golden delicious
Posts: 5575
Joined: 9/5/2000 From: London, Surrey, United Kingdom Status: offline
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quote:
ORIGINAL: konev Gents, My mistake. I was looking at the "Classic" scenario and not the 3.0 scenarios list. It looks like the FitE scenario set-up is the best depiction I'm seen, although the Corps HQ are stilling missing and the consolidation of the Separate Regiments into Brigades. Is that because of the "2,000 unit limit"? Yes. quote:
(BTW, what is that anyhow and will that be changed?). Due to memory constraints when TOAW was first released in 1998, Norm limited the larger executable to 2000 units per force (presumably something to do with 2^11 being 2048). This would probably be fairly straightforward to change and a numbe of people have asked for it. quote:
The NKVD units should stand out. Instead of the dark red, put them in their traditional color of a very dark green (darker than OD green) and the Red Army units should be the dark red I always use the dark red for Soviet units but for some reason the convention for East Front in TOAW seems to be tan or brown. quote:
Don't forget, the Soviets can bomb Berlin with their Long-Range Aviation (which they tried do to.) Is this really relevant to Barbarossa? I'd say the thing to do would be to remove the units involved from the scenario, rather than try to model any effects of this. They'll be minimal, and 99% of the time the Soviet player will break with history and use them in combat support (of which I doubt they were capable) quote:
Also, is it the option of the player to designate the "Guards" units, or is it automatic? It would seem kind of funny to designate units in quiet sectors "Guards" while those that actually did something were not. The player has no control over his OOB in the course of the scenario. Some designers have units being withdrawn and reappearing as guards. Personally I'd be inclined to just leave it all as-is for such a long scenario. The player can decide for himself who the heroes are.
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"What did you read at university?" "War Studies" "War? Huh. What is it good for?" "Absolutely nothing."
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