Well, I converted one of these scenarios to TOAW3 and play tested it. And, well, the test didn't go so well. I'm going to have to do some significant revisions. More specifically, with the old armor/gunnery model, I had to use M1A2s vs the T72/T80 warsaw Pact equipment to get a balanced result. With the new TOAW3 model, the M1A2s cleaned up on the WP equipment. I will try switching to M1A1s and M1A1HAs. Also, Elmer didn't fare so well. He attacked aggresively, but piecemeal, and got chewed up pretty bad. I may have to use one or two large formations for red, instead of many small ones. That might help Elmer better coordinate and concentrate his forces.
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