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SSN Countermeasures

 
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SSN Countermeasures - 7/9/2006 12:38:50 AM   
Heva

 

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Joined: 7/9/2006
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Howdy all, just got a simple question (hahaha), does anyone know how to make submarine countermeasures/decoys work. am i missing something obvious, please help im losing to many submariners, its getting hard to find volunteers over here
Post #: 1
RE: SSN Countermeasures - 7/9/2006 12:42:29 AM   
Flankerk

 

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They mostly work automatically as an expendable defence.
If you want to see them work you can set the logging on and read back over what happened. You'll see countermeasures deployed in effect as a negative to a torpedoes chance to hit.

Generally speaking though, there's a decent chance that a sub once detected and localised is dead .

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(in reply to Heva)
Post #: 2
RE: SSN Countermeasures - 7/9/2006 4:57:14 PM   
Heva

 

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Joined: 7/9/2006
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Thanks dude

(in reply to Flankerk)
Post #: 3
RE: SSN Countermeasures - 7/10/2006 1:43:51 PM   
sirius


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Joined: 5/11/2006
From: United Kingdom
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Or increase to max go deep and pump out decoys MUHAHAHAHAHA

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(in reply to Flankerk)
Post #: 4
RE: SSN Countermeasures - 7/10/2006 4:49:34 PM   
Heva

 

Posts: 26
Joined: 7/9/2006
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Yeah, that does sound like something i should be able to do. im gunna try turning the log on so i can see whats going on, many thanks one and all

(in reply to sirius)
Post #: 5
RE: SSN Countermeasures - 7/10/2006 9:27:30 PM   
Heva

 

Posts: 26
Joined: 7/9/2006
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Hi all, im back. ive been looking at the logs as my subs get destroyed, i can find no mention of decoys being fired, im sure something isnt quite working right here. is there no way i can manualy fire them? how do i get the ai to do it for me?

Sorry im not getting this

Also, im not seeing weapon calculations:hit chances, modifiers etc, how do i view them

n00b alert n00b alert- just figured it out, got the calculations to work, and would u believe it, a torp actualy missed me


< Message edited by Heva -- 7/10/2006 10:12:03 PM >

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Post #: 6
RE: SSN Countermeasures - 7/10/2006 10:31:53 PM   
hermanhum


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Here is another suggestion on how you might get the decoys to work more effectively.  I used it recently in a Multi-player game and found it quite useful.

I was in command of Walrus-class SSK and I was being hunted by Ka-29 Helix ASW helos.  They dropped torpedo after torpedo onto me and my decoys managed to stop 5 before the sixth finally got me.  [I would consider that effective.]

Although this is by no means definitive, this is what I did.  After each torp engaged my sub, an Ensonification decoy was fired.  The AI will not automatically re-load this countermeasure for me because there is already another WhiteNoise counter-measure in the mount.  So, I hit the F5 hotkey and re-loaded it manually.  In the end, I expended 5 of these decoys before the last torpedo got me.  It might have been pure luck, as well, to explain my survival.  

    FilesOfScenShare  



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RE: SSN Countermeasures - 7/11/2006 12:48:09 AM   
Heva

 

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ill give that a go dude, thanks

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Post #: 8
RE: SSN Countermeasures - 7/11/2006 2:01:57 AM   
evaamo2

 

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Joined: 6/19/2006
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quote:

ORIGINAL: hermanhum

It might have been pure luck, as well, to explain my survival.


If the match you are mentioning is the same we played the other day then yes... you were really, really lucky...

cheers,
-E

(in reply to hermanhum)
Post #: 9
RE: SSN Countermeasures - 7/11/2006 2:47:50 AM   
hermanhum


Posts: 2209
Joined: 9/21/2005
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"Luck is only Perseverance meeting opportunity."

At least, that is what my fortune cookie tells me. 

Yes it was our Lone Wolf encounter with the PlayersDB.  I was actually beginning to think / hope that you might run out of torpedoes!


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