Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: TOAW III for the inexperienced

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Norm Koger's The Operational Art Of War III >> RE: TOAW III for the inexperienced Page: <<   < prev  1 [2]
Login
Message << Older Topic   Newer Topic >>
RE: TOAW III for the inexperienced - 6/28/2006 3:36:35 AM   
CommC

 

Posts: 467
Joined: 8/3/2002
From: Michigan, USA
Status: offline

quote:

ORIGINAL: CommC

I created some small scenarios in ACOW to test the limit of the TOAW engine in handling small unit operations. These were something like "tactical vignettes" with small maps and small numbers of units. Units were something like 2-tank sections, or individual vehicles on the 2.5 km/hex map.

Specifically, I wanted to test if the TOAW engine could validate the concept of US, "Air- Land" doctrine. To make a long story short, the TOAW engine worked well for this and I was able to demonstrate that a mobile defense in depth with counter attacks was much more effective than a conventional "static" defense. This was with mid 80's armored equipment in the central Germany, Warsaw Pact vs Nato type of conflict.

I will convert these scenarios to TOAW3, where they should work even better, and post them at some point.




Well, I converted one of these scenarios to TOAW3 and play tested it. And, well, the test didn't go so well. I'm going to have to do some significant revisions.

More specifically, with the old armor/gunnery model, I had to use M1A2s vs the T72/T80 warsaw Pact equipment to get a balanced result. With the new TOAW3 model, the M1A2s cleaned up on the WP equipment. I will try switching to M1A1s and M1A1HAs.

Also, Elmer didn't fare so well. He attacked aggresively, but piecemeal, and got chewed up pretty bad. I may have to use one or two large formations for red, instead of many small ones. That might help Elmer better coordinate and concentrate his forces.




_____________________________


(in reply to CommC)
Post #: 31
RE: TOAW III for the inexperienced - 6/28/2006 4:10:39 AM   
ralphtricky


Posts: 6685
Joined: 7/27/2003
From: Colorado Springs
Status: offline
CommC,
Let me know how it goes. I'd think that more units in the formations may help Elmer to coordinate.

_____________________________

Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
---
My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.

(in reply to CommC)
Post #: 32
RE: TOAW III for the inexperienced - 7/3/2006 2:44:01 AM   
CommC

 

Posts: 467
Joined: 8/3/2002
From: Michigan, USA
Status: offline
Elmer works a lot better when the units are collected into one large formation rather than several smaller ones. In fact, now, with the same material as in ACOW, I can't defeat the PO no matter which strategy I try. Elmer does a much better job of concentrating his forces to resist a counter attack than the ACOW PO did.

We may want to start a thread in the Scenario design or support section to further discuss the ramifications of the improved PO on scenario design. Many of my previous ACOW scenarios are going to have to be significantly modified to bring them into balance for TOAW3.

Congrats on a greatly improved PO!

_____________________________


(in reply to ralphtricky)
Post #: 33
RE: TOAW III for the inexperienced - 7/3/2006 3:31:47 AM   
ralphtricky


Posts: 6685
Joined: 7/27/2003
From: Colorado Springs
Status: offline
Thanks!

It was a big gamble, I'm glad it came off the way I'd hoped.

Ralph


_____________________________

Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
---
My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.

(in reply to CommC)
Post #: 34
RE: TOAW III for the inexperienced - 7/3/2006 3:54:47 AM   
golden delicious


Posts: 5575
Joined: 9/5/2000
From: London, Surrey, United Kingdom
Status: offline

quote:

ORIGINAL: CommC

In fact, now, with the same material as in ACOW, I can't defeat the PO no matter which strategy I try.


In general, if you want to beat the PO, concentrate all your offensive punch in one place- not just everything you have locally, but everything you can muster from the map. The PO won't be able to compensate. Work on destroying whole formations to create gaps in the net of objectives. Depending on how careful the designer is this will have a greater or lesser impact.

Of course, this is exploiting the design just a wee bit. Ralph might not approve.

_____________________________

"What did you read at university?"
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."

(in reply to CommC)
Post #: 35
RE: TOAW III for the inexperienced - 7/3/2006 5:28:16 AM   
ralphtricky


Posts: 6685
Joined: 7/27/2003
From: Colorado Springs
Status: offline
quote:

ORIGINAL: golden delicious
quote:

ORIGINAL: CommC
In fact, now, with the same material as in ACOW, I can't defeat the PO no matter which strategy I try.


In general, if you want to beat the PO, concentrate all your offensive punch in one place- not just everything you have locally, but everything you can muster from the map. The PO won't be able to compensate. Work on destroying whole formations to create gaps in the net of objectives. Depending on how careful the designer is this will have a greater or lesser impact.

Of course, this is exploiting the design just a wee bit. Ralph might not approve.

That's the same reason he went with larger formations, so that Elmer would be able to handle them better, and it would be harder to take Elmer apart piecemeal.

You're absolutely right about one way to beat Elmer. It works against people too, but probably better against Elmer. In some scenarios, you may have to put limits on what you do to avoid winning too easily. It will be interesting to see if the scenario authors can program Elmer to be able to respond to that strategy.

The good thing is that you have to do something to beat Elmer now, you can't expect him to line up in neat stacks to be beaten up. You're going to have to think strategically and have a plan, just like against a human.

The current goal of Elmer is not to be unbeatable, I don't have quite enough Hubris to aspire to that. The goal of Elmer is to be fun to play against!



_____________________________

Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
---
My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.

(in reply to golden delicious)
Post #: 36
RE: TOAW III for the inexperienced - 7/4/2006 12:04:36 AM   
CommC

 

Posts: 467
Joined: 8/3/2002
From: Michigan, USA
Status: offline
Yeah, this is only a small test scenario, with only one formation on each side, and very few objectives. To beat Elmer with the defense in depth doctrine, I'm going to have to catch the PO forces "on the move", with hit and run tactics before they can concentrate. And I'm afraid that may be beyond the TOAW engine.

Oh, and the PO's side outnumbers the human side (Nato) about 5:1 in material in this scenario.


< Message edited by CommC -- 7/4/2006 12:06:16 AM >


_____________________________


(in reply to ralphtricky)
Post #: 37
RE: TOAW III for the inexperienced - 7/4/2006 2:19:59 AM   
ralphtricky


Posts: 6685
Joined: 7/27/2003
From: Colorado Springs
Status: offline
quote:

ORIGINAL: CommC

Yeah, this is only a small test scenario, with only one formation on each side, and very few objectives. To beat Elmer with the defense in depth doctrine, I'm going to have to catch the PO forces "on the move", with hit and run tactics before they can concentrate. And I'm afraid that may be beyond the TOAW engine.

Oh, and the PO's side outnumbers the human side (Nato) about 5:1 in material in this scenario.


Let me know what limitations you run into.


_____________________________

Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
---
My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.

(in reply to CommC)
Post #: 38
Page:   <<   < prev  1 [2]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Norm Koger's The Operational Art Of War III >> RE: TOAW III for the inexperienced Page: <<   < prev  1 [2]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.719