Pants
Posts: 14
Joined: 4/14/2006 From: Austin, TX Status: offline
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I finally purchased TOAW III, and, like everyone else, I have been very impressed with the new PO. I have only had a chance to try Korea 50-51 and Cuba 62 (two of my alltime favorite scenarios), but there are two bits of oddness I thought I'd bring up: 1) This is new for TOAW III, as far as I know: Elmer seems to be obsessed with sending aircraft after ships. In both scenarios, he wastes lots of fighters (MiG-15s... definitely NOT a naval strike fighter) going after ships. He just loses tons of fighters, fighters that should have been screening him from my punishing 6%+ interdiction; 2) This is apparently a carry-over from TOAW-COW: Elmer spends a LOT of time shuffling units around along his line. I assume he is trying to balance out his forces before he makes an attack, but he is burning lots of movement points and supplies, and causing massive attritiion, before he ever gets to a movement phase. You can watch him pull a Chinese division out of his front line at one point, drive it 10-12 hexes to a point just 4-5 hexes down the line, then do the same thing somewhere else. I get the impression that the PO does not really weight the cost of movement in its decisions... that could lead to a pretty costly miscalcuation. That said, Elmer is still giving me a solid run for my money, so these can't be catastrophic issues. Maybe they aren't at all... I am not the best player by far myself... Jon
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