Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Failure and End-of-War

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> After Action Reports >> RE: Failure and End-of-War Page: <<   < prev  8 9 10 [11] 12   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Failure and End-of-War - 8/4/2007 5:35:44 AM   
Wolfpack_MatrixForum

 

Posts: 181
Joined: 3/1/2004
From: Raleigh,NC
Status: offline
I will atest to John's comittment to the game. We have played close to 2 years or more I think. He is a dangerous opponent and only in 7/44 in our game am I seeing things swing my way.

Wolfpack


quote:

ORIGINAL: John 3rd

Thank you guys!

Reading your notes cheer me up from the doldrums of abject despair.

I have had a busy week so I have not had the chance to write my AAR Combat Report for Sept 1-3, 1942.  In all honesty, I would prefer not to!

I was DEAD CERTAIN that I could take Perth with nearly 150,000 troops bersus about 30,000.  I would never have made the second landing if I thought otherwise.  I guess this is victory disease but I am an enperienced player who knows what can and cannot be done.  Do not understand why I couldn't get Perth.

Now the issue is do I have ANY chance of lifting some of these stranded troops off the beach without incurring prohibitive losses?  I cannot simply lose all those troops.  Problem is that if I don't get some of them, then the DEI will be unguarded/garrisioned.  How should I do this?

The fleet is still intact but in TERRIBLE need of yard maintenance.  My air arm is in pretty good shape for this point in the war.  It is in ground troops that I have issues.

They will know this.  The counteroffensive will start earlier then normal in the DEI if they TRULY understand the scope of losing all those troops.

There will be no early surrender in this game.  Wolfpack and Moses know that I do not do that.

Just sort of hard right now to know what to do.  Does anyone have good substantive thoughts for how I can get these troops at Perth?  I still have a substantial portion of the Fleet at Koepang (3CV/2CVL/2CVE) plus about 45 warships.

PLEASE lend me your thoughts and ears...



(in reply to John 3rd)
Post #: 301
RE: Failure and End-of-War - 8/4/2007 5:46:41 AM   
rtrapasso


Posts: 22653
Joined: 9/3/2002
Status: offline

quote:

ORIGINAL: HMS Resolution

Goodness, don't know how I missed it!



Probably distracted by hedgehog attack!!

(in reply to HMS Resolution)
Post #: 302
RE: Failure and End-of-War - 8/4/2007 11:35:22 AM   
John 3rd


Posts: 17178
Joined: 9/8/2005
From: La Salle, Colorado
Status: offline
Thank You Paul (Wolfpack) for the complement.  I LOVE where our game is!  July 1944 and the Japs are STILL holding out pretty well with an intact CV Fleet.  Want to tell the readers about how I sank 2 Essex and an Independence in March 1944??!!  BRILLIANT!

Operational CVs:
Akagi/Kaga
Shokaku/Zuikaku
Soryu
Ryuho
Rhujo
Hosho
1 Other CVL

I need about 6,000 hours (that I don't have) to do the update that I have in mind.  Shall do an industrial update and an exact count of sunk IJN ships.

Does that help?




_____________________________



Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.

Reluctant Admiral Mod:
https://sites.google.com/site/reluctantadmiral/

(in reply to rtrapasso)
Post #: 303
RE: Failure and End-of-War - 8/4/2007 12:25:19 PM   
FeurerKrieg


Posts: 3397
Joined: 6/15/2005
From: Denver, CO
Status: offline
Can the H6K transports make it to Perth? If so, start pulling out fragments so that once you can build up those units for 44 and 45.

If the transports can't reach, send some subs down there.

_____________________________


Upper portion used with permission of www.subart.net, copyright John Meeks

(in reply to John 3rd)
Post #: 304
RE: Failure and End-of-War - 8/5/2007 11:56:56 AM   
John 3rd


Posts: 17178
Joined: 9/8/2005
From: La Salle, Colorado
Status: offline
That is a CAPITAL idea.  Now all I have to do is FIND them.  I think I last saw them in the Kwajelein area... 

It is a LONG way though.  Probably less then a 50-50 chance of this happening but will find out.

Might use SS to pick-up pieces like my opponents used at Samoa and Port Moresby.  I think that is GAMEY as Hell but why not??!!

Have been waiting for a turn since Friday night...


_____________________________



Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.

Reluctant Admiral Mod:
https://sites.google.com/site/reluctantadmiral/

(in reply to FeurerKrieg)
Post #: 305
RE: Failure and End-of-War - 8/5/2007 12:17:45 PM   
pauk


Posts: 4162
Joined: 10/21/2001
From: Zagreb,Croatia
Status: offline

good luck with sub evacuations. Done that but lot of them didn't start rebuilding - fragments didn't became parent units and they are gone (although i can see those fragments i don't have acces to them - when i clik on them the other, "regular" unit appears)

_____________________________


(in reply to John 3rd)
Post #: 306
RE: Failure and End-of-War - 8/5/2007 3:33:59 PM   
BrucePowers


Posts: 12094
Joined: 7/3/2004
Status: offline
It worked for me with Dutch units. However, I considered US subs with lousy torpedos as terrible offensive weapons. I put 30 plus subs on evac duty and worked to remove whole units. The Dutch formations are relatively small, so it worked.

John, good luck. I have enjoyed this AAR very much and have learned a lot from you guys.

(in reply to pauk)
Post #: 307
RE: Failure and End-of-War - 8/5/2007 9:06:39 PM   
FeurerKrieg


Posts: 3397
Joined: 6/15/2005
From: Denver, CO
Status: offline
I've successfully had fragments convert to parents before, so it can work. I evacuated a couple units from Noumea to Rabaul with H6K tranports and when the allies killed the parent, the fragment I had converted.


quote:

ORIGINAL: pauk


good luck with sub evacuations. Done that but lot of them didn't start rebuilding - fragments didn't became parent units and they are gone (although i can see those fragments i don't have acces to them - when i clik on them the other, "regular" unit appears)



_____________________________


Upper portion used with permission of www.subart.net, copyright John Meeks

(in reply to pauk)
Post #: 308
RE: Failure and End-of-War - 8/5/2007 9:26:51 PM   
castor troy


Posts: 14330
Joined: 8/23/2004
From: Austria
Status: offline

quote:

ORIGINAL: pauk


good luck with sub evacuations. Done that but lot of them didn't start rebuilding - fragments didn't became parent units and they are gone (although i can see those fragments i don't have acces to them - when i clik on them the other, "regular" unit appears)



yeah, something that happens to me also. You get fragments out and then they turn into ghosts..

_____________________________


(in reply to pauk)
Post #: 309
Slow Pace - 8/12/2007 10:06:58 PM   
John 3rd


Posts: 17178
Joined: 9/8/2005
From: La Salle, Colorado
Status: offline
Hello readers.

Our game has slowed to a crawl over the last 2 weeks due to Capt Mandrake having severe ISP and computer issues.  Vacations and trips have also clouded the turns as well. 

I've been quite busy with my youngest turning 1 years-old and gearing up for the Fall Semester classes.

Will do an update as soon as I can slice about 2 hours out of a day.

Suffice it to say, I have been gathering my surviving Perth naval forces at Koepang and debating some sort of evacuation attempt to get pieces of the units traps there out so I can rebuild them.  Have little hops of this so will have to see...

Just wanted everyone to know that I am alive! 

_____________________________



Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.

Reluctant Admiral Mod:
https://sites.google.com/site/reluctantadmiral/

(in reply to castor troy)
Post #: 310
RE: Slow Pace - 8/15/2007 5:47:42 AM   
Moondawggie


Posts: 403
Joined: 10/18/2003
From: Placer County CA
Status: offline
John, keep at it. Your reports and Mandrake's are greatly appreciated by all of us. Yours is a tremendously interesting campaign; I'm learning a lot from it. Thanks!



_____________________________

"The Yankees got all the smart ones, and look where it got them."

General George Pickett, the night before Gettysburg

(in reply to John 3rd)
Post #: 311
RE: Slow Pace - 8/17/2007 7:40:19 PM   
John 3rd


Posts: 17178
Joined: 9/8/2005
From: La Salle, Colorado
Status: offline
Hello All!

I just got back from the mountains after a few days of R & R.  The Fall teaching semester begins at Front Range Community College on Tues (I have 4 history courses) and on the 28th at the University of Northern Colorado (1 Social Studies Methodology course) and my wife and two boys wanted a little down time before school started.

Am working on a new attitude with the current campaign.  Since I realizaed that Perth was a TERRIBLE disaster, I have tried to get motivated into some sort of passion with little-to-no success.  With a few days off; however, I am back at it.  Just sent a turn to my opponents and we should be moving again.

It has been a SLOW pace over the last couple of weeks with several of us taking vacation time and Mandrake's ISP issues.  Everything now appears to be working so we should return to our turn a day speed.

Will do a comprehensive update as soon as possible.
John


_____________________________



Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.

Reluctant Admiral Mod:
https://sites.google.com/site/reluctantadmiral/

(in reply to Moondawggie)
Post #: 312
RE: Slow Pace - 8/17/2007 8:03:26 PM   
kaleun

 

Posts: 5145
Joined: 5/29/2002
From: Colorado
Status: offline
Welcome back!

_____________________________

Appear at places to which he must hasten; move swiftly where he does not expect you.
Sun Tzu

(in reply to John 3rd)
Post #: 313
Fleet Subs - 8/29/2007 2:01:56 AM   
John 3rd


Posts: 17178
Joined: 9/8/2005
From: La Salle, Colorado
Status: offline
Readers!

Sorry that I haven't been able to do anything about an update.

The Fall Semester has gotten going and I am adjusting to a new schedule of classes to teach at UNC and Front Range CC.

I just sent the guys the September 16th turn.

I have a block of time off on Thursday with no kids running around here and I intend to get a couple of entries done.

QUESTION:  The only way I am going to save anything at Perth is by using my Fleet SS in a sub transport manner.  How do I do that?  Do I send them to Perth's hex and select troops to pick-up or do I assign that mission from a friendly port like Koepang? 

Any help would be appreciated!


_____________________________



Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.

Reluctant Admiral Mod:
https://sites.google.com/site/reluctantadmiral/

(in reply to kaleun)
Post #: 314
RE: Fleet Subs - 8/29/2007 2:52:54 AM   
ny59giants


Posts: 9869
Joined: 1/10/2005
Status: offline
Set your subs to "sub patrol" with Peth as your "destination" hex. Once there, change over to 'sub transport" and click on "load troops only" (unless you want supply), but with an evac, you'll just want troops.  I usually then click on "do not unload" as the AI sometimes will immediately unload again and start heading for home.  Finally, click to return to Koepang.

Allied players are good at this mission as I we use it a lot to get stuff out of PI/SRA early in the war.

_____________________________


(in reply to John 3rd)
Post #: 315
RE: Fleet Subs - 8/29/2007 2:53:39 AM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline
I have found that when I have a sub with transport mission, then I send the sub to the hex I want to pick up people at, the sub will go to the hex and come right back (supposing it got there during the first movement impulse). So, I have taken to giving the sub a sub patrol mission, send it to the hex, then change it to transport, then load the troops with do not unload selected.

Does that help?

(in reply to John 3rd)
Post #: 316
RE: Fleet Subs - 8/29/2007 5:07:31 AM   
kaleun

 

Posts: 5145
Joined: 5/29/2002
From: Colorado
Status: offline
quote:

I have found that when I have a sub with transport mission, then I send the sub to the hex I want to pick up people at, the sub will go to the hex and come right back (supposing it got there during the first movement impulse). So, I have taken to giving the sub a sub patrol mission, send it to the hex, then change it to transport, then load the troops with do not unload selected.

Yep you have to do that, or they will try to return with no troops.

_____________________________

Appear at places to which he must hasten; move swiftly where he does not expect you.
Sun Tzu

(in reply to witpqs)
Post #: 317
RE: Fleet Subs - 9/28/2007 7:17:37 PM   
USSAmerica


Posts: 18715
Joined: 10/28/2002
From: Graham, NC, USA
Status: offline
Hey John, I hope you and your family are well.  I've just caught up on the war from your opponent's point of view after close to a month of not reading any AAR's.  We need your side! 

Give us an update when you can.

_____________________________

Mike

"Good times will set you free" - Jimmy Buffett

"They need more rum punch" - Me


Artwork by The Amazing Dixie

(in reply to kaleun)
Post #: 318
Should I Restart this AAR? - 10/20/2007 10:19:30 PM   
John 3rd


Posts: 17178
Joined: 9/8/2005
From: La Salle, Colorado
Status: offline
After sulking over my twin defeats at Perth and New Zealand, I have been recently chastised for leaving the AAR behind. How many readers would like me to pick it back up?

We have only played about 6 weeks of time since my last disgusted entry...



< Message edited by John 3rd -- 10/20/2007 10:23:59 PM >


_____________________________



Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.

Reluctant Admiral Mod:
https://sites.google.com/site/reluctantadmiral/

(in reply to USSAmerica)
Post #: 319
RE: Should I Restart this AAR? - 10/20/2007 10:21:42 PM   
John 3rd


Posts: 17178
Joined: 9/8/2005
From: La Salle, Colorado
Status: offline
I need a little confidence building from anyone out there to do this.  It has been a quiet period of time with the VAST amjority (nearly 75%) of the Imerial Fleet repairing and upgrading in the Home Islands...

_____________________________



Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.

Reluctant Admiral Mod:
https://sites.google.com/site/reluctantadmiral/

(in reply to John 3rd)
Post #: 320
RE: Should I Restart this AAR? - 10/21/2007 12:18:26 AM   
Nemo121


Posts: 5821
Joined: 2/6/2004
Status: offline
Well I think that if very little happened just give a quick precis and then carry on from here.

There's no worries being abbreviated for a while until the love comes back but I think an AAR can help with the enjoyment of the game so long as people aren't bitchy about stuff. BUT above all else take it at your own pace etc.

(in reply to John 3rd)
Post #: 321
RE: Should I Restart this AAR? - 10/21/2007 1:50:26 AM   
T Rav

 

Posts: 387
Joined: 5/29/2004
Status: offline
I actively read your AAR, even when I was deployed! I couldn't play WITP where I was, but could access the forum website. Between yours and Cap Mandrake's AAR, I could still get my WITP fix. I understand the work required to write your sumaries, but even just short notes are appreciated.

Best Regards,
T Rav

(in reply to John 3rd)
Post #: 322
RE: Should I Restart this AAR? - 10/21/2007 2:26:04 AM   
Canoerebel


Posts: 21100
Joined: 12/14/2002
From: Northwestern Georgia, USA
Status: offline
I read it John and hope you'll continue it. 

(in reply to T Rav)
Post #: 323
RE: Should I Restart this AAR? - 10/21/2007 2:52:05 AM   
ctangus


Posts: 2153
Joined: 10/13/2005
From: Boston, Mass.
Status: offline
I haven't posted in a while but have been reading it. I also vote to see this AAR continued!

I'm sure those dastardly allies will soon retreat to Washington! BANZAI!!!

(in reply to Canoerebel)
Post #: 324
RE: Should I Restart this AAR? - 10/21/2007 5:07:58 AM   
BrucePowers


Posts: 12094
Joined: 7/3/2004
Status: offline
I read your AAR for the serious side and throughly enjoy it.

I must admit I am one of Cap's posters of silly stuff in his AAR. I appreciate your take on things. Thank you.

(in reply to ctangus)
Post #: 325
RE: Should I Restart this AAR? - 10/21/2007 9:49:12 PM   
bobogoboom


Posts: 3799
Joined: 2/13/2006
From: Dallas
Status: offline
I do like this aar.

_____________________________

I feel like I'm Han Solo, and you're Chewie, and she's Ben Kenobi, and we're in that bar.
Member Texas Thread Mafia.

Sig art by rogueusmc

(in reply to BrucePowers)
Post #: 326
RE: Should I Restart this AAR? - 10/22/2007 1:12:44 AM   
rtrapasso


Posts: 22653
Joined: 9/3/2002
Status: offline
This was one of the few AARs i regularly read... i thought the game was on hold or something.

(in reply to bobogoboom)
Post #: 327
RE: Should I Restart this AAR? - 10/22/2007 4:52:12 AM   
Grotius


Posts: 5798
Joined: 10/18/2002
From: The Imperial Palace.
Status: offline
This is just about the first AAR I look for. Win or lose, you've played a great game, even if everything hasn't gone your way.

(in reply to rtrapasso)
Post #: 328
RE: Should I Restart this AAR? - 10/23/2007 4:42:09 AM   
CaptDave

 

Posts: 659
Joined: 6/21/2002
From: Federal Way, WA
Status: offline
Another vote for keeping things going. I haven't read any forums for about a month and a half, because I was taking two classes myself (in addition to my full-time job and offices in three different organizations), but one class ended last Friday and I have (some) time to do things I want to do again! Reading this AAR and your opponent's actually inspire me to get back to playing.

(in reply to Grotius)
Post #: 329
RE: Should I Restart this AAR? - 10/23/2007 6:24:55 AM   
John 3rd


Posts: 17178
Joined: 9/8/2005
From: La Salle, Colorado
Status: offline
I am back on a--now--four day hiatus without a turn from my opponents.  I've decided to continue with the AAR but need a turn so I can do an accurate update.

Once I have that then I'll post and this started again.

Thanks for everyone's thoughts!


_____________________________



Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.

Reluctant Admiral Mod:
https://sites.google.com/site/reluctantadmiral/

(in reply to CaptDave)
Post #: 330
Page:   <<   < prev  8 9 10 [11] 12   next >   >>
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> After Action Reports >> RE: Failure and End-of-War Page: <<   < prev  8 9 10 [11] 12   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.578